Difference between revisions of "Super-Jump"

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{{skill-label | Movement, Optional }}
 
{{skill-label | Movement, Optional }}
 
{{effects}}
 
{{effects}}
* This Special Skill alters the user's ''[[Jump]]'' Skill from an Entire Order Skill to a Short Movement Skill.  
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* This Special Skill alters the user's [[Jump]] Skill from an Entire Order Skill to a Short Movement Skill.  
* It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring ''[[Jump]]'' as a Short Movement Skill, and up to his second MOV Attribute value if declaring a second ''[[Jump]]'' as a Short Movement Skill.  
+
* It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring [[Jump]] as a Short Movement Skill, and up to his second MOV Attribute value if declaring a second [[Jump]] as a Short Movement Skill.  
* By transforming ''[[Jump]]'' into a Short Movement Skill, the Super-Jump Special Skill allows its user to perform other Short Movement Skills or Short Skills while performing a jump (for example: ''[[Jump]] + [[BS Attack]]''). (See [[Trooper Activation]]).
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* By transforming [[Jump]] into a Short Movement Skill, the Super-Jump Special Skill allows its user to perform other Short Movement Skills or Short Skills while performing a jump (for example: [[Jump]] + [[BS Attack]]). (See [[Trooper Activation]].)
* The user of this Special Skill may declare ''[[Jump]]'' as an Entire Order by adding both values of their MOV Attribute into a single jump.  
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* The user of this Special Skill may declare [[Jump]] as an Entire Order by adding both values of their MOV Attribute into a single jump.  
* As with the ''[[Jump]]'' Skill, by declaring ''[[Jump]]'' Troopers with Super-Jump are not benefitted by ''[[Partial Cover]]'' MODs during their trajectory of their jump.  
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* As with the [[Jump]] Skill, by declaring [[Jump]] Troopers with Super-Jump cannot benefit from [[Partial Cover]] MODs during their trajectory of their jump.  
  
  
 
{{remember-start}}
 
{{remember-start}}
 
* When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs.  
 
* When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs.  
* During their entire trajectory, Troopers have a 360˚ ''[[LoF]]''.  
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* During their entire trajectory, Troopers have a 360˚ [[LoF]].  
 
{{remember-end}}
 
{{remember-end}}
  

Revision as of 10:14, 7 October 2020


Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages.

SUPER-JUMP AUTOMATIC SKILL
Movement, Optional
Effects
  • This Special Skill alters the user's Jump Skill from an Entire Order Skill to a Short Movement Skill.
  • It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring Jump as a Short Movement Skill, and up to his second MOV Attribute value if declaring a second Jump as a Short Movement Skill.
  • By transforming Jump into a Short Movement Skill, the Super-Jump Special Skill allows its user to perform other Short Movement Skills or Short Skills while performing a jump (for example: Jump + BS Attack). (See Trooper Activation.)
  • The user of this Special Skill may declare Jump as an Entire Order by adding both values of their MOV Attribute into a single jump.
  • As with the Jump Skill, by declaring Jump Troopers with Super-Jump cannot benefit from Partial Cover MODs during their trajectory of their jump.


REMEMBER
  • When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs.
  • During their entire trajectory, Troopers have a 360˚ LoF.


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