Difference between revisions of "Neurocinetics"

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(FAQ)
(PDF 2.1)
 
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{{skill-label | Obligatory }}
 
{{skill-label | Obligatory }}
 
{{effects}}
 
{{effects}}
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{{update | PDF 2.1, July 2023}}
 
* During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the [[BS Weapon]]s of the Trooper with this Special Skill are reduced to 1.
 
* During the '''[[Active Turn]]''', the [[Burst]] (B) value of all the [[BS Weapon]]s of the Trooper with this Special Skill are reduced to 1.
* During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target.
+
* During the '''[[Reactive Turn]]''', Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. {{erratahighlight}}Any MOD to B will only be applied in the Reactive Turn.{{erratahighlight-end}}
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{{update-end}}
  
  

Latest revision as of 10:39, 16 August 2023


This N4 rule is not used in CodeOne.

A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability.

NEUROCINETICS AUTOMATIC SKILL
Obligatory
Effects

Update PDF 2.1, July 2023

  • During the Active Turn, the Burst (B) value of all the BS Weapons of the Trooper with this Special Skill are reduced to 1.
  • During the Reactive Turn, Neurocinetics allows the Trooper to use the whole Burst (B) value against a single target. Any MOD to B will only be applied in the Reactive Turn.


FAQs & Errata

N4 FAQ
Version: 1.1.1, Dec 2021

Q: How does Neurocinetics and (+1B) work?

A: Any MOD applied to B, is applied to the Reactive Turn instead of the Active Turn.

Related Pages: Neurocinetics