Difference between revisions of "Doctor"
From Infinity
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{{skill-labels | Optional}} | {{skill-labels | Optional}} | ||
{{requirements}} | {{requirements}} | ||
− | * Troopers using this Special Skill must be in | + | * Troopers using this Special Skill must be in [[Silhouette]] contact with their target. |
− | * The target must have the | + | * The target must have the [[Wounds]] Attribute and be in [[Unconscious]] State. |
{{effects}} | {{effects}} | ||
− | * By passing a Normal '''WIP '''Roll, the target's Unconscious State is cancelled, by recovering 1 single point of their | + | * By passing a Normal '''WIP '''Roll, the target's Unconscious State is cancelled, by recovering 1 single point of their [[Wounds]] Attribute, unless a rule or Skill specifies otherwise. If the '''[[WIP]]''' Roll fails, the target automatically enters the [[Dead]] State and is removed from the game table. |
− | * Troopers may be recovered from the | + | * Troopers may be recovered from the [[Unconscious]] State as many times as necessary, as long as the Doctor passes the '''[[WIP]]''' Roll. |
− | + | {{n4list}} | |
+ | * If the user's Unit Profile lists Doctor (2W), it allows the target to recover up to '''2 points''' of their [[Wounds]] Attribute when cancelling their [[Unconscious]] State. The Trooper cannot surpass their initial Wounds Attribute. | ||
+ | {{n4end}} | ||
Revision as of 11:21, 30 September 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Troopers with this Special Skill have the medical know-how to stabilize their unconscious comrades while in the field, saving their lives and returning them to active duty.
DOCTOR | SHORT SKILL |
Optional |
Requirements
- Troopers using this Special Skill must be in Silhouette contact with their target.
- The target must have the Wounds Attribute and be in Unconscious State.
Effects
- By passing a Normal WIP Roll, the target's Unconscious State is cancelled, by recovering 1 single point of their Wounds Attribute, unless a rule or Skill specifies otherwise. If the WIP Roll fails, the target automatically enters the Dead State and is removed from the game table.
- Troopers may be recovered from the Unconscious State as many times as necessary, as long as the Doctor passes the WIP Roll.
- If the user's Unit Profile lists Doctor (2W), it allows the target to recover up to 2 points of their Wounds Attribute when cancelling their Unconscious State. The Trooper cannot surpass their initial Wounds Attribute.