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Engineer

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Engineers have the means and the skill to repair damaged Equipment on the field.

ENGINEER
SHORT SKILL
REQUIREMENTS
EFFECTS
  • Engineer allows, by passing a Normal WIP Roll, removing a Wound from a target with the Structure Attribute (STR). This cancels Unconscious State if applicable.
  • This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
  • If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
  • Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill except Unconscious (Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
  • Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
  • Engineer (ReRoll -X):
    Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
  • Engineer and Remote Presence:
    Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.


IMPORTANT

Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the Command Tokens to repeat a Engineer’s WIP Roll.

However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.


SEE ALSO

Command Tokens: Operational Use and Remote Presence

If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.