Difference between revisions of "Neurocinetics"

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(Created page with "{{section-special-skills}} {{n4only}} {{n4list}} A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability. {{s...")
 
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* During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target.
 
* During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target.
  
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== FAQs & Errata ==
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.1.1, Dec 2021 |
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q = Q: How does Neurocinetics and (+1B) work? |
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a = A: Any MOD applied to B, is applied to the Reactive Turn instead of the Active Turn. |
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related = [[Neurocinetics]] }}
  
 
{{n4end}}
 
{{n4end}}

Revision as of 10:41, 26 April 2022


This N4 rule is not used in CodeOne.

A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability.

NEUROCINETICS AUTOMATIC SKILL
Obligatory
Effects
  • During the Active Turn, the Burst (B) value of all the BS Weapons of the Trooper with this Special Skill are reduced to 1.
  • During the Reactive Turn, Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target.


FAQs & Errata

N4 FAQ
Version: 1.1.1, Dec 2021

Q: How does Neurocinetics and (+1B) work?

A: Any MOD applied to B, is applied to the Reactive Turn instead of the Active Turn.

Related Pages: Neurocinetics