Difference between revisions of "Stealth"

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* The user of this Special Skill must be in his Active Turn.
 
* The user of this Special Skill must be in his Active Turn.
 
{{effects}}
 
{{effects}}
* The user can declare [[Cautious Movement]] inside the [[Zone of Control]] and [[Hacking Zones]] of enemy Models and Markers.  
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* The user can declare [[Cautious Movement]] inside the [[Zone of Control]] and [[Hacking Area]]s of enemy Models and Markers.  
 
* If the user declares Cautious Movement, [[Idle]], or a Basic Short Skill with the [[Movement Label]], they only grant [[ARO]]s to enemies that have [[LoF]] to them.
 
* If the user declares Cautious Movement, [[Idle]], or a Basic Short Skill with the [[Movement Label]], they only grant [[ARO]]s to enemies that have [[LoF]] to them.
 
* If any other Skill is declared, AROs are granted normally.
 
* If any other Skill is declared, AROs are granted normally.

Revision as of 15:50, 25 April 2025


The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetected, and the capacity to strike an unsuspecting enemy with unrelenting close combat attacks from out of the blue.

STEALTH
AUTOMATIC SKILL
REQUIREMENTS
  • The user of this Special Skill must be in his Active Turn.
EFFECTS


REMEMBER

Stealth is not effective against Troopers with the Combat Instinct or Sixth Sense Special Skills, or against Deployable Weapons or pieces of Equipment.