Difference between revisions of "Dogged"

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(N5 first version.)
 
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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
{{n4only}}
 
{{n4list}}
 
 
Some soldiers show such utter disregard for their own lives that even the most crippling injuries will not keep them from reaching their goal.
 
Some soldiers show such utter disregard for their own lives that even the most crippling injuries will not keep them from reaching their goal.
  
 
{{image | name=dogged0.jpg | style=128 }}
 
{{image | name=dogged0.jpg | style=128 }}
  
{{skillbox |black| DOGGED | AUTOMATIC SKILL }}
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{{css_skillbox |black| DOGGED | AUTOMATIC SKILL }}
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
 
{{requirements}}
 
{{requirements}}
* The Trooper entered [[Unconscious]] State and his player announced he would activate the Dogged Special Skill, whether in the Active or Reactive Turn.
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* The Trooper enters [[Unconscious State]], and his player declares that he is activating the Dogged Special Skill, whether in the Active or Reactive Turn.
 
{{effects}}
 
{{effects}}
{{update | PDF 2.1, July 2023}}
 
 
* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
 
* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
 
** Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token.
 
** Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token.
 
** To activate Dogged, the player must announce its use when the Trooper enters Unconscious State.
 
** To activate Dogged, the player must announce its use when the Trooper enters Unconscious State.
 
** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn.
 
** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn.
** At the end of the Turn, the Trooper that activated Dogged automatically enters [[Dead]] State and is removed from play.
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** If a Trooper activates this Special Skill, then in the [[States Phase]] of that Player Turn the Trooper automatically enters [[Dead State]] and is removed from the game table.
** If the Trooper loses one or more further points of his [[Wounds]]{{erratahighlight}}/[[STR]]{{erratahighlight-end}} Attribute, {{erratahighlight}}they enter{{erratahighlight-end}} the Dead State directly and {{erratahighlight}}are{{erratahighlight-end}} removed from play.  
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** If the Trooper receives another [[Wound]], they enter Dead State directly and are removed from the game table.
** Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...).
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* Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...).
** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
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* Troopers with [[Remote Presence]], the [[STR]] Attribute, and Dogged may activate this Special Skill when they enter any level of Unconscious State, but not if they are already in Unconscious State.
{{update-end}}
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* This Special Skill does not interfere with any Automatic Special Skills or Automatic Equipment, which will function normally.
{{original}}
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{{css_skillbox-end}}
* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
 
** Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token.
 
** To activate Dogged, the player must announce its use when the Trooper enters Unconscious State.
 
** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn.
 
** At the end of the Turn, the Trooper that activated Dogged automatically enters [[Dead]] State and is removed from play.
 
** If the Trooper loses one or more further points of his [[Wounds]] Attribute, {{originalhighlight}}he enters{{originalhighlight-end}} the Dead State directly and {{originalhighlight}}is{{originalhighlight-end}} removed from play. {{originalhighlight}}{{seefaq | This also applies to Troopers with the STR Attribute.}}{{originalhighlight-end}}
 
** Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...).
 
** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
 
{{original-end}}
 
  
  
 
{{remember-start}}
 
{{remember-start}}
[[Shock Ammunition]] cancels the Unconscious State of Troopers using this Special Skill, and they pass directly to Dead State.
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[[Shock Ammunition]] cancels the [[Unconscious State]] of Troopers using this Special Skill, and they pass directly to [[Dead State]].
 
{{remember-end}}
 
{{remember-end}}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds? |
 
a = A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made.
 
If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State. |
 
related = [[CC Attack]], [[Dogged]], [[No Wound Incapacitation]] }}
 
  
  
{{faqbox |
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[[Category:Special Skills]]
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact? |
 
a = A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State. |
 
related = [[Dogged]], [[No Wound Incapacitation]], [[Remote Presence]], [[Unconscious]] }}
 
  
{{n4end}}
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<!-- Label and Trait categories. -->
 
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[[Category: Optional ]]
 
 
 
 
[[Category:Special Skills]]
 

Latest revision as of 14:03, 2 April 2025


Some soldiers show such utter disregard for their own lives that even the most crippling injuries will not keep them from reaching their goal.

dogged0.jpg

DOGGED
AUTOMATIC SKILL
REQUIREMENTS
  • The Trooper enters Unconscious State, and his player declares that he is activating the Dogged Special Skill, whether in the Active or Reactive Turn.
EFFECTS
  • The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
    • Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token.
    • To activate Dogged, the player must announce its use when the Trooper enters Unconscious State.
    • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead, but only for the rest of that Player Turn.
    • If a Trooper activates this Special Skill, then in the States Phase of that Player Turn the Trooper automatically enters Dead State and is removed from the game table.
    • If the Trooper receives another Wound, they enter Dead State directly and are removed from the game table.
  • Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as Doctor, MediKit, Regeneration...).
  • Troopers with Remote Presence, the STR Attribute, and Dogged may activate this Special Skill when they enter any level of Unconscious State, but not if they are already in Unconscious State.
  • This Special Skill does not interfere with any Automatic Special Skills or Automatic Equipment, which will function normally.


REMEMBER

Shock Ammunition cancels the Unconscious State of Troopers using this Special Skill, and they pass directly to Dead State.