NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "Tactical Awareness"
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* In addition, if the owner of this Special Skill belongs to a [[Fireteam]] and is designated as the Team Leader, this Order can be used to activate the Fireteam. | * In addition, if the owner of this Special Skill belongs to a [[Fireteam]] and is designated as the Team Leader, this Order can be used to activate the Fireteam. | ||
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| + | == FAQs & Errata == | ||
| + | |||
| + | {{faqbox | | ||
| + | type = faq | | ||
| + | title = N4 FAQ | | ||
| + | version = 1.1.1, Dec 2021 | | ||
| + | q = Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment? | | ||
| + | a = A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t. | | ||
| + | related = [[Combat Jump]], [[Hidden Deployment State]], [[Parachutist]], [[Tactical Awareness]] }} | ||
{{n4end}} | {{n4end}} | ||
Revision as of 13:48, 26 April 2022
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
This Special Skill defines a higher knowledge of the tactical environment allowing its user a greater operational capability, providing him with an extra Irregular Order.
| TACTICAL AWARENESS | AUTOMATIC SKILL |
EFFECTS
- This Special Skill grants to its user an extra Irregular Order in addition to the one provided by their Training Characteristic (Regular or Irregular).
- During the Order Count step, if the user is on the game table as a Model or Marker, the player will place an Irregular Order beside the user.
- This exclusive Irregular Order cannot be transformed into a Regular Order by the use of a Command Token or other rule or Skill, unless they specifically state otherwise.
- In addition, if the owner of this Special Skill belongs to a Fireteam and is designated as the Team Leader, this Order can be used to activate the Fireteam.
FAQs & Errata
N4 FAQ
Version: 1.1.1, Dec 2021
Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment?
A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t.
Related Pages: Combat Jump, Hidden Deployment State, Parachutist, Tactical Awareness