Difference between revisions of "Engineer"
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(Created page with "{{section-special-skills}} {{skillbox |green| ENGINEER | SHORT SKILL }} {{skill-label | Optional }} {{requirements}} * Troopers using this Special Skill must be in ''Silho...") |
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* This Special Skill can be declared as many times as be necessary to recover as many ''[[STR]]'' points as the target has lost. | * This Special Skill can be declared as many times as be necessary to recover as many ''[[STR]]'' points as the target has lost. | ||
* If the Engineer fails the Normal ''[[WIP]]'' Roll, the target '''loses 1 STR point''' instead of recovering it, entering the ''[[Unconscious]]'' or ''[[Dead]]'' State, if applicable. | * If the Engineer fails the Normal ''[[WIP]]'' Roll, the target '''loses 1 STR point''' instead of recovering it, entering the ''[[Unconscious]]'' or ''[[Dead]]'' State, if applicable. | ||
− | * Alternatively, by passing a Normal ''[[WIP]]'' Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill (''[[Unconscious, Immobilized-A]]'' and''[[ B]]'', ''[[Targeted]]'', etc.), removing the corresponding State Tokens. | + | * Alternatively, by passing a Normal ''[[WIP]]'' Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill (''[[Unconscious]], [[Immobilized-A]]'' and ''[[Immobilized-B | B]]'', ''[[Targeted]]'', etc.), removing the corresponding State Tokens. |
:Cancelling the '''[[Unconscious]]''' state allows recovery of 1 STR point. However, if the Engineer fails the Normal ''[[WIP]]'' Roll when trying to cancel this state, then the target loses 1 STR point, entering the ''[[Dead]]'' State, if applicable. | :Cancelling the '''[[Unconscious]]''' state allows recovery of 1 STR point. However, if the Engineer fails the Normal ''[[WIP]]'' Roll when trying to cancel this state, then the target loses 1 STR point, entering the ''[[Dead]]'' State, if applicable. | ||
:Failing the Normal ''[[WIP]]'' Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders. | :Failing the Normal ''[[WIP]]'' Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders. | ||
− | * Troopers with this Special Skill may also interact with '''Scenery Elements''', following the rules indicated by the scenario or mission. In the case the players are not playing a mission but have defined a ''[[Scenery Element's]]'' profile before the game, Engineers can interact with these ''[[Scenery | + | * Troopers with this Special Skill may also interact with '''Scenery Elements''', following the rules indicated by the scenario or mission. In the case the players are not playing a mission but have defined a ''[[Scenery Element's]]'' profile before the game, Engineers can interact with these ''[[Scenery Elements]]'' by passing the ''[[WIP]]'' Roll indicated in the profile. |
* In certain scenarios, the Engineer is considered to be a ''[[Specialist Troop]]'', a term which distinguishes Troopers with the capacity to accomplish certain mission objectives. | * In certain scenarios, the Engineer is considered to be a ''[[Specialist Troop]]'', a term which distinguishes Troopers with the capacity to accomplish certain mission objectives. | ||
Revision as of 15:06, 21 April 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
ENGINEER | SHORT SKILL |
Optional |
Requirements
- Troopers using this Special Skill must be in Silhouette contact with their target.
Effects
- Engineer allows recovery of 1 Structure (STR) point, by passing a Normal WIP Roll.
- This Special Skill can be declared as many times as be necessary to recover as many STR points as the target has lost.
- If the Engineer fails the Normal WIP Roll, the target loses 1 STR point instead of recovering it, entering the Unconscious or Dead State, if applicable.
- Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill (Unconscious, Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
- Cancelling the Unconscious state allows recovery of 1 STR point. However, if the Engineer fails the Normal WIP Roll when trying to cancel this state, then the target loses 1 STR point, entering the Dead State, if applicable.
- Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
- Troopers with this Special Skill may also interact with Scenery Elements, following the rules indicated by the scenario or mission. In the case the players are not playing a mission but have defined a Scenery Element's profile before the game, Engineers can interact with these Scenery Elements by passing the WIP Roll indicated in the profile.
- In certain scenarios, the Engineer is considered to be a Specialist Troop, a term which distinguishes Troopers with the capacity to accomplish certain mission objectives.
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability