CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Fireteam: Duo | Fireteam: Enomotarchos | Fireteam: Haris | Fireteam: Triad | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Troopers with this Special Skill have the medical know-how to stabilize their unconscious comrades while in the field, saving their lives and returning them to active duty.
- Troopers using this Special Skill must be in Silhouette contact with their target.
- The target must have the Wounds Attribute and be in Unconscious State.
- By passing a Normal WIP Roll, the target's Unconscious State is cancelled, by recovering 1 single point of their Wounds Attribute, unless a rule or Skill specifies otherwise. If the WIP Roll fails, the target automatically enters the Dead State and is removed from the game table.
- Troopers may be recovered from the Unconscious State as many times as necessary, as long as the Doctor passes the WIP Roll.