Difference between revisions of "Neurocinetics"

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(PDF 2.1)
(PDF 2.1, removed old FAQ/errata)
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* During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. {{erratahighlight}}Any MOD to B will only be applied in the Reactive Turn.{{erratahighlight-end}}
 
* During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. {{erratahighlight}}Any MOD to B will only be applied in the Reactive Turn.{{erratahighlight-end}}
 
{{update-end}}
 
{{update-end}}
 
 
== FAQs & Errata ==
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How does Neurocinetics and (+1B) work? |
 
a = A: Any MOD applied to B, is applied to the Reactive Turn instead of the Active Turn. |
 
related = [[Neurocinetics]] }}
 
  
 
{{n4end}}
 
{{n4end}}

Revision as of 09:21, 22 August 2023


This N4 rule is not used in CodeOne.

A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability.

NEUROCINETICS AUTOMATIC SKILL
EFFECTS

Update PDF 2.1, July 2023

  • During the Active Turn, the Burst (B) value of all the BS Weapons of the Trooper with this Special Skill are reduced to 1.
  • During the Reactive Turn, Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. Any MOD to B will only be applied in the Reactive Turn.