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Difference between revisions of "MetaChemistry"

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(Created page with "{{section-special-skills}} {{section-reference-charts}} {{n4only}} {{n4list}} This Special Skill provides its user with random advantages and Special Skills that represent a...")
 
(FAQ 0.0.0.)
 
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{{n4only}}
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This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations
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{{n4list}}
 
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This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations.
 
  
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{{skillbox |purple| METACHEMISTRY | DEPLOYMENT SKILL }}
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{{css_skillbox |black| METACHEMISTRY | DEPLOYMENT SKILL }}
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
 
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{{effects}}
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* Immediately after placing the Trooper with MetaChemistry on the table for deployment, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.  
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* Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
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* Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do '''not''' replace any of them.
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* Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
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{{css_skillbox-end}}
  
  
 
== MetaChemistry Chart ==
 
== MetaChemistry Chart ==
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{| class="wikitable-dark"
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|-
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{| class="n5table-dark
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! Die Roll !! Result !! Die Roll !! Result
 
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|-
 
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| 1-3 || +3 [[PH]] || '''15''' || [[No Wound Incapacitation]]
 
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|-
 
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| 4-5 || [[Super-Jump]] || '''16''' || +1 [[ARM]] + [[Bioimmunity]]
 
 
|-
 
|-
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| 6-7 || [[Regeneration]] || '''17''' || [[Dogged]] + [[Immunity]] (Total)
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! colspan="4"| MetaChemistry Chart
 
|-
 
|-
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| 8-10 || [[Climbing Plus]] || '''18''' || [[MOV]]: 6-4 + [[Super-Jump]]
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! ROLL !! ITEM !! ROLL !! ITEM
 
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|-
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| 11-12 || [[MOV]]: 8-4 || '''19''' || [[MOV]]: 8-4 + [[Climbing Plus]]
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| 1-3 || +3 [[PH]] || 15 || [[No Wound Incapacitation]]
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|-
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|-
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| 13-14 || +6 [[BTS]] || '''20''' || +3 [[PH]] + [[Regeneration]]
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| 4-5 || [[Super-Jump]] || 16 || +1 [[ARM]] + [[Immunity]] (ARM)
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|-
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| 6-7 || [[Regeneration]] || 17 || [[Dogged]] + [[Immunity]] (Enhanced)
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|-
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| 8-10 || [[Climbing Plus]] || 18 || [[MOV]]: 6-4 + [[Super-Jump]]
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|-
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| 11-12 || [[MOV]]: 8-4 || 19 || [[MOV]]: 8-4 + [[Climbing Plus]]
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|-  
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| 13-14 || +6 [[BTS]] || 20 || +3 [[PH]] + [[Regeneration]]
 
|}
 
|}
  
  
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{{n4end}}
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== FAQs ==
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{{faqbox |
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type = faq |
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title = N5 FAQ |
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version = 0.0.0, Oct 2025 |
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q = Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc? |
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a = A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.
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For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam. |
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related = [[Booty]], [[Coherency]], [[Decoy State]], [[Deployment Phase]], [[Fireteams: Basic Rules]], [[Holoecho State]], [[MetaChemistry]], [[Minelayer]] }}
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{{n5-section-special-skills}}
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{{n5-section-reference-charts}}
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[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Optional ]]

Latest revision as of 16:20, 28 October 2025


This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations

METACHEMISTRY
DEPLOYMENT SKILL
EFFECTS
  • Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
  • Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.


MetaChemistry Chart

MetaChemistry Chart
ROLL ITEM ROLL ITEM
1-3 +3 PH 15 No Wound Incapacitation
4-5 Super-Jump 16 +1 ARM + Immunity (ARM)
6-7 Regeneration 17 Dogged + Immunity (Enhanced)
8-10 Climbing Plus 18 MOV: 6-4 + Super-Jump
11-12 MOV: 8-4 19 MOV: 8-4 + Climbing Plus
13-14 +6 BTS 20 +3 PH + Regeneration


FAQs

N5 FAQ
Version: 0.0.0, Oct 2025

Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?

A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.

For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.

Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer