Difference between revisions of "Lieutenant"

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The user of this Special Skill is the commanding officer of the combat force deployed by the player.  
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The user of this Special Skill is the commanding officer of the combat force deployed by the player.
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{{css_skillbox |black| LIEUTENANT | AUTOMATIC SKILL }}
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{{skill-label | Private Information, Obligatory. }}
  
{{skillbox |black| LIEUTENANT | AUTOMATIC SKILL }}
 
{{skill-label | Obligatory, Private Information }}
 
 
{{effects}}
 
{{effects}}
 
* The user of this Special Skill has a [[Lieutenant Special Order]].
 
* The user of this Special Skill has a [[Lieutenant Special Order]].
{{n4list}}
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* If, during the [[Tactical Phase]] of the Turn, the Lieutenant is in [[Isolated State]] or any [[Null]] State ([[Unconscious]], [[Dead]], etc.) or has not been deployed on the gaming table, the [[Loss of Lieutenant]] rule will be applied.
* If, during the [[Tactical Phase]] of the Turn, the Lieutenant is in an [[Isolated]] or any [[Null]] State ([[Unconscious]], [[Dead]], etc.) or has not been deployed on the gaming table, the [[Loss of Lieutenant]] rule will be applied.
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* This Special Skill remains active even when its owner is in a [[Null]] State, until a new Lieutenant is appointed. Once that happens, the owner of this Special Skill loses it.
 
* When a new Lieutenant is appointed (due to Loss of Lieutenant, [[Chain of Command]]...), they gain the Lieutenant Special Skill, with no additional abilities.
 
* When a new Lieutenant is appointed (due to Loss of Lieutenant, [[Chain of Command]]...), they gain the Lieutenant Special Skill, with no additional abilities.
 
* In the Unit Profile, this Special Skill may have additional abilities listed. Some examples are:
 
* In the Unit Profile, this Special Skill may have additional abilities listed. Some examples are:
** +1 Command Token. The player that takes this Trooper as their Lieutenant will have one extra [[Command Token]] for the match.  
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** '''+1 Command Token'''. The player that takes this Trooper as their Lieutenant will have one extra [[Command Tokens | Command Token]] for the match.
** +1 Order. Indicates that this Lieutenant has two [[Lieutenant Special Order|Special Lieutenant Order]]s each Turn instead of one.
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** '''+1 Order'''. This indicates that this Lieutenant has two Special Lieutenant Orders each Turn instead of one.
* This Special Skill remains active even when its owner is in a Null State, until the appointment of a new Lieutenant.  
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{{css_skillbox-end}}
{{n4end}}
 
  
  
 
{{important-start}}  
 
{{important-start}}  
* The presence of a Trooper with the Lieutenant Special Skill in the player's Army List is obligatory.  
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* The presence of a Trooper with the Lieutenant Special Skill in the player's [[Army List]] is obligatory.  
 
* The player's Army List cannot include more than one Trooper with this Special Skill.
 
* The player's Army List cannot include more than one Trooper with this Special Skill.
 
{{important-end}}
 
{{important-end}}
  
  
== FAQs & Errata ==
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{{see-also}}
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'''[[Restrictions Chart]]'''
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{| class="n5table-dark"
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|-
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! Restrictions Chart
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|-
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|-
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| Remotes ([[REM]]) may not declare [[Cautious Movement]] or be chosen as [[Lieutenant]].
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|-
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| [[Irregular]] Troops may not be chosen as [[Lieutenant]].
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|}
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{{see-also-end}}
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{{see-also-start}}
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'''[[Inspiring Leadership]]'''<br>
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* In order to apply the effects of Inspiring Leadership, the user must be the [[Lieutenant]] of the Army, be on the game table, and not be in a [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]]...).
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[...]
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* You may declare a [[Coordinated Order]] that includes the user by spending only the [[Lieutenant Special Order | Special Lieutenant Order]], without expenditure of [[Command Token]]s or extra Orders.
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'''[[Mnemonica]]'''<br>
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* The user may transfer his own [[WIP]] Attribute value and the Mnemonica Special Skill to another Trooper in the same army. That Trooper must be on the battlefield in the form of a Model or Marker and have either a [[Cube]] or the [[REM]] Troop Type. If the user has the [[Lieutenant]] Special Skill this is also transferred, including any additional abilities and MODs such as (+1 Order).
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'''[[NCO]]'''<br>
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* Allows the user to replace any [[Lieutenant Special Order | Special Lieutenant Order]]s with [[Tactical Order]]s and to use them.
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'''[[Strategos]]'''<br>
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* In order to benefit from this Level of Strategos, the user must be the army's [[Lieutenant]].
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[...]
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* At the beginning of your Active Turn, during your [[Order Count]], replace any [[Lieutenant Special Order | Special Lieutenant Order]]s with [[Regular Order]]s, adding them to the [[Order Pool]] of the Lieutenant's [[Combat Group]].
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{{see-also-end}}
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{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: Which Automatic Skills or Equipment have to be declared when in a Marker State? |
 
a = A: Automatic Skills and Equipment that alter how an Order activates a Trooper, or restrict AROs, must be declared when used in Marker State. For example using NCO to spend the Lieutenant Special Order, or using Stealth. |
 
related = [[Lieutenant]], [[NCO]], [[Stealth]] }}
 
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Private Information ]]
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[[Category: Obligatory ]]

Latest revision as of 09:48, 28 April 2025


The user of this Special Skill is the commanding officer of the combat force deployed by the player.

LIEUTENANT
AUTOMATIC SKILL
EFFECTS
  • The user of this Special Skill has a Lieutenant Special Order.
  • If, during the Tactical Phase of the Turn, the Lieutenant is in Isolated State or any Null State (Unconscious, Dead, etc.) or has not been deployed on the gaming table, the Loss of Lieutenant rule will be applied.
  • This Special Skill remains active even when its owner is in a Null State, until a new Lieutenant is appointed. Once that happens, the owner of this Special Skill loses it.
  • When a new Lieutenant is appointed (due to Loss of Lieutenant, Chain of Command...), they gain the Lieutenant Special Skill, with no additional abilities.
  • In the Unit Profile, this Special Skill may have additional abilities listed. Some examples are:
    • +1 Command Token. The player that takes this Trooper as their Lieutenant will have one extra Command Token for the match.
    • +1 Order. This indicates that this Lieutenant has two Special Lieutenant Orders each Turn instead of one.


IMPORTANT
  • The presence of a Trooper with the Lieutenant Special Skill in the player's Army List is obligatory.
  • The player's Army List cannot include more than one Trooper with this Special Skill.


SEE ALSO

Restrictions Chart

Restrictions Chart
Remotes (REM) may not declare Cautious Movement or be chosen as Lieutenant.
Irregular Troops may not be chosen as Lieutenant.


SEE ALSO

Inspiring Leadership

[...]


Mnemonica

  • The user may transfer his own WIP Attribute value and the Mnemonica Special Skill to another Trooper in the same army. That Trooper must be on the battlefield in the form of a Model or Marker and have either a Cube or the REM Troop Type. If the user has the Lieutenant Special Skill this is also transferred, including any additional abilities and MODs such as (+1 Order).


NCO


Strategos

  • In order to benefit from this Level of Strategos, the user must be the army's Lieutenant.

[...]