Difference between revisions of "Impetuous"
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{{skill-label | Impetuous Phase, Obligatory. }} | {{skill-label | Impetuous Phase, Obligatory. }} | ||
{{effects}} | {{effects}} | ||
− | {{ | + | {{update | PDF 2.1, July 2023}} |
− | |||
* During the Turn's [[Tactical Phase]], the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated. | * During the Turn's [[Tactical Phase]], the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated. | ||
+ | * {{erratahighlight}}During the Turn’s Impetuous Phase, the player may activate each Impetuous Trooper once, without spending an Order. However, removing the Impetuous Token to activate the Trooper counts as spending an Order on them, applying the Order Expenditure Sequence normally.{{erratahighlight-end}} | ||
* Impetuous activations only allow a fixed set of Skill combinations: | * Impetuous activations only allow a fixed set of Skill combinations: | ||
** [[Move]] + [[Attack]] (or Attack + Move). | ** [[Move]] + [[Attack]] (or Attack + Move). | ||
Line 21: | Line 21: | ||
** [[Jump]]. | ** [[Jump]]. | ||
** [[Climb]]. | ** [[Climb]]. | ||
− | ** [[Airborne Deployment]] Skills. {{seefaq}} | + | ** {{erratahighlight}}[[Berserk]].{{erratahighlight-end}} |
+ | ** {{erratahighlight}}Skills with the [[Airborne Deployment]] Label.{{erratahighlight-end}} | ||
+ | ** {{erratahighlight}}Those Skills that specify they can be used during the Impetuous Phase{{erratahighlight-end}} | ||
+ | * {{erratahighlight}}In the Impetuous Phase, when{{erratahighlight-end}} declaring Move, Jump, or Climb, the Trooper '''must''' always move the '''full''' corresponding [[MOV]] value, attempting to perform the first of these options that the Trooper can complete: | ||
+ | ** Enter [[Silhouette contact]] with an Enemy Trooper during this move. | ||
+ | ** Go towards the Enemy Deployment Zone without doubling back from the movement's starting position{{erratahighlight}}, applying the following priorities:{{erratahighlight-end}} | ||
+ | *** {{erratahighlight}}1. Use their complete MOV value.{{erratahighlight-end}} | ||
+ | *** {{erratahighlight}}2. End their movement as far as possible from their starting point.{{erratahighlight-end}} | ||
+ | *** {{erratahighlight}}3. End their movement as close as possible to the enemy Deployment Zone.{{erratahighlight-end}} | ||
+ | ** {{erratahighlight}}Once inside the enemy Deployment Zone, the Trooper can move normally as long as they stay inside it.{{erratahighlight-end}} | ||
+ | * {{erratahighlight}}In the Impetuous Phase, when declaring Move, Jump, or Climb, the Trooper must cancel the Prone State, and move the full corresponding MOV value.{{erratahighlight-end}} | ||
+ | * Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a [[Special Terrain]] area hinders their Movement or forces them to declare Jump or Climb. | ||
+ | * An Impetuous Trooper that has not been deployed on the gaming table due to an Airborne Deployment Special Skill may use their Impetuous activation to Deploy during the Impetuous Phase of their player's Turn. | ||
+ | * {{erratahighlight}}In both the Impetuous Phase and Orders Phase,{{erratahighlight-end}} Impetuous Troopers '''cannot benefit from [[Partial Cover]]'''. | ||
+ | * {{erratahighlight}}In both the Impetuous Phase and Orders Phase, Impetuous Troopers cannot enter Marker States (Camouflaged, Impersonation...), or any other States that say so.{{erratahighlight-end}} | ||
+ | * Players in [[Retreat! situation]] do not carry out the Impetuous Phase during their Turn. | ||
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | {{originalhighlight}}{{seefaq | Some Effects only apply during the Impetuous activation.}} | ||
+ | {{originalhighlight-end}} | ||
+ | * {{originalhighlight}}During the Turn's [[Impetuous Phase]], the player '''may''' activate each Impetuous Trooper once, '''without''' spending an Order.{{originalhighlight-end}} | ||
+ | * During the Turn's [[Tactical Phase]], the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated. | ||
+ | * Impetuous activations only allow a fixed set of Skill combinations: | ||
+ | ** [[Move]] + [[Attack]] (or Attack + Move). | ||
+ | ** Move + [[Dodge]] (or Dodge + Move). | ||
+ | ** Move + [[Idle]] (or Idle + Move). | ||
+ | ** Move + Move. | ||
+ | ** [[Jump]]. | ||
+ | ** [[Climb]]. | ||
+ | ** {{originalhighlight}}[[Airborne Deployment]] Skills. {{seefaq | The Trooper's normal Order will be lost.}}{{originalhighlight-end}} | ||
* When declaring Move, Jump, or Climb, the Trooper '''must''' always move the '''full''' corresponding [[MOV]] value, attempting to perform the first of these options that the Trooper can complete: | * When declaring Move, Jump, or Climb, the Trooper '''must''' always move the '''full''' corresponding [[MOV]] value, attempting to perform the first of these options that the Trooper can complete: | ||
:# Enter [[Silhouette contact]] with an Enemy Trooper during this move. | :# Enter [[Silhouette contact]] with an Enemy Trooper during this move. | ||
− | :# Go towards the Enemy Deployment Zone without doubling back from the movement's starting position. {{seefaq}} | + | :# Go towards the Enemy Deployment Zone without doubling back from the movement's starting position. {{originalhighlight}}{{seefaq}}{{originalhighlight-end}} |
* Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a [[Special Terrain]] area hinders their Movement or forces them to declare Jump or Climb. | * Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a [[Special Terrain]] area hinders their Movement or forces them to declare Jump or Climb. | ||
* An Impetuous Trooper that has not been deployed on the gaming table due to an Airborne Deployment Special Skill may use their Impetuous activation to Deploy during the Impetuous Phase of their player's Turn. | * An Impetuous Trooper that has not been deployed on the gaming table due to an Airborne Deployment Special Skill may use their Impetuous activation to Deploy during the Impetuous Phase of their player's Turn. | ||
− | * Impetuous Troopers '''cannot benefit from [[Partial Cover]] MODs'''. | + | * Impetuous Troopers '''cannot benefit from [[Partial Cover]] {{originalhighlight}}MODs{{originalhighlight-end}}'''. |
* Players in [[Retreat! situation]] do not carry out the Impetuous Phase during their Turn. | * Players in [[Retreat! situation]] do not carry out the Impetuous Phase during their Turn. | ||
− | * Impetuous Troopers cannot enter [[Marker]] States ([[Camouflaged]], [[Impersonation]]...), or any other States that say so. | + | * {{originalhighlight}}Impetuous Troopers cannot enter [[Marker]] States ([[Camouflaged]], [[Impersonation]]...), or any other States that say so.{{originalhighlight-end}} |
+ | {{original-end}} | ||
Line 59: | Line 89: | ||
a = A: In this situation they will lose their own Order. | | a = A: In this situation they will lose their own Order. | | ||
related = [[Combat Jump]], [[Coordinated Orders]], [[Impetuous]], [[Parachutist]] }} | related = [[Combat Jump]], [[Coordinated Orders]], [[Impetuous]], [[Parachutist]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.1.1, Dec 2021 | | ||
+ | q = Q: How does movement work during Impetuous activations if you cannot reach Silhouette contact with an enemy? | | ||
+ | a = A: The Trooper must go towards the enemy Deployment Zone, following these priorities. The Trooper must: | ||
+ | |||
+ | * Use his full MOV value. | ||
+ | * End his movement as far as possible from the movement's starting point. | ||
+ | * End his movement as close as possible to the enemy Deployment Zone. | | ||
+ | related = [[Impetuous]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.2, Jan 2022 | | ||
+ | q = Q: Do Impetuous activations generate AROs? | | ||
+ | a = A: Yes. The Trooper counts as having had an Order spent on them, and the normal Order Expenditure Sequence applies. | | ||
+ | related = [[Impetuous]] }} | ||
{{n4end}} | {{n4end}} |
Latest revision as of 10:25, 16 August 2023
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
Impetuous Troopers are always eager to engage in combat.
IMPETUOUS | AUTOMATIC SKILL |
Impetuous Phase, Obligatory. |
Update PDF 2.1, July 2023
- During the Turn's Tactical Phase, the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated.
- During the Turn’s Impetuous Phase, the player may activate each Impetuous Trooper once, without spending an Order. However, removing the Impetuous Token to activate the Trooper counts as spending an Order on them, applying the Order Expenditure Sequence normally.
- Impetuous activations only allow a fixed set of Skill combinations:
- In the Impetuous Phase, when declaring Move, Jump, or Climb, the Trooper must always move the full corresponding MOV value, attempting to perform the first of these options that the Trooper can complete:
- Enter Silhouette contact with an Enemy Trooper during this move.
- Go towards the Enemy Deployment Zone without doubling back from the movement's starting position, applying the following priorities:
- 1. Use their complete MOV value.
- 2. End their movement as far as possible from their starting point.
- 3. End their movement as close as possible to the enemy Deployment Zone.
- Once inside the enemy Deployment Zone, the Trooper can move normally as long as they stay inside it.
- In the Impetuous Phase, when declaring Move, Jump, or Climb, the Trooper must cancel the Prone State, and move the full corresponding MOV value.
- Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a Special Terrain area hinders their Movement or forces them to declare Jump or Climb.
- An Impetuous Trooper that has not been deployed on the gaming table due to an Airborne Deployment Special Skill may use their Impetuous activation to Deploy during the Impetuous Phase of their player's Turn.
- In both the Impetuous Phase and Orders Phase, Impetuous Troopers cannot benefit from Partial Cover.
- In both the Impetuous Phase and Orders Phase, Impetuous Troopers cannot enter Marker States (Camouflaged, Impersonation...), or any other States that say so.
- Players in Retreat! situation do not carry out the Impetuous Phase during their Turn.
Show original text.
Original
(See FAQs & Errata. Some Effects only apply during the Impetuous activation.)
- During the Turn's Impetuous Phase, the player may activate each Impetuous Trooper once, without spending an Order.
- During the Turn's Tactical Phase, the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated.
- Impetuous activations only allow a fixed set of Skill combinations:
- Move + Attack (or Attack + Move).
- Move + Dodge (or Dodge + Move).
- Move + Idle (or Idle + Move).
- Move + Move.
- Jump.
- Climb.
- Airborne Deployment Skills. (See FAQs & Errata. The Trooper's normal Order will be lost.)
- When declaring Move, Jump, or Climb, the Trooper must always move the full corresponding MOV value, attempting to perform the first of these options that the Trooper can complete:
- Enter Silhouette contact with an Enemy Trooper during this move.
- Go towards the Enemy Deployment Zone without doubling back from the movement's starting position. (See FAQs & Errata.)
- Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a Special Terrain area hinders their Movement or forces them to declare Jump or Climb.
- An Impetuous Trooper that has not been deployed on the gaming table due to an Airborne Deployment Special Skill may use their Impetuous activation to Deploy during the Impetuous Phase of their player's Turn.
- Impetuous Troopers cannot benefit from Partial Cover MODs.
- Players in Retreat! situation do not carry out the Impetuous Phase during their Turn.
- Impetuous Troopers cannot enter Marker States (Camouflaged, Impersonation...), or any other States that say so.
FAQs & Errata
Q: Which bullets of the Impetuous Special Skill only apply to Impetuous activations?
A: All bullets related to movement apply only during the Impetuous activation. The Partial Cover and Marker State bullets apply at all times.
Related Pages: Impetuous
Q: During the Impetuous Phase, How should an Impetuous Trooper move when it has already reached the enemy's Deployment Zone?
A: It can move normally inside the enemy Deployment Zone.
Related Pages: Impetuous
Q: If a Trooper uses an Airborne Deployment Skill to deploy onto the table via a Coordinated Order or an Impetuous activation, what happens to their own Order?
A: In this situation they will lose their own Order.
Related Pages: Combat Jump, Coordinated Orders, Impetuous, Parachutist
Q: How does movement work during Impetuous activations if you cannot reach Silhouette contact with an enemy?
A: The Trooper must go towards the enemy Deployment Zone, following these priorities. The Trooper must:
- Use his full MOV value.
- End his movement as far as possible from the movement's starting point.
- End his movement as close as possible to the enemy Deployment Zone.
Q: Do Impetuous activations generate AROs?
A: Yes. The Trooper counts as having had an Order spent on them, and the normal Order Expenditure Sequence applies.
Related Pages: Impetuous