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Difference between revisions of "Booty"

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{{section-special-skills}}
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{{n5-section-special-skills}}
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Soldiers with this Special Skill have an uncanny ability to find equipment and gear during their field operations and take some of it as a keepsake. As a consequence, each of them carries a different extra weapon or piece of equipment into battle.
{{n4list}}
 
Soldiers with this Special Skill have an uncanny ability to find equipment and gear during their field operations, and take some of it as a keepsake. As a consequence, each of them carries a different extra weapon or piece of equipment into battle.
 
  
{{skillbox |purple| BOOTY | DEPLOYMENT SKILL }}
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{{css_skillbox |purple| BOOTY | DEPLOYMENT SKILL }}
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
* Booty allows a roll on the Booty Chart, after placing the Trooper on the table when it is deployed, in order to determine that Trooper's extra item.
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* The item obtained via the Booty Chart is added to the Trooper's gear, and does '''not''' replace any of the Trooper's weapons or pieces of Equipment.
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{{effects}}
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* Booty allows a roll on the Booty Chart, after placing the Trooper in Model form on the table, in order to determine that Trooper's extra item.
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* The item obtained via the Booty Chart is added to the Trooper's gear and does '''not''' replace any of the Trooper's weapons or pieces of Equipment.
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{{css_skillbox-end}}
  
  
 
== Booty Chart ==
 
== Booty Chart ==
{{update | zzz}}
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{| class="wikitable-dark"
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{| class="n5table-dark"
|-
 
! Die Roll !! Result !! Die Roll !! Result
 
 
|-
 
|-
| 1-2 || +1 [[ARM]] || 13 || Panzerfaust
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! colspan="4"| Booty Chart
|-
 
| 3-4 || Light Flamethrower || 14 || Monofilament CC Weapon
 
 
|-
 
|-
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! ROLL !! ITEM !! ROLL !! ITEM
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|-
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| 1-2 || +1 [[ARM]] || 13 || Panzerfaust
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|-
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| 3-4  || Light Flamethrower || 14 || Monofilament CC Weapon
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|-
 
| 5-6 || Grenades || 15 || [[MOV]] 8-4
 
| 5-6 || Grenades || 15 || [[MOV]] 8-4
|-
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|-  
| 7-8 || DA CC Weapon || 16 || {{erratahighlight}}TAG: BS Attack ([[Shock]])<br />Other Troop Types: {{erratahighlight-end}}MULTI Rifle
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| 7-8 || DA CC Weapon || 16 || TAG: BS Attack ([[Shock]]) <br>Other Troop Types: MULTI Rifle  
|-
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|-  
| 9 || [[Multispectral Visor L1]] || 17 || MULTI Sniper Rifle
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| 9 || [[Multispectral Visor]] L1 || 17 || MULTI Sniper Rifle
|-
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|-  
| 10 || EXP CC Weapon || 18 || {{erratahighlight}}TAG: [[Immunity]] (Total)<br/>Other Troop Types:{{erratahighlight-end}} +4 [[ARM]]
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| 10 || EXP CC Weapon || 18 || TAG: [[Immunity]] (ARM)<br>Other Troop Types: + 4 [[ARM]]
|-
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|-  
| 11 || Adhesive Launcher {{erratahighlight}}(+1B){{erratahighlight-end}} || 19 || [[Mimetism]] (-6)
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| 11 || Adhesive Launcher Rifle || 19 || [[Mimetism]] (-6)
|-
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|-  
| 12 || {{erratahighlight}}TAG: [[Immunity]] (AP)<br/>Other Troop Types:{{erratahighlight-end}} + 2 [[ARM]] || 20 || {{erratahighlight}}TAG: BS Attack (+1B)<br/>Other Troop Types:{{erratahighlight-end}} HMG
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| 12 || TAG: [[Immunity]] (AP)<br>Other Troop Types: + 2 [[ARM]] || 20 || TAG: BS Attack (+1 B)<br>Other Troop Types: HMG
 
|}
 
|}
{{update-end}}
 
{{original}}
 
{| class="wikitable-dark"
 
|-
 
! Die Roll !! Result !! Die Roll !! Result
 
|-
 
| 1-2 || +1 [[ARM]] || 13 || Panzerfaust
 
|-
 
| 3-4 || Light Flamethrower || 14 || Monofilament CC Weapon
 
|-
 
| 5-6 || Grenades || 15 || [[MOV]] 8-4
 
|-
 
| 7-8 || DA CC Weapon || 16 || MULTI Rifle
 
|-
 
| 9 || [[Multispectral Visor L1]] || 17 || MULTI Sniper Rifle
 
|-
 
| 10 || EXP CC Weapon || 18 || +4 [[ARM]]
 
|-
 
| 11 || Adhesive Launcher || 19 || [[Mimetism]] (-6)
 
|-
 
| 12 || + 2 [[ARM]] || 20 || HMG
 
|}
 
{{original-end}}
 
  
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{{see-also-start}}
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Weapons rolled on the Booty Chart can be found in the '''[[Weapon Chart]]'''.
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{{see-also-end}}
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== FAQs ==
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{{faqbox |
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type = faq |
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title = N5 FAQ |
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version = 0.0.0, Oct 2025 |
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q = Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc? |
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a = A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.
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For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam. |
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related = [[Booty]], [[Coherency]], [[Decoy State]], [[Deployment Phase]], [[Fireteams: Basic Rules]], [[Holoecho State]], [[MetaChemistry]], [[Minelayer]] }}
  
  
== See Also: ==
 
'''[[Weapon Chart]]'''
 
  
{{n4end}}
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{{n5-section-special-skills}}
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{{n5-section-reference-charts}}
  
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Optional ]]

Latest revision as of 16:18, 28 October 2025


Soldiers with this Special Skill have an uncanny ability to find equipment and gear during their field operations and take some of it as a keepsake. As a consequence, each of them carries a different extra weapon or piece of equipment into battle.

BOOTY
DEPLOYMENT SKILL
EFFECTS
  • Booty allows a roll on the Booty Chart, after placing the Trooper in Model form on the table, in order to determine that Trooper's extra item.
  • The item obtained via the Booty Chart is added to the Trooper's gear and does not replace any of the Trooper's weapons or pieces of Equipment.


Booty Chart

Booty Chart
ROLL ITEM ROLL ITEM
1-2 +1 ARM 13 Panzerfaust
3-4 Light Flamethrower 14 Monofilament CC Weapon
5-6 Grenades 15 MOV 8-4
7-8 DA CC Weapon 16 TAG: BS Attack (Shock)
Other Troop Types: MULTI Rifle
9 Multispectral Visor L1 17 MULTI Sniper Rifle
10 EXP CC Weapon 18 TAG: Immunity (ARM)
Other Troop Types: + 4 ARM
11 Adhesive Launcher Rifle 19 Mimetism (-6)
12 TAG: Immunity (AP)
Other Troop Types: + 2 ARM
20 TAG: BS Attack (+1 B)
Other Troop Types: HMG


SEE ALSO

Weapons rolled on the Booty Chart can be found in the Weapon Chart.


FAQs

N5 FAQ
Version: 0.0.0, Oct 2025

Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?

A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.

For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.

Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer