NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Tri-Core"
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* Players can have a maximum of '''one''' Trooper possessing this Special Skill in their Army List. | * Players can have a maximum of '''one''' Trooper possessing this Special Skill in their Army List. | ||
{{effects}} | {{effects}} | ||
| − | * This Special Skill allows the {{erratahighlight}}Fireteam Haris of its owner to apply the [[Fireteam Bonuses | + | * This Special Skill allows the {{erratahighlight}}Fireteam Haris of its owner to apply the [[Fireteam Bonuses | Fireteam Size Bonuses]] of a Fireteam of five members {{erratahighlight-end}}. |
* The effects of this Special Skill are cancelled when the {{erratahighlight}}Fireteam: Haris{{erratahighlight-end}} is reduced to less than three members. | * The effects of this Special Skill are cancelled when the {{erratahighlight}}Fireteam: Haris{{erratahighlight-end}} is reduced to less than three members. | ||
* The effects of this Special Skill are cancelled at the end of the Order in which its owner ceases to be part of the {{erratahighlight}}Fireteam: Haris{{erratahighlight-end}} or enters [[Isolated]] State or any [[Null]] State. | * The effects of this Special Skill are cancelled at the end of the Order in which its owner ceases to be part of the {{erratahighlight}}Fireteam: Haris{{erratahighlight-end}} or enters [[Isolated]] State or any [[Null]] State. | ||
Revision as of 10:40, 17 August 2022
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.
Update March 2022
This Special Skill allows the Fireteam: Haris of its owner to apply the Bonuses of a Fireteam of five members.
| TRI-CORE | AUTOMATIC SKILL |
- The owner must be a member of a Fireteam: Haris.
- Players can have a maximum of one Trooper possessing this Special Skill in their Army List.
- This Special Skill allows the Fireteam Haris of its owner to apply the Fireteam Size Bonuses of a Fireteam of five members .
- The effects of this Special Skill are cancelled when the Fireteam: Haris is reduced to less than three members.
- The effects of this Special Skill are cancelled at the end of the Order in which its owner ceases to be part of the Fireteam: Haris or enters Isolated State or any Null State.
- In the Active and Reactive Turn, players must mark the use of this Special Skill by placing a Tri-Core Token besides the Fireteam Leader Token.
Show original text.
Original
This Special Skill allows the Fireteam: Triad of its owner to apply the four and five-member Fireteam Bonuses.
| TRI-CORE | AUTOMATIC SKILL |
- The owner must be a member of a Fireteam: Triad.
- Players can have a maximum of one Trooper possessing this Special Skill in their Army List.
- This Special Skill allows the Fireteam: Triad of its owner to apply the four and five members Fireteam Bonuses, in addition to the Bonuses of this type of Fireteam.
- The effects of this Special Skill are cancelled when the Fireteam: Triad is reduced to less than three members.
- The effects of this Special Skill are cancelled at the end of the Order in which its owner ceases to be part of the Fireteam: Triad or enters Isolated State or any Null State.
- In the Active and Reactive Turn, players must mark the use of this Special Skill by placing a Tri-Core Token besides the Team Leader Token.
Tri-Core game example
During the Active Turn, a Spiral Corps player activates a Fireteam: Triad with three members, which includes a Taagma Schemer with Tri-Core, so in that Order that Triad can apply the three, four and five-member Fireteam Bonuses.
In the following Order, the Spiral Corps player decides to activate that Fireteam: Triad again. However, when performing the Coherency Check the player realizes the Triad is composed of only two members. So, that Triad cannot use Tri-Core or apply the three-member Fireteam Bonus.