Difference between revisions of "Stealth"

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(Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetecte...")
 
(See Also Targeted State.)
 
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The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetected, and the capacity to strike an unsuspecting enemy with unrelenting close combat attacks from out of the blue.
 
The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetected, and the capacity to strike an unsuspecting enemy with unrelenting close combat attacks from out of the blue.
  
{{skillbox |black| STEALTH | AUTOMATIC SKILL }}
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{{css_skillbox |black| STEALTH | AUTOMATIC SKILL }}
{{skill-label | CC Special Skill, Optional. }}
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{{skill-label | Optional. }}
 
{{requirements}}
 
{{requirements}}
 
* The user of this Special Skill must be in his Active Turn.
 
* The user of this Special Skill must be in his Active Turn.
 
{{effects}}
 
{{effects}}
* The user can declare [[Cautious Movement]] inside the [[Zone of Control]] of enemy [[Model]]s and [[Marker]]s.
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* The user can declare [[Cautious Movement]] inside the [[Zone of Control]] and [[Hacking Area]]s of enemy Models and Markers.  
* If the user declares a [[Short Movement Skill]] or Cautious Movement within the Zone of Control of one or more enemies and stays outside their [[LoF]], he does '''not''' grant [[ARO]]s to those enemies.
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* If the user declares Cautious Movement, [[Idle]], or a Basic Short Skill with the [[Movement Label]], they only grant [[ARO]]s to enemies that have [[LoF]] to them.
* However, if the second Short Skill of the Order is any non-Movement Skill, then those enemies can react normally in ARO.
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* If any other Skill is declared, AROs are granted normally.
* If the Movement of the Trooper with Stealth ends in [[Silhouette contact]] with an enemy who had no LoF against them and declares any non-Movement Short Skill, then the enemy can only declare [[CC Attack]], [[Dodge]], [[Reset]], or those Skills that can be used in [[Engaged State]].
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* If the user enters [[Silhouette contact]] with an enemy without entering their LoF, and declares any of those other Skills, that enemy can only declare [[CC Attack]], [[Dodge]], [[Reset]], or those Skills that can be used in [[Engaged State]].
* This CC Special Skill can be declared without being in Silhouette contact with an enemy.
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{{css_skillbox-end}}
  
  
{{Important-start}}
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{{remember-start}}
Stealth is not effective against [[Deployable Weapon]]s, or against Troopers with the [[Sixth Sense]] Special Skill.
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Stealth is not effective against Troopers with the [[Combat Instinct]] or [[Sixth Sense]] Special Skills, or against [[Deployable Weapon]]s or pieces of Equipment.
{{important-end}}
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{{remember-end}}
  
  
{{n4end}}
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{{see-also}}
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'''[[Targeted State]]'''
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* '''Restriction:''' A Trooper in this state may not use the '''[[Stealth]]''' Special Skill.
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{{boxend}}
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{{n5-section-special-skills}}
  
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Optional ]]

Latest revision as of 09:48, 25 July 2025


The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetected, and the capacity to strike an unsuspecting enemy with unrelenting close combat attacks from out of the blue.

STEALTH
AUTOMATIC SKILL
REQUIREMENTS
  • The user of this Special Skill must be in his Active Turn.
EFFECTS


REMEMBER

Stealth is not effective against Troopers with the Combat Instinct or Sixth Sense Special Skills, or against Deployable Weapons or pieces of Equipment.


SEE ALSO

Targeted State

  • Restriction: A Trooper in this state may not use the Stealth Special Skill.