Difference between revisions of "Parachutist"
From Infinity
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{{skill-label | Airborne Deployment (AD), Optional, Private Information }} | {{skill-label | Airborne Deployment (AD), Optional, Private Information }} | ||
{{effects}} | {{effects}} | ||
− | * This Trooper is not required to deploy during the | + | * This Trooper is not required to deploy during the [[Deployment Phase]], remaining off-table until their player decides to deploy them during their [[Active Turn]]. |
− | * While off-table, the Trooper will not add their Order to the Order Pool during the | + | * While off-table, the Trooper will not add their Order to the Order Pool during the [[Tactical Phase]]. However, they may enter the table using their own Order to use this Special Skill, when the player chooses. |
− | * By using this Special Skill, the player '''cannot''' place the Trooper in | + | * By using this Special Skill, the player '''cannot''' place the Trooper in [[Prone]] State, or in [[Silhouette]] contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective, or in [[Silhouette]] contact with a scenery element to get Cover. |
* The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is '''in contact with the edge of the table'''. | * The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is '''in contact with the edge of the table'''. | ||
* They may not be deployed within the enemy Deployment Zone. | * They may not be deployed within the enemy Deployment Zone. | ||
* Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs. | * Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs. | ||
+ | {{n4list}} | ||
+ | * '''Parachutist (Deployment Zone)''' allows the Trooper to deploy within the enemy [[Deployment Zone]]. | ||
+ | {{n4end}} | ||
Revision as of 12:51, 2 October 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
The owner of this Special Skill has been trained to parachute or fast-rope from heliborne vehicles immediately before combat, in order to find an alternative point of ingress onto the battlefield, and to flank the enemy forces
PARACHUTIST | ENTIRE ORDER |
Airborne Deployment (AD), Optional, Private Information |
Effects
- This Trooper is not required to deploy during the Deployment Phase, remaining off-table until their player decides to deploy them during their Active Turn.
- While off-table, the Trooper will not add their Order to the Order Pool during the Tactical Phase. However, they may enter the table using their own Order to use this Special Skill, when the player chooses.
- By using this Special Skill, the player cannot place the Trooper in Prone State, or in Silhouette contact with enemy and neutral Models, Markers, or Tokens, or in contact with any scenario objective, or in Silhouette contact with a scenery element to get Cover.
- The player may deploy the Trooper on any surface of the game table, as long as that surface's size is equal to or larger than their base and is in contact with the edge of the table.
- They may not be deployed within the enemy Deployment Zone.
- Once the Trooper is placed on their entry point, the Reactive Player declares all their AROs.
- Parachutist (Deployment Zone) allows the Trooper to deploy within the enemy Deployment Zone.