Difference between revisions of "Minelayer"
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{{requirements}} | {{requirements}} | ||
− | * There can be no enemy [[Camouflaged|Camouflage]] Markers inside the [[Trigger Area]] of the [[Deployable]] Weapon or piece of Equipment when it is deployed, or inside the [[Zone of Control]] for [[Perimeter]] Weapons. | + | {{update | PDF 2.1, July 2023}} |
+ | * There can be no enemy {{erratahighlight}}Troopers or{{erratahighlight-end}} [[Camouflaged|Camouflage]] Markers inside the [[Trigger Area]] of the [[Deployable]] Weapon or piece of Equipment when it is deployed, or inside the [[Zone of Control]] for [[Perimeter]] Weapons. | ||
+ | {{update-end}} | ||
* The deployment of the Deployable Weapon or piece of Equipment must follow the [[Initiative_and_Deployment#Deployment_Rules|Deployment general conditions]] and must always be within the area in which the Minelayer Trooper is allowed to Deploy. | * The deployment of the Deployable Weapon or piece of Equipment must follow the [[Initiative_and_Deployment#Deployment_Rules|Deployment general conditions]] and must always be within the area in which the Minelayer Trooper is allowed to Deploy. | ||
{{effects}} | {{effects}} | ||
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a = <s>A: Yes. The player must measure the ZoC of his/her Minelayer during the Trooper’s Deployment before placing the Deployable Equipment or Weapon.</s> | | a = <s>A: Yes. The player must measure the ZoC of his/her Minelayer during the Trooper’s Deployment before placing the Deployable Equipment or Weapon.</s> | | ||
related = [[Minelayer]] }} | related = [[Minelayer]] }} | ||
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{{faqbox | | {{faqbox | | ||
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For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam. | | For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam. | | ||
related = [[Coherency]], [[Deployment Phase]], [[Minelayer]] }} | related = [[Coherency]], [[Deployment Phase]], [[Minelayer]] }} | ||
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+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.3, Nov 2022 | | ||
+ | q = Q: In the Deployment Phase do you have to check ZoC when a Trooper uses Minelayer, or Coherency when deploying Decoys or Holoechoes? | | ||
+ | a = A: Yes, but your opponent must look away so that you can check the ZoC/Coherency without revealing Private Information. | | ||
+ | related = [[Coherency]], [[Decoy]], [[Deployment Phase]], [[Holoecho State]], [[Minelayer]] }} | ||
{{n4end}} | {{n4end}} |
Latest revision as of 10:27, 16 August 2023
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
The user of this Special Skill can secure his point of deployment by placing a Mine, or other Deployable Weapon or piece of Equipment he carries, nearby to prevent enemy Troopers from approaching.
MINELAYER | DEPLOYMENT SKILL |
Optional |
Update PDF 2.1, July 2023
- There can be no enemy Troopers or Camouflage Markers inside the Trigger Area of the Deployable Weapon or piece of Equipment when it is deployed, or inside the Zone of Control for Perimeter Weapons.
- The deployment of the Deployable Weapon or piece of Equipment must follow the Deployment general conditions and must always be within the area in which the Minelayer Trooper is allowed to Deploy.
- In the Deployment Phase, the user may place the Deployable Weapon or piece of Equipment inside his Zone of Control.
- If the Deployable Weapon or piece of Equipment has the Disposable Trait, then it will be subtracted from the total of available uses.
- If the user deploys using a Special Skill with the Superior Deployment Label, and fails a Roll to deploy, then in addition to the effects shown in the Special Skill, the Minelayer will lose the Deployable Weapon or piece of Equipment, subtracting it from the total of available uses if it has the Disposable Trait.
During the Deployment Phase, a Croc Man Minelayer uses his Special Skills of Infiltration and Hidden Deployment to place himself in the enemy half of the table. The player, though not placing a Model or Marker representing the Croc Man on the table, may still lay a Mine within the Zone of Control of the Croc Man, but always outside of the enemy Deployment Zone.
If the Infiltration Roll is failed, besides losing the ability to deploy in Marker and Hidden Deployment States, the Mine that was laid next to the Trooper will be removed from the gaming table.
FAQs & Errata
Q: When a Trooper uses the Minelayer Special Skill during deployment, do you have to check if the Deployable Equipment or Weapon is inside their ZoC?
A: Yes. The player must measure the ZoC of his/her Minelayer during the Trooper’s Deployment before placing the Deployable Equipment or Weapon.
Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?
A: Yes, but as soon as you make a Roll, check Coherency, or ZoC, the positions of those Troopers, Deployables etc. are fixed and they cannot be repositioned.
For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.
Related Pages: Coherency, Deployment Phase, Minelayer
Q: In the Deployment Phase do you have to check ZoC when a Trooper uses Minelayer, or Coherency when deploying Decoys or Holoechoes?
A: Yes, but your opponent must look away so that you can check the ZoC/Coherency without revealing Private Information.
Related Pages: Coherency, Decoy, Deployment Phase, Holoecho State, Minelayer