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Difference between revisions of "Super-Jump"
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{{skill-label | Movement, Optional }} | {{skill-label | Movement, Optional }} | ||
{{effects}} | {{effects}} | ||
| − | * This Special Skill alters the user's | + | * This Special Skill alters the user's [[Jump]] Skill from an Entire Order Skill to a Short Movement Skill. |
| − | * It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring | + | * It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring [[Jump]] as a Short Movement Skill, and up to his second MOV Attribute value if declaring a second [[Jump]] as a Short Movement Skill. |
| − | * By transforming | + | * By transforming [[Jump]] into a Short Movement Skill, the Super-Jump Special Skill allows its user to perform other Short Movement Skills or Short Skills while performing a jump (for example: [[Jump]] + [[BS Attack]]). (See [[Trooper Activation]].) |
| − | * The user of this Special Skill may declare | + | * The user of this Special Skill may declare [[Jump]] as an Entire Order by adding both values of their MOV Attribute into a single jump. |
| − | * As with the | + | * As with the [[Jump]] Skill, by declaring [[Jump]] Troopers with Super-Jump cannot benefit from [[Partial Cover]] MODs during their trajectory of their jump. |
{{remember-start}} | {{remember-start}} | ||
* When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs. | * When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs. | ||
| − | * During their entire trajectory, Troopers have a 360˚ | + | * During their entire trajectory, Troopers have a 360˚ [[LoF]]. |
{{remember-end}} | {{remember-end}} | ||
Revision as of 10:14, 7 October 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages.
| SUPER-JUMP | AUTOMATIC SKILL |
EFFECTS
- This Special Skill alters the user's Jump Skill from an Entire Order Skill to a Short Movement Skill.
- It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring Jump as a Short Movement Skill, and up to his second MOV Attribute value if declaring a second Jump as a Short Movement Skill.
- By transforming Jump into a Short Movement Skill, the Super-Jump Special Skill allows its user to perform other Short Movement Skills or Short Skills while performing a jump (for example: Jump + BS Attack). (See Trooper Activation.)
- The user of this Special Skill may declare Jump as an Entire Order by adding both values of their MOV Attribute into a single jump.
- As with the Jump Skill, by declaring Jump Troopers with Super-Jump cannot benefit from Partial Cover MODs during their trajectory of their jump.
REMEMBER
- When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs.
- During their entire trajectory, Troopers have a 360˚ LoF.
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability