Difference between revisions of "Inspiring Leadership"
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* All Troopers in the [[Army List]] that provide Orders: | * All Troopers in the [[Army List]] that provide Orders: | ||
** Possess the [[Regular]] Training Characteristic. | ** Possess the [[Regular]] Training Characteristic. | ||
− | ** Have the [[Courage]] Special Skill. Troopers with the [[Religious]] | + | ** Have the [[Courage]] Special Skill. Troopers with the [[Religious Troop]] Special Skill don't apply this Effect. |
* You may declare a [[Coordinated Order]] that includes the user by spending only the [[Lieutenant Special Order | Special Lieutenant Order]], without expenditure of [[Command Token]]s or extra Orders. | * You may declare a [[Coordinated Order]] that includes the user by spending only the [[Lieutenant Special Order | Special Lieutenant Order]], without expenditure of [[Command Token]]s or extra Orders. | ||
* If the user belongs to a [[Fireteam]] where all members already have the Regular Training Characteristic in their '''[[Unit Profiles]]''', apply a +2 inch bonus to the Team Leader's [[Zone of Control]] when making [[Coherency]] Checks for the Fireteam. | * If the user belongs to a [[Fireteam]] where all members already have the Regular Training Characteristic in their '''[[Unit Profiles]]''', apply a +2 inch bonus to the Team Leader's [[Zone of Control]] when making [[Coherency]] Checks for the Fireteam. |
Latest revision as of 08:51, 28 April 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
This Special Skill ties the behavior of entire armies to the user's discipline and state of mind.
INSPIRING LEADERSHIP
AUTOMATIC SKILL
REQUIREMENTS
- In order to apply the effects of Inspiring Leadership, the user must be the Lieutenant of the Army, be on the game table, and not be in a Null State (Unconscious, Dead, Sepsitorized...).
EFFECTS
- All Troopers in the Army List that provide Orders:
- Possess the Regular Training Characteristic.
- Have the Courage Special Skill. Troopers with the Religious Troop Special Skill don't apply this Effect.
- You may declare a Coordinated Order that includes the user by spending only the Special Lieutenant Order, without expenditure of Command Tokens or extra Orders.
- If the user belongs to a Fireteam where all members already have the Regular Training Characteristic in their Unit Profiles, apply a +2 inch bonus to the Team Leader's Zone of Control when making Coherency Checks for the Fireteam.
- The army is not affected by the Retreat! rule, and never enters a Retreat! situation.