Difference between revisions of "Neurocinetics"
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{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{effects}} | {{effects}} | ||
+ | {{update | PDF 2.1, July 2023}} | ||
* During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the [[BS Weapon]]s of the Trooper with this Special Skill are reduced to 1. | * During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the [[BS Weapon]]s of the Trooper with this Special Skill are reduced to 1. | ||
− | * During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. | + | * During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. {{erratahighlight}}Any MOD to B will only be applied in the Reactive Turn.{{erratahighlight-end}} |
+ | {{update-end}} | ||
Latest revision as of 10:39, 16 August 2023
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability.
NEUROCINETICS | AUTOMATIC SKILL |
Obligatory |
Effects
Update PDF 2.1, July 2023
- During the Active Turn, the Burst (B) value of all the BS Weapons of the Trooper with this Special Skill are reduced to 1.
- During the Reactive Turn, Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. Any MOD to B will only be applied in the Reactive Turn.
FAQs & Errata
N4 FAQ
Version: 1.1.1, Dec 2021
Q: How does Neurocinetics and (+1B) work?
A: Any MOD applied to B, is applied to the Reactive Turn instead of the Active Turn.
Related Pages: Neurocinetics