NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "Booty"
m |
(FAQ 0.0.0.) |
||
| Line 43: | Line 43: | ||
Weapons rolled on the Booty Chart can be found in the '''[[Weapon Chart]]'''. | Weapons rolled on the Booty Chart can be found in the '''[[Weapon Chart]]'''. | ||
{{see-also-end}} | {{see-also-end}} | ||
| + | |||
| + | |||
| + | == FAQs & Errata == | ||
| + | |||
| + | {{faqbox | | ||
| + | type = faq | | ||
| + | title = N5 FAQ | | ||
| + | version = 0.0.0, Oct 2025 | | ||
| + | q = Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc? | | ||
| + | a = A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase. | ||
| + | |||
| + | For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam. | | ||
| + | related = [[Booty]], [[Coherency]], [[Decoy State]], [[Deployment Phase]], [[Fireteams: Basic Rules]], [[Holoecho State]], [[MetaChemistry]], [[Minelayer]] }} | ||
| + | |||
Revision as of 16:15, 28 October 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
Soldiers with this Special Skill have an uncanny ability to find equipment and gear during their field operations and take some of it as a keepsake. As a consequence, each of them carries a different extra weapon or piece of equipment into battle.
- Booty allows a roll on the Booty Chart, after placing the Trooper in Model form on the table, in order to determine that Trooper's extra item.
- The item obtained via the Booty Chart is added to the Trooper's gear and does not replace any of the Trooper's weapons or pieces of Equipment.
Booty Chart
| Booty Chart | |||
|---|---|---|---|
| ROLL | ITEM | ROLL | ITEM |
| 1-2 | +1 ARM | 13 | Panzerfaust |
| 3-4 | Light Flamethrower | 14 | Monofilament CC Weapon |
| 5-6 | Grenades | 15 | MOV 8-4 |
| 7-8 | DA CC Weapon | 16 | TAG: BS Attack (Shock) Other Troop Types: MULTI Rifle |
| 9 | Multispectral Visor L1 | 17 | MULTI Sniper Rifle |
| 10 | EXP CC Weapon | 18 | TAG: Immunity (ARM) Other Troop Types: + 4 ARM |
| 11 | Adhesive Launcher Rifle | 19 | Mimetism (-6) |
| 12 | TAG: Immunity (AP) Other Troop Types: + 2 ARM |
20 | TAG: BS Attack (+1 B) Other Troop Types: HMG |
Weapons rolled on the Booty Chart can be found in the Weapon Chart.
FAQs & Errata
Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?
A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.
For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.
Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse