Difference between revisions of "Explode"

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(N5 first version.)
 
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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
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This Special Skill marks the Trooper's capacity to detonate in a blast
{{n4list}}
 
This Special Skill marks the Trooper's capacity to detonate in a blast.
 
  
{{skillbox |black| EXPLODE | AUTOMATIC SKILL }}
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{{css_skillbox |black| EXPLODE | AUTOMATIC SKILL }}
 
{{skill-label | Attack, Obligatory. }}
 
{{skill-label | Attack, Obligatory. }}
 
{{requirements}}
 
{{requirements}}
* The user must be in [[Unconscious]] State for this Special Skill to activate.
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* The user must be in [[Unconscious State]] for this Special Skill to activate.
 
{{effects}}
 
{{effects}}
 
* This Special Skill forces its user to detonate automatically when he enters Unconscious state.
 
* This Special Skill forces its user to detonate automatically when he enters Unconscious state.
* At the end of the Order in which the user entered Unconscious State, before making [[Guts Roll]]s, the Trooper makes a [[Direct Template]] Attack, placing the center of the Circular Template (Blast Focus) over the center of their base.
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* At the end of the Order in which the user entered Unconscious State, before making [[Guts Rolls]], the Trooper makes a [[Direct Template]] Attack, placing the center of the Circular Template (Blast Focus) over the center of their base.
* This Attack has Damage 13 with [[Shock Ammunition]], against the [[ARM]] Attribute.
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* Explode applies [[Shock Ammunition]], forcing targets to make a [[Saving Roll]] against ARM, with PS7.
 
* Enemy Troopers who are affected by the Attack and had performed a [[Dodge]] will avoid this Attack if they passed their PH Roll.
 
* Enemy Troopers who are affected by the Attack and had performed a [[Dodge]] will avoid this Attack if they passed their PH Roll.
* Once all Rolls have been made, the user enters [[Dead]] State and is removed from the game table.
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* Once all Rolls have been made, the user enters [[Dead State]] and is removed from the game table.
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{{css_skillbox-end}}
  
  
 
{{Important-start}}
 
{{Important-start}}
If the user enters the Dead state directly due to an Ammunition, a Trait or other rule (for example Shock, State: Dead...) or because he suffered the loss of more Wounds than his current Attribute during a single Order, he does not Explode.
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If a Trooper enters [[Dead State]] directly due to a Special Skill (e.g. [[Dogged]]), an Ammunition (e.g. [[Shock]]), or because he suffers several [[Wounds]] in a single Order, this Special Skill does not activate.
  
If the user activated the [[Dogged]] or [[No Wound Incapacitation]] Special Skills when entering Unconscious State, he does not Explode.
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If the user activates the Dogged or [[No Wound Incapacitation]] Special Skills when entering Unconscious State, he does not Explode.
{{important-end}}
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{{Important-end}}
  
  
 
{{Remember-start}}
 
{{Remember-start}}
Template Weapons cannot affect allied Models or Markers.  
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Template Attacks that affect [[allied]] Models or Markers are canceled, but the user of Explode still enters [[Dead State]].
{{remember-end}}
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{{Remember-end}}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
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{{n5-section-special-skills}}
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: What happens when a Trooper uses the Explode Special Skill and the template affects an allied Trooper? |
 
a = A: The template is cancelled, but the user of Explode still enters Dead State. |
 
related = [[Explode]] }}
 
  
{{n4end}}
 
  
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: Attack ]]
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[[Category: Obligatory ]]

Latest revision as of 14:13, 2 April 2025


This Special Skill marks the Trooper's capacity to detonate in a blast

EXPLODE
AUTOMATIC SKILL
REQUIREMENTS
EFFECTS
  • This Special Skill forces its user to detonate automatically when he enters Unconscious state.
  • At the end of the Order in which the user entered Unconscious State, before making Guts Rolls, the Trooper makes a Direct Template Attack, placing the center of the Circular Template (Blast Focus) over the center of their base.
  • Explode applies Shock Ammunition, forcing targets to make a Saving Roll against ARM, with PS7.
  • Enemy Troopers who are affected by the Attack and had performed a Dodge will avoid this Attack if they passed their PH Roll.
  • Once all Rolls have been made, the user enters Dead State and is removed from the game table.


IMPORTANT

If a Trooper enters Dead State directly due to a Special Skill (e.g. Dogged), an Ammunition (e.g. Shock), or because he suffers several Wounds in a single Order, this Special Skill does not activate.

If the user activates the Dogged or No Wound Incapacitation Special Skills when entering Unconscious State, he does not Explode.


REMEMBER

Template Attacks that affect allied Models or Markers are canceled, but the user of Explode still enters Dead State.