Difference between revisions of "Surprise Attack"
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{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{requirements}} | {{requirements}} | ||
− | * To use this Special Skill, Troopers must be in '''Marker form '''(Camouflaged, for example) at the start of the Order in which they are activated. | + | * To use this Special Skill, Troopers must be in '''Marker form''' ([[Camouflaged]], for example) at the start of the Order in which they are activated. |
* The user must declare a [[CC Attack]], [[BS Attack]], [[Hacking Program]] or other [[Comms Attack]]. | * The user must declare a [[CC Attack]], [[BS Attack]], [[Hacking Program]] or other [[Comms Attack]]. | ||
* The user of this Special Skill must be in their Active Turn. | * The user of this Special Skill must be in their Active Turn. | ||
{{effects}} | {{effects}} | ||
− | * This Attack imposes an additional negative MOD, as shown in round brackets in the | + | * This Attack imposes an additional negative MOD, as shown in round brackets in the [[Unit Profile]] [Surprise Attack (-3), Surprise Attack (-6)...]. This MOD '''only''' applies to '''targets''' of the '''Attack''', and applies to any Skill Roll that those targets perform in ARO. |
− | * This Skill cannot be used again until the | + | * This Skill cannot be used again until the [[Trooper]] returns to [[Marker]] form. |
[[Category:Special Skills]] | [[Category:Special Skills]] |
Revision as of 10:16, 7 October 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid.
SURPRISE ATTACK | AUTOMATIC SKILL |
Obligatory |
Requirements
- To use this Special Skill, Troopers must be in Marker form (Camouflaged, for example) at the start of the Order in which they are activated.
- The user must declare a CC Attack, BS Attack, Hacking Program or other Comms Attack.
- The user of this Special Skill must be in their Active Turn.
Effects
- This Attack imposes an additional negative MOD, as shown in round brackets in the Unit Profile [Surprise Attack (-3), Surprise Attack (-6)...]. This MOD only applies to targets of the Attack, and applies to any Skill Roll that those targets perform in ARO.
- This Skill cannot be used again until the Trooper returns to Marker form.