Difference between revisions of "Sapper"
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This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages. | This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages. | ||
− | {{skillbox | | + | {{skillbox |purplered| SAPPER | DEPLOYMENT SKILL / ENTIRE ORDER }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{requirements}} | {{requirements}} |
Latest revision as of 10:34, 4 December 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages.
SAPPER | DEPLOYMENT SKILL / ENTIRE ORDER |
Optional |
Requirements
- The space in which the user activates Foxhole State must have a height and width equal or greater than the Silhouette Template of this State.
- Otherwise, the Trooper will not be able to enter Foxhole State and will perform an Idle instead.
Effects
- In the Deployment Phase, the user can deploy in Foxhole State, placing a Foxhole Token beside them.
- In the Active Turn, the user can activate Foxhole State by spending an Entire Order, placing a Foxhole Token beside them.