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Difference between revisions of "MetaChemistry"
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| − | + | This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations | |
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| − | This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations | ||
| − | {{ | + | {{css_skillbox |black| METACHEMISTRY | DEPLOYMENT SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{effects}} | {{effects}} | ||
| − | * Immediately after placing the Trooper with MetaChemistry on the table | + | * Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill. |
| − | * Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do | + | * Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them. |
| + | {{css_skillbox-end}} | ||
== MetaChemistry Chart == | == MetaChemistry Chart == | ||
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| − | + | {| class="n5table-dark | |
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| − | | | + | ! colspan="4"| MetaChemistry Chart |
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| − | + | ! ROLL !! ITEM !! ROLL !! ITEM | |
|- | |- | ||
| − | | 13-14 || +6 [[BTS]] || | + | | 1-3 || +3 [[PH]] || 15 || [[No Wound Incapacitation]] |
| + | |- | ||
| + | | 4-5 || [[Super-Jump]] || 16 || +1 [[ARM]] + [[Immunity]] (ARM) | ||
| + | |- | ||
| + | | 6-7 || [[Regeneration]] || 17 || [[Dogged]] + [[Immunity]] (Enhanced) | ||
| + | |- | ||
| + | | 8-10 || [[Climbing Plus]] || 18 || [[MOV]]: 6-4 + [[Super-Jump]] | ||
| + | |- | ||
| + | | 11-12 || [[MOV]]: 8-4 || 19 || [[MOV]]: 8-4 + [[Climbing Plus]] | ||
| + | |- | ||
| + | | 13-14 || +6 [[BTS]] || 20 || +3 [[PH]] + [[Regeneration]] | ||
|} | |} | ||
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| + | [[Category:Special Skills]] | ||
| − | [[Category: | + | <!-- Label and Trait categories. --> |
| + | [[Category: Optional ]] | ||
Latest revision as of 13:48, 4 April 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations
METACHEMISTRY
DEPLOYMENT SKILL
EFFECTS
- Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
- Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
MetaChemistry Chart
| MetaChemistry Chart | |||
|---|---|---|---|
| ROLL | ITEM | ROLL | ITEM |
| 1-3 | +3 PH | 15 | No Wound Incapacitation |
| 4-5 | Super-Jump | 16 | +1 ARM + Immunity (ARM) |
| 6-7 | Regeneration | 17 | Dogged + Immunity (Enhanced) |
| 8-10 | Climbing Plus | 18 | MOV: 6-4 + Super-Jump |
| 11-12 | MOV: 8-4 | 19 | MOV: 8-4 + Climbing Plus |
| 13-14 | +6 BTS | 20 | +3 PH + Regeneration |