NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "MetaChemistry"
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| 13-14 || +6 [[BTS]] || 20 || +3 [[PH]] + [[Regeneration]] | | 13-14 || +6 [[BTS]] || 20 || +3 [[PH]] + [[Regeneration]] | ||
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| + | == FAQs == | ||
| + | |||
| + | {{faqbox | | ||
| + | type = faq | | ||
| + | title = N5 FAQ | | ||
| + | version = 0.0.0, Oct 2025 | | ||
| + | q = Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc? | | ||
| + | a = A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase. | ||
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| + | For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam. | | ||
| + | related = [[Booty]], [[Coherency]], [[Decoy State]], [[Deployment Phase]], [[Fireteams: Basic Rules]], [[Holoecho State]], [[MetaChemistry]], [[Minelayer]] }} | ||
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| + | {{n5-section-special-skills}} | ||
| + | {{n5-section-reference-charts}} | ||
| + | |||
Latest revision as of 16:20, 28 October 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations
- Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
- Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
MetaChemistry Chart
| MetaChemistry Chart | |||
|---|---|---|---|
| ROLL | ITEM | ROLL | ITEM |
| 1-3 | +3 PH | 15 | No Wound Incapacitation |
| 4-5 | Super-Jump | 16 | +1 ARM + Immunity (ARM) |
| 6-7 | Regeneration | 17 | Dogged + Immunity (Enhanced) |
| 8-10 | Climbing Plus | 18 | MOV: 6-4 + Super-Jump |
| 11-12 | MOV: 8-4 | 19 | MOV: 8-4 + Climbing Plus |
| 13-14 | +6 BTS | 20 | +3 PH + Regeneration |
FAQs
Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?
A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.
For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.
Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse