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Difference between revisions of "Non-Hackable"
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{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{effects}} | {{effects}} | ||
| − | * The user of this Special Skill cannot be the target of | + | * The user of this Special Skill cannot be the target of [[Hacking Attacks]] whose Requirements require the target have a specific [[Unit Type]] (HI, REM, TAG, etc.). |
| − | * This Special Skill remains active even when its owner is in a | + | * This Special Skill remains active even when its owner is in a [[Null]] state. |
Revision as of 12:42, 2 October 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Troopers that have technological systems that are so rudimentary that they are not susceptible to Hacking attempts.
| NON-HACKABLE | AUTOMATIC SKILL |
EFFECTS
- The user of this Special Skill cannot be the target of Hacking Attacks whose Requirements require the target have a specific Unit Type (HI, REM, TAG, etc.).
- This Special Skill remains active even when its owner is in a Null state.