Difference between revisions of "Infiltration"

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The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques.
 
The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques.
  
{{skillbox |purple| INFILTRATION | DEPLOYMENT SKILL }}
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{{css_skillbox |purple| INFILTRATION | DEPLOYMENT SKILL }}
{{skill-label | Superior Deployment, Optional }}
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{{skill-label | Superior Deployment, Optional. }}
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{{effects}}
 
{{effects}}
* During the [[Deployment Phase]], the Trooper may be deployed anywhere in the player's half of the table.  
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* During the [[Deployment Phase]], the Trooper may be deployed anywhere in the player's half of the table.
{{n4list}}
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* It also allows the user to deploy in the opponent's half of the game table by making a successful Infiltration Roll.
* Allows the user to deploy in the opponent's half of the game table by making an Infiltration Roll (PH-3 Roll).
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* The user cannot use Infiltration to deploy inside the [[enemy]] [[Deployment Zone]].
* The user cannot use Infiltration to deploy inside the enemy [[Deployment Zone]].
 
 
 
  
 
==Infiltration Roll==
 
==Infiltration Roll==
* Make a Normal PH-3 Roll after placing the user on the game table, with any [[Deployable Weapon]]s or [[Deployable Equipment|Equipment]] that they can deploy.
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* An Infiltration Roll is required to infiltrate into the enemy's half of the table. This is a '''[[Normal]] Roll with [[PH]]-3'''. <br> If a Trooper has Infiltration listed in its [[Unit Profile]] with a PH value between brackets, any Infiltration Roll is made using that PH value.
* '''If the user fails the Roll''', they must be placed within their player's [[Deployment Zone]], always in contact with the edge of the game table.
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* The Infiltration Roll must be made '''after''' placing the user on the game table, along with any [[Deployable Weapon]] or piece of Equipment they can deploy.
: Additionally, after failing the Roll, the user loses the option to deploy in a [[Marker]] State or [[Hidden Deployment State]] and is always deployed as a [[Model]]. Any Deployable Weapons and Equipment deployed alongside him are removed from the game table.
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* '''Failed Infiltration Roll'''. If the user fails the Roll, they must be placed within their player's Deployment Zone, in contact with the edge of the game table. <br>Additionally, after failing this Roll, the user loses the option to deploy in a Marker State or Hidden Deployment State and is always deployed as a Model. Any Deployable Weapons and Equipment that were deployed alongside them are removed from the game table.
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{{remember-start}}
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{{Remember-start}}
Troopers cannot be deployed in contact with enemy and neutral Models, Markers, or Tokens, or in contact with any mission objective, no matter the Special Skills they have.  
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Troopers cannot be deployed in contact with [[enemy]] and [[neutral]] Models, Markers, or Tokens, or in contact with any mission objective, no matter the Special Skills they have.
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{{Remember-end}}
  
  
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{{greybox-start | Infiltration Example }}
 
{{greybox-start | Infiltration Example }}
A Trooper with the Infiltration (+3), [[Camouflage]] and [[Minelayer]] Special Skills, and Shock [[Mines]], decides to deploy in the Enemy's half of the table. They must follow these steps:
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A Trooper with the Infiltration, [[Camouflage]], and [[Minelayer]] Special Skills, and Shock [[Mines]], decides to deploy in the Enemy's half of the table. They must follow these steps:
* Place both Camouflaged (-3) Markers in the Enemy's half of the table following the Minelayer rule.  
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* Check that the Markers are in Zone of Control of each other.
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* Place both Camouflaged (-3) Markers in the Enemy's half of the table following the Minelayer rule.
* Make the Infiltration Roll, which in this case will have a [[Success Value]] equal to their PH, since the -3 MOD for the Infiltration Roll is compensated for by the +3 MOD from their Skill.
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* Check that the Markers are in [[Zone of Control]] of each other.
If the Infiltration Roll is failed, the Trooper will be placed in Model form within their player's Deployment Zone, touching an edge of the game table and losing the Shock Mine which is removed from the game table.
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* Make the Infiltration Roll, which in this case has a [[Success Value]] equal to their PH Attribute -3.
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If the Infiltration Roll is failed, the Trooper is placed in Model form within their player's [[Deployment Zone]], touching an edge of the game table and losing the Shock Mine which is removed from the game table.
  
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If the Trooper has the '''Infiltration (PH=18)''' Special Skill, the Success Value for their Infiltration Roll (PH-3) is 15 (18-3=15).
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[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Superior Deployment ]]
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[[Category: Optional ]]

Revision as of 09:35, 4 April 2025


The user of this Special Skill may deploy outside the limits of their Deployment Zone thanks to their training in infiltration techniques.

INFILTRATION
DEPLOYMENT SKILL
EFFECTS
  • During the Deployment Phase, the Trooper may be deployed anywhere in the player's half of the table.
  • It also allows the user to deploy in the opponent's half of the game table by making a successful Infiltration Roll.
  • The user cannot use Infiltration to deploy inside the enemy Deployment Zone.

Infiltration Roll

  • An Infiltration Roll is required to infiltrate into the enemy's half of the table. This is a Normal Roll with PH-3.
    If a Trooper has Infiltration listed in its Unit Profile with a PH value between brackets, any Infiltration Roll is made using that PH value.
  • The Infiltration Roll must be made after placing the user on the game table, along with any Deployable Weapon or piece of Equipment they can deploy.
  • Failed Infiltration Roll. If the user fails the Roll, they must be placed within their player's Deployment Zone, in contact with the edge of the game table.
    Additionally, after failing this Roll, the user loses the option to deploy in a Marker State or Hidden Deployment State and is always deployed as a Model. Any Deployable Weapons and Equipment that were deployed alongside them are removed from the game table.


REMEMBER

Troopers cannot be deployed in contact with enemy and neutral Models, Markers, or Tokens, or in contact with any mission objective, no matter the Special Skills they have.


Infiltration Example

A Trooper with the Infiltration, Camouflage, and Minelayer Special Skills, and Shock Mines, decides to deploy in the Enemy's half of the table. They must follow these steps:

  • Place both Camouflaged (-3) Markers in the Enemy's half of the table following the Minelayer rule.
  • Check that the Markers are in Zone of Control of each other.
  • Make the Infiltration Roll, which in this case has a Success Value equal to their PH Attribute -3.

If the Infiltration Roll is failed, the Trooper is placed in Model form within their player's Deployment Zone, touching an edge of the game table and losing the Shock Mine which is removed from the game table.

If the Trooper has the Infiltration (PH=18) Special Skill, the Success Value for their Infiltration Roll (PH-3) is 15 (18-3=15).