NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Minelayer"
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| − | * There can be no [[enemy]] Troopers or [[Camouflaged | Camouflage Markers]] inside the [[Trigger Area]] of the [[Deployable Weapon]] or piece of Equipment when it is deployed, or inside the [[Zone of Control]] for [[Perimeter | + | {{update | PDF 5.3, September 2026}} |
| + | * There can be no [[enemy]] Troopers or [[Camouflaged | Camouflage Markers]] inside the [[Trigger Area]] of the [[Deployable Weapon]] or piece of Equipment when it is deployed, or inside the [[Zone of Control]] for [[Perimeter Weapon]]s {{erratahighlight}}or pieces of Equipment with the [[Perimeter]] Trait{{erratahighlight-end}}. | ||
| + | {{update-end}} | ||
* The deployment of the Deployable Weapon or piece of Equipment must follow the [[Initiative_and_Deployment#Deployment_Rules | Deployment general conditions]] and must always be within the area in which the Minelayer Trooper is allowed to Deploy. | * The deployment of the Deployable Weapon or piece of Equipment must follow the [[Initiative_and_Deployment#Deployment_Rules | Deployment general conditions]] and must always be within the area in which the Minelayer Trooper is allowed to Deploy. | ||
{{effects}} | {{effects}} | ||
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Latest revision as of 14:00, 4 September 2026
Common Skills | Special Skills | Equipment
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Infinity Spec-Ops | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
The user of this Special Skill can secure his point of deployment by placing a Mine, or other Deployable Weapon or piece of Equipment he carries, nearby to prevent enemy Troopers from approaching.
Update PDF 5.3, September 2026
- There can be no enemy Troopers or Camouflage Markers inside the Trigger Area of the Deployable Weapon or piece of Equipment when it is deployed, or inside the Zone of Control for Perimeter Weapons or pieces of Equipment with the Perimeter Trait.
- The deployment of the Deployable Weapon or piece of Equipment must follow the Deployment general conditions and must always be within the area in which the Minelayer Trooper is allowed to Deploy.
- When the user of this Special Skill is deployed, they may place the Deployable Weapon or piece of Equipment inside his Zone of Control.
- If the Deployable Weapon or piece of Equipment has the Disposable Trait, then it will be subtracted from the total of available uses.
- If the user deploys using a Special Skill with the Superior Deployment Label, and fails a Roll to deploy, then in addition to the effects shown in the Special Skill, the Minelayer will lose the Deployable Weapon or piece of Equipment, subtracting it from the total of available uses if it has the Disposable Trait.
- If a value greater than one is listed in brackets after this Special Skill in the Trooper's Unit Profile, this value is the number of weapons or pieces of Equipment the user can place in their ZoC when deployed.
During the Deployment Phase, a Trooper with Minelayer uses his Infiltration and Hidden Deployment Special Skills to place himself in the enemy half of the table. The player, though not placing a Model or Marker representing the Trooper on the table, may still lay a Mine within the Zone of Control of the Trooper, but always outside of the enemy Deployment Zone.
If the Infiltration Roll is failed, besides losing the ability to deploy in Marker and Hidden Deployment States, the Mine that was laid next to the Trooper is removed from the gaming table.
FAQs
Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?
A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.
For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.
Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer
Q: In the Deployment Phase do you have to check ZoC when a Trooper uses Minelayer, or Coherency when deploying Decoys or Holoechoes?
A: Yes, but your opponent must look away so that you can check the ZoC/Coherency without revealing Private Information.
Related Pages: Decoy State, Deployment Phase, Holoecho State, Minelayer
Common Skills | Special Skills | Equipment
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Infinity Spec-Ops | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse