User contributions
- 11:12, 20 October 2020 diff hist -8 Open and Private Information
- 11:10, 20 October 2020 diff hist +35 N Visibility Zone Redirected page to Visibility Conditions current Tag: New redirect
- 11:10, 20 October 2020 diff hist +56 N Zero Visibility Zone Redirected page to Visibility Conditions#Zero Visibility Zone current Tag: New redirect
- 11:10, 20 October 2020 diff hist +56 N Poor Visibility Zone Redirected page to Visibility Conditions#Poor Visibility Zone current Tag: New redirect
- 11:10, 20 October 2020 diff hist +55 N Low Visibility Zone Redirected page to Visibility Conditions#Low Visibility Zone current Tag: New redirect
- 11:09, 20 October 2020 diff hist +42 N Special Terrain Zone Redirected page to Terrain & Scenery Structures current Tag: New redirect
- 11:08, 20 October 2020 diff hist +52 N White Noise Zone Redirected page to Visibility Conditions#White Noise Zone current Tag: New redirect
- 11:07, 20 October 2020 diff hist +87 Decoy
- 11:06, 20 October 2020 diff hist +40 No Wound Incapacitation
- 11:05, 20 October 2020 diff hist +44 Dogged
- 11:01, 20 October 2020 diff hist +47 Nanoscreen
- 11:00, 20 October 2020 diff hist +90 Protheion
- 10:59, 20 October 2020 diff hist +47 Regeneration current
- 10:58, 20 October 2020 diff hist +8 G: Jumper
- 10:25, 20 October 2020 diff hist +1,123 Weapon Chart
- 10:24, 20 October 2020 diff hist +27 N No LoF Redirected page to Labels#No LoF current Tag: New redirect
- 10:24, 20 October 2020 diff hist +39 N Assignable (W) Redirected page to Labels#Assignable .28W.29 current Tag: New redirect
- 10:23, 20 October 2020 diff hist +30 N BioWeapon Redirected page to Traits#BioWeapon current Tag: New redirect
- 10:11, 20 October 2020 diff hist +23 Labels
- 10:11, 20 October 2020 diff hist +129 Traits
- 10:09, 20 October 2020 diff hist +784 Labels
- 10:06, 20 October 2020 diff hist +1,103 N SymbioBomb Created page with "{{section-ammo-and-weaponry}} {{n4annex}} {{n4list}} The SymbioBomb is a single use piece of equipment that allows its owner, in whose Trooper Profile the SymbioBomb is list..."
- 10:01, 20 October 2020 diff hist +3,904 N SymbioMate Created page with "{{section-equipment}} {{n4annex}} {{n4list}} The SymbioMate is a single use piece of Equipment that allows its owner, in whose Unit Profile the SymbioMate is listed, to assi..."
- 10:01, 20 October 2020 diff hist +22 N Immunity (Total) Redirected page to Immunity current Tag: New redirect
- 09:54, 20 October 2020 diff hist +1,699 N Tri-Core Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} This Special Skill allows the Fireteam: Triad of its owner to apply the four and five-member Fireteam Bonuses. {{skillbox..."
- 09:49, 20 October 2020 diff hist +1,048 N Inspiring Leadership Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} This Special Skill ties the behavior of entire armies to the user's discipline and state of mind. {{skillbox |black| INSP..."
- 09:45, 20 October 2020 diff hist +866 N Fireteam: Triad Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of three members. {{skillbox |black| FIRETEAM: TRIAD | AUTO..."
- 09:44, 20 October 2020 diff hist +866 N Fireteam: Haris Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of up three members if they belong to a Sectorial Army List...."
- 09:28, 20 October 2020 diff hist +907 N Fireteam: Enomotarchos Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of up four members if they belong to a Sectorial Army List...."
- 09:26, 20 October 2020 diff hist +933 N Fireteam: Duo Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of two members if they belong to a Sectorial Army List. {{sk..."
- 09:24, 20 October 2020 diff hist +32 N Fireteam Redirected page to Infinity Fireteams current Tag: New redirect
- 09:19, 20 October 2020 diff hist +24 Types of Fireteam
- 09:18, 20 October 2020 diff hist +24 Fireteam Examples
- 09:18, 20 October 2020 diff hist +24 Fireteam Cancellation
- 09:18, 20 October 2020 diff hist +24 Fireteam Integrity
- 09:17, 20 October 2020 diff hist +24 Fireteam Bonuses
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Reactive Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Active Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams: Basic Rules
- 09:16, 20 October 2020 diff hist +24 Infinity Fireteams
- 09:15, 20 October 2020 diff hist +3 Template:N4annex current
- 09:15, 20 October 2020 diff hist +29 Template:N4annex
- 09:14, 20 October 2020 diff hist +415 N Template:N4annex Created page with "{{c1}} '''This N4 rule is not used in CodeOne.''' {{c1end}}{{n4}} '''Annex Rule''' This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, speci..."
- 09:10, 20 October 2020 diff hist -6 Fireteam Examples →Example of Order Spending and ARO Procedures (Fireteam in the Active Turn):
- 09:10, 20 October 2020 diff hist -7 m Fireteam Examples →Fireteam Example. CC vs Martial Arts L5:
- 09:09, 20 October 2020 diff hist +11 m Fireteam Bonuses
- 09:06, 20 October 2020 diff hist +1 m Infinity Fireteams
- 09:01, 20 October 2020 diff hist +7,853 N Types of Fireteam Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ==See Also== * Fireteam: Duo Special Skill * Fireteam: Enomotarchos Special Skill * Fireteam: Haris Special Skill * [..."
- 08:42, 20 October 2020 diff hist +56 N Fireteam Common Requirements Redirected page to Fireteams: Basic Rules#Common Requirements current Tag: New redirect
- 08:39, 20 October 2020 diff hist +16,398 N Fireteam Examples Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ===Fireteam Example. Movement Skill:=== During their Active Turn, as the Yu Jing player wants that two Zhanshi of their Fireteam..."
- 08:38, 20 October 2020 diff hist +23 N BS Attacks Redirected page to BS Attack current Tag: New redirect
- 08:19, 20 October 2020 diff hist +1,068 N Fireteam Cancellation Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active and Reactive Turn, a Fireteam is automatically cancelled in the following cases: * The Team Leader enters Isolat..."
- 08:17, 20 October 2020 diff hist +4 Fireteam Integrity
- 15:36, 19 October 2020 diff hist +2,672 N Fireteam Integrity Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active Turn and Reactive Turn, a Trooper stops being part of a Fireteam in the following cases: * The Trooper enters or is..."
- 15:36, 19 October 2020 diff hist +44 N Fireteam's ARO Redirected page to Fireteams in the Reactive Turn current Tag: New redirect
- 15:36, 19 October 2020 diff hist +28 N Holoecho Redirected page to Holoecho State current Tag: New redirect
- 15:31, 19 October 2020 diff hist +48 N Team Leader Redirected page to Fireteams: Basic Rules#Team Leader current Tag: New redirect
- 15:29, 19 October 2020 diff hist +1,222 Fireteams: Basic Rules
- 15:24, 19 October 2020 diff hist +2,630 N Fireteam Bonuses Created page with "{{section-fireteams}} {{n4only}} {{n4list}} The number of Fireteam members determines the bonus that the player can apply. == Two Member Fireteam Bonus == * This Level appl..."
- 15:16, 19 October 2020 diff hist +1,559 N Fireteams in the Reactive Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Fireteams in the Reactive Turn == * In the Reactive Turn, '''all the Fireteam members''' (the Team Leader and the rest of..."
- 15:12, 19 October 2020 diff hist +3,768 N Fireteams in the Active Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below: == Fireteam Activation in..."
- 14:29, 19 October 2020 diff hist -17 Fireteams: Basic Rules →Team Leader
- 14:27, 19 October 2020 diff hist +49 N Airborne Deployment Redirected page to Labels#Airborne Deployment .28AD.29 current Tag: New redirect
- 14:25, 19 October 2020 diff hist +4 Coordinated Orders
- 14:25, 19 October 2020 diff hist +24 Command Tokens
- 14:23, 19 October 2020 diff hist +46 Cube
- 14:16, 19 October 2020 diff hist +37 Albedo
- 14:15, 19 October 2020 diff hist +19 Seed-Embryo
- 14:13, 19 October 2020 diff hist +79 Smoke Ammunition
- 14:06, 19 October 2020 diff hist +9 Coordinated Orders
- 14:05, 19 October 2020 diff hist +9 Peripheral →Peripheral (Control)
- 12:52, 16 October 2020 diff hist +53 Suppressive Fire State
- 12:51, 16 October 2020 diff hist +4 Retreat State current
- 12:49, 16 October 2020 diff hist +97 Holoecho State
- 12:47, 16 October 2020 diff hist +6 Foxhole State current
- 12:46, 16 October 2020 diff hist +121 Camouflaged State
- 12:43, 16 October 2020 diff hist +2 Sepsitorized State
- 12:42, 16 October 2020 diff hist +2 Stunned State current
- 12:41, 16 October 2020 diff hist -3 Possessed State
- 12:40, 16 October 2020 diff hist +2 Isolated State
- 12:39, 16 October 2020 diff hist +16 Fairy Dust
- 12:36, 16 October 2020 diff hist +10 Impersonation State
- 12:32, 16 October 2020 diff hist +5 Template Weapons and Equipment
- 12:32, 16 October 2020 diff hist +60 N BS Attack Into a Close Combat Redirected page to Ballistic Skills#BS Attack Into a Close Combat current Tag: New redirect
- 15:33, 15 October 2020 diff hist +34 Fireteams: Basic Rules
- 15:20, 15 October 2020 diff hist +3,102 N Fireteams: Basic Rules Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Common Requirements == * To use this rule, a player must field a '''Sectorial Army List''', an Army List that specifi..."
- 15:19, 15 October 2020 diff hist +23 N Coherency Check Redirected page to Coherency current Tag: New redirect
- 15:19, 15 October 2020 diff hist +44 N Sectorial Army List Redirected page to Army List#Sectorial Army Lists current Tag: New redirect
- 15:12, 15 October 2020 diff hist +52 Template:Section-reference-charts
- 15:08, 15 October 2020 diff hist +741 N Infinity Fireteams Created page with "{{section-main-sections}} {{section-fireteams}} {{n4only}} {{n4}} The Infinity Fireteams rule allows players to activate a team of Troopers who support a single Team Leader,..."
- 15:07, 15 October 2020 diff hist +329 N Template:Section-fireteams Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Infinity Fireteams''' ---- Fireteams: Basic Rules | Fireteams in the Active Turn | Fireteams in t..."
- 10:39, 15 October 2020 diff hist +1 Weapon Chart
- 10:39, 15 October 2020 diff hist +17 Weapon Chart
- 10:39, 15 October 2020 diff hist +5 Template:N4onlyitem current
- 10:38, 15 October 2020 diff hist +59 N Template:N4onlyitem Created page with "{{c1}} '''This N4 item is not used in CodeOne.''' {{c1end}}"
- 10:36, 15 October 2020 diff hist -139 Reference Charts current
- 10:34, 15 October 2020 diff hist +65 Terrain & Scenery Structures current
- 10:33, 15 October 2020 diff hist +31 N Difficult Movement Redirected page to Difficult Terrain current Tag: New redirect
- 10:31, 15 October 2020 diff hist +674 Main Sections
- 09:38, 15 October 2020 diff hist +2,322 Orders and AROs Reference Chart current
- 09:31, 15 October 2020 diff hist 0 Template:Section-special-skills
- 09:31, 15 October 2020 diff hist +25 N Morpho Scan Ian moved page Morpho Scan to Morpho-Scan current Tag: New redirect
- 09:31, 15 October 2020 diff hist 0 m Morpho-Scan Ian moved page Morpho Scan to Morpho-Scan current
- 09:22, 15 October 2020 diff hist 0 Hacking Programs Chart
- 09:15, 15 October 2020 diff hist -1 Weapon Chart →BOWS
- 09:14, 15 October 2020 diff hist 0 Template:Weapon current
- 09:14, 15 October 2020 diff hist +56 Weapon Chart
- 09:07, 15 October 2020 diff hist -1 Weapon Chart →FLAMETHROWERS
- 09:07, 15 October 2020 diff hist +15 Template:Weaponrow current
- 15:53, 14 October 2020 diff hist +5,468 Weapon Chart
- 15:53, 14 October 2020 diff hist +69 N CrazyKoala Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 15:53, 14 October 2020 diff hist +69 N MadTraps Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 15:52, 14 October 2020 diff hist +69 N SymbioBug Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 15:51, 14 October 2020 diff hist +41 N Burst: Single Target Redirected page to Traits#Burst: Single Target current Tag: New redirect
- 15:50, 14 October 2020 diff hist +27 N No Lof Redirected page to Traits#No LoF current Tag: New redirect
- 15:50, 14 October 2020 diff hist +35 N Indiscriminate Redirected page to Traits#Indiscriminate current Tag: New redirect
- 15:50, 14 October 2020 diff hist +37 N Technical Weapon Redirected page to Traits#Technical Weapon current Tag: New redirect
- 15:50, 14 October 2020 diff hist +30 N Perimeter Redirected page to Traits#Perimeter current Tag: New redirect
- 15:39, 14 October 2020 diff hist +3,915 Weapon Chart
- 15:32, 14 October 2020 diff hist +30 N Drop Bears Redirected page to Mines#Drop Bears current Tag: New redirect
- 15:31, 14 October 2020 diff hist +1,487 Weapon Chart →PISTOLS
- 15:28, 14 October 2020 diff hist +34 N Mine Dispenser Redirected page to Mines#Mine Dispenser current Tag: New redirect
- 15:27, 14 October 2020 diff hist +31 N Chest Mines Redirected page to Mines#Chest Mines current Tag: New redirect
- 15:27, 14 October 2020 diff hist +47 N Cybermines Redirected page to Mines#Cybermines .28Exceptions.29 current Tag: New redirect
- 15:26, 14 October 2020 diff hist +31 N Disposable (1) Redirected page to Traits#Disposable current Tag: New redirect
- 15:00, 14 October 2020 diff hist +3,035 Weapon Chart
- 15:00, 14 October 2020 diff hist +32 N Double Shot Redirected page to Traits#Double Shot current Tag: New redirect
- 15:00, 14 October 2020 diff hist +31 N Disposable (2) Redirected page to Traits#Disposable current Tag: New redirect
- 15:00, 14 October 2020 diff hist +67 N CC Attack (+3) Redirected page to Skills and Equipment in Infinity#MODIFIERS .28MODS.29 current Tag: New redirect
- 14:59, 14 October 2020 diff hist -1 Skills and Equipment in Infinity →MODIFIERS (MODS)
- 14:49, 14 October 2020 diff hist +1,854 Weapon Chart
- 14:43, 14 October 2020 diff hist +36 N Impact Template (Circular) Redirected page to Traits#Impact Template current Tag: New redirect
- 14:42, 14 October 2020 diff hist +31 N Targetless Redirected page to Traits#Targetless current Tag: New redirect
- 14:42, 14 October 2020 diff hist +32 N Eclipse Redirected page to Eclipse Ammunition current Tag: New redirect
- 14:40, 14 October 2020 diff hist +38 N Continuous Damage Redirected page to Traits#Continuous Damage current Tag: New redirect
- 14:39, 14 October 2020 diff hist +329 Weapon Chart
- 14:37, 14 October 2020 diff hist +36 N Throwing Weapon Redirected page to Traits#Throwing Weapon current Tag: New redirect
- 14:37, 14 October 2020 diff hist +34 N Anti-materiel Redirected page to Traits#Anti-materiel current Tag: New redirect
- 14:37, 14 October 2020 diff hist +27 N Silent Redirected page to Traits#Silent current Tag: New redirect
- 10:57, 14 October 2020 diff hist -98 Weapon Chart →CC WEAPONS
- 10:55, 14 October 2020 diff hist -1 Weapon Chart →CC WEAPONS
- 10:55, 14 October 2020 diff hist +27 N Vorpal CC Weapon Redirected page to Mixed Weapons current Tag: New redirect
- 10:54, 14 October 2020 diff hist +27 N Trench-Hammer Redirected page to Mixed Weapons current Tag: New redirect
- 10:53, 14 October 2020 diff hist +10 Mixed Weapons current
- 10:48, 14 October 2020 diff hist +1,875 Weapon Chart
- 10:37, 14 October 2020 diff hist +27 N T2 Redirected page to T2 Ammunition current Tag: New redirect
- 10:36, 14 October 2020 diff hist +31 N Reflective Redirected page to Traits#Reflective current Tag: New redirect
- 10:34, 14 October 2020 diff hist +232 Unit Profile →Trooper Characteristics
- 10:31, 14 October 2020 diff hist +610 Restrictions Chart
- 10:30, 14 October 2020 diff hist -3 Regular Changed redirect target from Orders and the Order Pool#Regular Order to Unit Profile#Trooper Characteristics current Tag: Redirect target changed
- 10:29, 14 October 2020 diff hist +50 N Irregular Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 15:30, 13 October 2020 diff hist +31 N Retreat! situation Redirected page to Retreat Situation current Tag: New redirect
- 15:30, 13 October 2020 diff hist +16 Template:Section-game-states current
- 15:28, 13 October 2020 diff hist -32 Normal State current
- 15:28, 13 October 2020 diff hist +80 Impersonation State
- 15:26, 13 October 2020 diff hist +20 N Tinbot Ian moved page Tinbot to TinBot current Tag: New redirect
- 15:26, 13 October 2020 diff hist 0 m TinBot Ian moved page Tinbot to TinBot
- 15:26, 13 October 2020 diff hist 0 Template:Section-equipment
- 15:25, 13 October 2020 diff hist +32 N Coordinated Order Redirected page to Coordinated Orders current Tag: New redirect
- 15:24, 13 October 2020 diff hist +215 Disconnected State
- 15:20, 13 October 2020 diff hist -276 Game States List current
- 15:19, 13 October 2020 diff hist +27 N Retreat! State Redirected page to Retreat State current Tag: New redirect
- 15:18, 13 October 2020 diff hist +368 Template:Section-game-states
- 14:31, 13 October 2020 diff hist +3,325 Traits
- 14:21, 13 October 2020 diff hist +69 N Boost Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 14:04, 13 October 2020 diff hist +568 Labels
- 14:03, 13 October 2020 diff hist +62 N Supportware Redirected page to Quantronic Combat (Hacking)#Supportware Programs current Tag: New redirect
- 13:56, 13 October 2020 diff hist -28 Alignment
- 13:55, 13 October 2020 diff hist -116 Terminology current
- 13:51, 13 October 2020 diff hist -2 Domination (N4) current
- 13:51, 13 October 2020 diff hist -4 Supplies (N4) current
- 13:51, 13 October 2020 diff hist +3,668 N Firefight (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == * To..." current
- 13:47, 13 October 2020 diff hist +2 Annihilation (N4) →Maps current
- 13:47, 13 October 2020 diff hist +2 Domination (N4) →Maps
- 13:46, 13 October 2020 diff hist +3,994 N Supplies (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == *..."
- 13:43, 13 October 2020 diff hist +1 Domination (N4) →Specialist Troops
- 13:40, 13 October 2020 diff hist -9 Annihilation (N4) →Maps
- 13:39, 13 October 2020 diff hist +3 Domination (N4)
- 13:38, 13 October 2020 diff hist +4,258 N Domination (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == *..."
- 09:45, 13 October 2020 diff hist +612 Annihilation (N4)
- 09:12, 13 October 2020 diff hist +3,119 N Annihilation (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == {|..."
- 09:10, 13 October 2020 diff hist 0 MediaWiki:Common.css
- 09:08, 13 October 2020 diff hist +15 MediaWiki:Common.css
- 09:07, 13 October 2020 diff hist +63 MediaWiki:Common.css
- 08:52, 13 October 2020 diff hist +496 Scenarios current
- 08:47, 13 October 2020 diff hist -68 Scenarios
- 08:46, 13 October 2020 diff hist -3 Template:Section-scenarios-n4 current
- 08:46, 13 October 2020 diff hist +3 Template:Section-scenarios-n4
- 08:44, 13 October 2020 diff hist +183 N Template:Section-scenarios-n4 Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Scenarios''' ---- Annihilation (N4) | Domination (N4) | Supplies (N4) | Firefight (N4)</di..."
- 08:42, 13 October 2020 diff hist +268 Setting up the Gaming Table current
- 15:26, 12 October 2020 diff hist +1,026 Victory Conditions
- 15:21, 12 October 2020 diff hist +2,665 N Retreat State Created page with "{{Section-victory}} {{section-game-states}} {{n4only}} {{n4list}} == Retreat! State == MISSING LOGO RETREAT STATE MISSING LOGO {{skillbox |black| RETREAT! | }} {{activatio..."
- 15:21, 12 October 2020 diff hist +84 N Short Movement Skill Redirected page to Skills and Equipment in Infinity#COMMON AND SPECIAL SKILLS IN INFINITY current Tag: New redirect
- 15:20, 12 October 2020 diff hist +28 N Command Token Redirected page to Command Tokens current Tag: New redirect
- 15:11, 12 October 2020 diff hist +989 N Retreat Situation Created page with "{{Section-victory}} {{n4only}} {{n4}} == Retreat! == Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last..."
- 15:06, 12 October 2020 diff hist +177 Victory Conditions
- 15:03, 12 October 2020 diff hist +174 N Template:Section-victory Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Victory Conditions''' ---- Victory Conditions | Retreat Situation | Retreat State </div></div>" current
- 14:30, 12 October 2020 diff hist -40 Scenery Structures
- 14:29, 12 October 2020 diff hist +12 Scenery Structures
- 14:26, 12 October 2020 diff hist +2,657 N Visibility Conditions Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a s..."
- 14:19, 12 October 2020 diff hist +825 N Saturation Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles..."
- 13:53, 12 October 2020 diff hist +42 N Special Terrain Redirected page to Terrain & Scenery Structures current Tag: New redirect
- 13:52, 12 October 2020 diff hist +1,076 N Difficult Terrain Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers att..."
- 13:50, 12 October 2020 diff hist +1,981 N Types of Terrain Created page with "{{section-main-sections}} {{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the type of environment that dominates the area. Select..."
- 13:47, 12 October 2020 diff hist +1 Terrain & Scenery Structures
- 13:46, 12 October 2020 diff hist 0 m Template:Section-terrain-and-scenery-section Ian moved page Template:Section-terran-and-scenery-section to Template:Section-terrain-and-scenery-section without leaving a redirect current
- 13:45, 12 October 2020 diff hist -23 Template:Section-terrain-and-scenery-section
- 13:44, 12 October 2020 diff hist +15 Terrain & Scenery Structures
- 13:43, 12 October 2020 diff hist +1,372 Terrain & Scenery Structures
- 13:39, 12 October 2020 diff hist +2,911 N Terrain & Scenery Structures Created page with "{{section-main-sections}} {{section-terran-and-scenery-section}} {{n4only}} {{n4list}} This chapter makes reference to additional rules that players may use to make their ma..."
- 13:35, 12 October 2020 diff hist +23 Template:Section-terrain-and-scenery-section
- 13:31, 12 October 2020 diff hist +259 N Template:Section-terrain-and-scenery-section Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Terrain & Scenery Structures''' ---- {{n4inline}} Special Terrain | Difficult Terrain | Saturatio..."
- 13:27, 12 October 2020 diff hist +28 Command Module current
- 13:26, 12 October 2020 diff hist -12 Template:Section-main-sections
- 13:23, 12 October 2020 diff hist +6,592 N Coordinated Orders Created page with "{{section-command-section}} {{n4only}} {{n4}} A Coordinated Order is an organized combat action or maneuver carried out by several Troopers at once. By acting in unison, the..."
- 09:28, 12 October 2020 diff hist +40 N Orders Phase Redirected page to Game Sequence#Orders Phase current Tag: New redirect
- 09:24, 12 October 2020 diff hist +36 Peripheral →Peripheral (Control)
- 09:21, 12 October 2020 diff hist +26 Command Tokens
- 09:20, 12 October 2020 diff hist +730 Command Tokens
- 08:42, 12 October 2020 diff hist +2,498 Command Tokens
- 08:26, 12 October 2020 diff hist +146 N Template:Section-command-section Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Command Module''' ---- Command Tokens | Coordinated Orders</div></div>" current
- 08:25, 12 October 2020 diff hist +68 MediaWiki:Breadcrumbs
- 08:25, 12 October 2020 diff hist +1,341 N Command Tokens Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e..."
- 08:24, 12 October 2020 diff hist +1,340 N Command Module Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e..."
- 08:18, 12 October 2020 diff hist +125 MediaWiki:Breadcrumbs
- 08:15, 12 October 2020 diff hist +96 Template:Section-main-sections
- 08:14, 12 October 2020 diff hist +41 Terrain current
- 08:10, 12 October 2020 diff hist +17 Template:Section-ammo-and-weaponry
- 08:09, 12 October 2020 diff hist +164 Template:Section-special-skills
- 14:58, 9 October 2020 diff hist +547 N X-Visor Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment increases its user's accuracy at difficult ranges. {{skillbox |black| X-VISOR | AUTOMATIC EQUIPMENT }} {..." current
- 14:56, 9 October 2020 diff hist +1,803 N TinBot Created page with "{{section-equipment}} {{n4only}} {{n4list}} A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit. {{skil..."
- 14:55, 9 October 2020 diff hist +31 N Token Redirected page to Terminology#Token current Tag: New redirect
- 14:51, 9 October 2020 diff hist +1,050 Multispectral Visor
- 14:44, 9 October 2020 diff hist +36 N Mount Redirected page to General Movement Rules current Tag: New redirect
- 14:44, 9 October 2020 diff hist +36 N Dismount Redirected page to General Movement Rules current Tag: New redirect
- 14:44, 9 October 2020 diff hist +1,586 N Motorcycle Created page with "{{section-equipment}} {{n4only}} {{n4list}} Motorcycles are single-person light transport capable of great maneuverability and top speeds. For game purposes, Motorcycles are..."
- 14:44, 9 October 2020 diff hist +61 N Ladders Redirected page to General Movement Rules#Move: Ladders and Stairs current Tag: New redirect
- 14:37, 9 October 2020 diff hist +349 MediKit
- 11:04, 9 October 2020 diff hist +7,404 N Holoecho State Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOECHO | }} {{activation}} * Automatic when deployed, placing up to three Holoechoe..."
- 10:52, 9 October 2020 diff hist +56 N Deployment Rules Redirected page to Initiative and Deployment#Deployment Rules current Tag: New redirect
- 10:46, 9 October 2020 diff hist +542 N Holoprojector Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user or to deceive the adver..." current
- 10:45, 9 October 2020 diff hist +4,206 N HoloMask State Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOMASK | }} {{activation}} * Automatic when deployed. * During the Active Turn, Troo..."
- 10:44, 9 October 2020 diff hist +17 Template:Section-equipment
- 16:00, 8 October 2020 diff hist +483 N HoloMask Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user and make it resemble an..." current
- 15:58, 8 October 2020 diff hist +2,080 N GizmoKit Created page with "{{section-equipment}} {{n4only}} {{n4list}} Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness. {{skillbox |green| GIZMOKI..."
- 15:53, 8 October 2020 diff hist +22 Firewall
- 15:52, 8 October 2020 diff hist 0 FastPanda current
- 15:51, 8 October 2020 diff hist 0 FastPanda
- 15:51, 8 October 2020 diff hist +280 FastPanda
- 15:47, 8 October 2020 diff hist +692 N FastPanda Created page with "{{section-equipment}} {{n4only}} {{n4list}} The FastPanda is a self-propelled hacking range amplifier designed for short-range remote deployment to key areas of the battlefi..."