Difference between revisions of "MetaChemistry"
From Infinity
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− | + | This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations | |
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− | This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations | ||
− | {{ | + | {{css_skillbox |black| METACHEMISTRY | DEPLOYMENT SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{effects}} | {{effects}} | ||
− | * Immediately after placing the Trooper with MetaChemistry on the table | + | * Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill. |
− | * Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do | + | * Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them. |
+ | {{css_skillbox-end}} | ||
+ | |||
+ | |||
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== MetaChemistry Chart == | == MetaChemistry Chart == | ||
− | {| class=" | + | |
+ | {| class="n5table-dark | ||
|- | |- | ||
− | ! | + | ! colspan="4"| MetaChemistry Chart |
|- | |- | ||
− | + | ! ROLL !! ITEM !! ROLL !! ITEM | |
|- | |- | ||
− | | 4-5 || [[Super-Jump]] || | + | | 1-3 || +3 [[PH]] || 15 || [[No Wound Incapacitation]] |
− | |- | + | |- |
− | | 6-7 || [[Regeneration]] || | + | | 4-5 || [[Super-Jump]] || 16 || +1 [[ARM]] + [[Immunity]] (ARM) |
− | |- | + | |- |
− | | 8-10 || [[Climbing Plus]] || | + | | 6-7 || [[Regeneration]] || 17 || [[Dogged]] + [[Immunity]] (Enhanced) |
− | |- | + | |- |
− | | 11-12 || [[MOV]]: 8-4 || | + | | 8-10 || [[Climbing Plus]] || 18 || [[MOV]]: 6-4 + [[Super-Jump]] |
− | |- | + | |- |
− | | 13-14 || +6 [[BTS]] || | + | | 11-12 || [[MOV]]: 8-4 || 19 || [[MOV]]: 8-4 + [[Climbing Plus]] |
+ | |- | ||
+ | | 13-14 || +6 [[BTS]] || 20 || +3 [[PH]] + [[Regeneration]] | ||
|} | |} | ||
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+ | [[Category:Special Skills]] | ||
− | + | <!-- Label and Trait categories. --> | |
− | [[Category: | + | [[Category: Optional ]] |
Revision as of 13:47, 4 April 2025
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This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations
METACHEMISTRY
DEPLOYMENT SKILL
EFFECTS
- Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
- Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
MetaChemistry Chart
MetaChemistry Chart | |||
---|---|---|---|
ROLL | ITEM | ROLL | ITEM |
1-3 | +3 PH | 15 | No Wound Incapacitation |
4-5 | Super-Jump | 16 | +1 ARM + Immunity (ARM) |
6-7 | Regeneration | 17 | Dogged + Immunity (Enhanced) |
8-10 | Climbing Plus | 18 | MOV: 6-4 + Super-Jump |
11-12 | MOV: 8-4 | 19 | MOV: 8-4 + Climbing Plus |
13-14 | +6 BTS | 20 | +3 PH + Regeneration |