Difference between revisions of "MetaChemistry"

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(Created page with "{{section-special-skills}} {{section-reference-charts}} {{n4only}} {{n4list}} This Special Skill provides its user with random advantages and Special Skills that represent a...")
 
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This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations
{{n4list}}
 
This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations.
 
  
{{skillbox |purple| METACHEMISTRY | DEPLOYMENT SKILL }}
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{{css_skillbox |black| METACHEMISTRY | DEPLOYMENT SKILL }}
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
 
{{effects}}
 
{{effects}}
* Immediately after placing the Trooper with MetaChemistry on the table for deployment, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.  
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* Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
* Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do '''not''' replace any of them.
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* Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
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{{css_skillbox-end}}
  
  
 
== MetaChemistry Chart ==
 
== MetaChemistry Chart ==
{| class="wikitable-dark"
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|-
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{| class="n5table-dark
! Die Roll !! Result !! Die Roll !! Result
 
|-
 
| 1-3 || +3 [[PH]] || '''15''' || [[No Wound Incapacitation]]
 
|-
 
| 4-5 || [[Super-Jump]] || '''16''' || +1 [[ARM]] + [[Bioimmunity]]
 
|-
 
| 6-7 || [[Regeneration]] || '''17''' || [[Dogged]] + [[Immunity]] (Total)
 
 
|-
 
|-
| 8-10 || [[Climbing Plus]] || '''18''' || [[MOV]]: 6-4 + [[Super-Jump]]
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! colspan="4"| MetaChemistry Chart
 
|-
 
|-
| 11-12 || [[MOV]]: 8-4 || '''19''' || [[MOV]]: 8-4 + [[Climbing Plus]]
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! ROLL !! ITEM !! ROLL !! ITEM
 
|-
 
|-
| 13-14 || +6 [[BTS]] || '''20''' || +3 [[PH]] + [[Regeneration]]
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| 1-3 || +3 [[PH]] || 15 || [[No Wound Incapacitation]]
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|-
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| 4-5 || [[Super-Jump]] || 16 || +1 [[ARM]] + [[Immunity]] (ARM)
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|-
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| 6-7 || [[Regeneration]] || 17 || [[Dogged]] + [[Immunity]] (Enhanced)
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|-
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| 8-10 || [[Climbing Plus]] || 18 || [[MOV]]: 6-4 + [[Super-Jump]]
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|-
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| 11-12 || [[MOV]]: 8-4 || 19 || [[MOV]]: 8-4 + [[Climbing Plus]]
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|-
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| 13-14 || +6 [[BTS]] || 20 || +3 [[PH]] + [[Regeneration]]
 
|}
 
|}
  
 
{{n4end}}
 
  
  
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[[Category:Special Skills]]
  
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Optional ]]

Latest revision as of 13:48, 4 April 2025


This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations

METACHEMISTRY
DEPLOYMENT SKILL
EFFECTS
  • Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
  • Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.


MetaChemistry Chart

MetaChemistry Chart
ROLL ITEM ROLL ITEM
1-3 +3 PH 15 No Wound Incapacitation
4-5 Super-Jump 16 +1 ARM + Immunity (ARM)
6-7 Regeneration 17 Dogged + Immunity (Enhanced)
8-10 Climbing Plus 18 MOV: 6-4 + Super-Jump
11-12 MOV: 8-4 19 MOV: 8-4 + Climbing Plus
13-14 +6 BTS 20 +3 PH + Regeneration