Difference between revisions of "Alternative Weapon Chart"

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(Sticky header template now used.)
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== BOWS ==
 
== BOWS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|8|1|DA|ARM|2|[[Anti-materiel]], [[Silent|Silent (-6)]]}}
 
{{n5_weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|8|1|DA|ARM|2|[[Anti-materiel]], [[Silent|Silent (-6)]]}}
 
{{n5_weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|8|1|N|BTS|1|[[Bioweapon | Bioweapon (DA+Shock)]], [[Silent|Silent (-6)]]}}
 
{{n5_weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|8|1|N|BTS|1|[[Bioweapon | Bioweapon (DA+Shock)]], [[Silent|Silent (-6)]]}}
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== CARBINES ==
 
== CARBINES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|E/M Carbine|+3|+3|-3|-3|-6|--|--|7|2|E/M|BTS/2|2|[[Non-Lethal]], [**]}}
 
{{n5_weaponrow|E/M Carbine|+3|+3|-3|-3|-6|--|--|7|2|E/M|BTS/2|2|[[Non-Lethal]], [**]}}
 
{{n5_weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|7|2|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1|[[Impact Template (Circular)]]}}
 
{{n5_weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|7|2|N|[[Combined Saving Roll | ARM and BTS]]|1 and 1|[[Impact Template (Circular)]]}}
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== CC WEAPONS ==
 
== CC WEAPONS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP CC Weapon| | | | | | | |8|1|AP|ARM/2|1|[[CC]]}}
 
{{n5_weaponrow|AP CC Weapon| | | | | | | |8|1|AP|ARM/2|1|[[CC]]}}
 
{{n5_weaponrow|AP+DA CC Weapon| | | | | | | |8|1|AP+DA|ARM/2|2|[[Anti-materiel]], [[CC]]}}
 
{{n5_weaponrow|AP+DA CC Weapon| | | | | | | |8|1|AP+DA|ARM/2|2|[[Anti-materiel]], [[CC]]}}
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== DIRECT TEMPLATE WEAPONS ==
 
== DIRECT TEMPLATE WEAPONS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Boarding Pistol (Blast Mode)| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
 
{{n5_weaponrow|Boarding Pistol (Blast Mode)| | | | | | | |7|1|N|ARM|1|[[Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
 
{{n5_weaponrow|Boarding Pistol (Hit Mode)|+3|0|-6|--|--|--|--|7|2|N|ARM|1|}}
 
{{n5_weaponrow|Boarding Pistol (Hit Mode)|+3|0|-6|--|--|--|--|7|2|N|ARM|1|}}
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== DISPOSABLE SUPPORT WEAPONS ==
 
== DISPOSABLE SUPPORT WEAPONS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Akrylat-Kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|1|[[Disposable (2)]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
 
{{n5_weaponrow|Akrylat-Kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|1|[[Disposable (2)]], [[State Trait | State:]] [[Immobilized-A]], [[Non-Lethal]]}}
 
{{n5_weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|6|1|E/M|BTS/2|2|[[Disposable (2)]], [[Non-Lethal]], [**]}}
 
{{n5_weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|6|1|E/M|BTS/2|2|[[Disposable (2)]], [[Non-Lethal]], [**]}}
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== GRENADES ==
 
== GRENADES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Eclipse Grenades|0|-3|--|--|--|--|--|--|1|ECLIPSE|--|--|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}}
 
{{n5_weaponrow|Eclipse Grenades|0|-3|--|--|--|--|--|--|1|ECLIPSE|--|--|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}}
 
{{n5_weaponrow|E/M Grenades|+3|-3|--|--|--|--|--|7|1|E/M|BTS/2|2|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}}
 
{{n5_weaponrow|E/M Grenades|+3|-3|--|--|--|--|--|7|1|E/M|BTS/2|2|[[Speculative Attack]], [[BS Weapon (PH)]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}}
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== GRENADE LAUNCHERS ==
 
== GRENADE LAUNCHERS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Eclipse Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|ECLIPSE|--|--|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}}
 
{{n5_weaponrow|Eclipse Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|ECLIPSE|--|--|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}}
 
{{n5_weaponrow|E/M Grenade Launcher|0|0|0|-3|-6|-6|--|7|1|E/M|BTS/2|2|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}}
 
{{n5_weaponrow|E/M Grenade Launcher|0|0|0|-3|-6|-6|--|7|1|E/M|BTS/2|2|[[Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}}
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== HEAVY MACHINE GUNS ==
 
== HEAVY MACHINE GUNS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|5|4|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|5|4|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|5|4|N|ARM|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|5|4|N|ARM|1|[[Suppressive Fire]]}}
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== MARKSMAN RIFLES ==
 
== MARKSMAN RIFLES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM=0|1|[[Anti-materiel]], [[Suppressive Fire]]}}
 
{{n5_weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|7|3|N|ARM=0|1|[[Anti-materiel]], [[Suppressive Fire]]}}
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== MINES & OTHER DEPLOYABLES ==
 
== MINES & OTHER DEPLOYABLES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|[[AP Mines]]| | | | | | | |7|1|AP|ARM/2|1|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{n5_weaponrow|[[AP Mines]]| | | | | | | |7|1|AP|ARM/2|1|[[Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{n5_weaponrow|CrazyKoalas| | | | | | | |5|1|SHOCK|ARM|1|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{n5_weaponrow|CrazyKoalas| | | | | | | |5|1|SHOCK|ARM|1|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
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== PHEROWARE TACTICS (PT) ==
 
== PHEROWARE TACTICS (PT) ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|PT: Endgame| | | | | | | |7|2|AP|BTS/2|1|[[BS Weapon (WIP)]], [[Comms Attack]], [[Disposable (2)]], [[Target (VITA)]], [[No LoF]], [[Zone of Control]]}}
 
{{n5_weaponrow|PT: Endgame| | | | | | | |7|2|AP|BTS/2|1|[[BS Weapon (WIP)]], [[Comms Attack]], [[Disposable (2)]], [[Target (VITA)]], [[No LoF]], [[Zone of Control]]}}
 
{{n5_weaponrow| PT: Eraser| | | | | | | |6|2|DA|BTS|2|[[BS Weapon (WIP)]], [[Comms Attack]], [[Target (VITA)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Zone of Control]]}}
 
{{n5_weaponrow| PT: Eraser| | | | | | | |6|2|DA|BTS|2|[[BS Weapon (WIP)]], [[Comms Attack]], [[Target (VITA)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Zone of Control]]}}
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== PISTOLS ==
 
== PISTOLS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Heavy Pistol|+3|0|-6|--|--|--|--|6|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|AP Heavy Pistol|+3|0|-6|--|--|--|--|6|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|Assault Pistol|+3|0|-6|--|--|--|--|7|4|N|ARM|1|}}
 
{{n5_weaponrow|Assault Pistol|+3|0|-6|--|--|--|--|7|4|N|ARM|1|}}
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== RED FURIES ==
 
== RED FURIES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|MULTI Red Fury (Anti-materiel Mode)|0|+3|+3|-3|-3|-6|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 
{{n5_weaponrow|MULTI Red Fury (Anti-materiel Mode)|0|+3|+3|-3|-3|-6|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 
{{n5_weaponrow|MULTI Red Fury (AP Mode)|0|+3|+3|-3|-3|-6|--|7|4|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|MULTI Red Fury (AP Mode)|0|+3|+3|-3|-3|-6|--|7|4|AP|ARM/2|1|[[Suppressive Fire]]}}
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==RIFLES==
 
==RIFLES==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|Adhesive Launcher Rifle|0|+3|-3|-3|-6|-6|--|--|2|PARA|PH-6|1|[[Non-Lethal]]}}
 
{{n5_weaponrow|Adhesive Launcher Rifle|0|+3|-3|-3|-6|-6|--|--|2|PARA|PH-6|1|[[Non-Lethal]]}}
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== ROCKET LAUNCHERS ==
 
== ROCKET LAUNCHERS ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|6|2|N|ARM|1|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{n5_weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|6|2|N|ARM|1|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{n5_weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|5|2|N|ARM|1|[[Continuous Damage]]}}
 
{{n5_weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|5|2|N|ARM|1|[[Continuous Damage]]}}
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==SHOTGUNS==
 
==SHOTGUNS==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Boarding Shotgun|+6|0|-3|--|--|--|--|6|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|Boarding Shotgun|+6|0|-3|--|--|--|--|6|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|Heavy Shotgun|+6|0|-3|--|--|--|--|5|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|Heavy Shotgun|+6|0|-3|--|--|--|--|5|2|AP|ARM/2|1|}}
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== SNIPER RIFLES ==
 
== SNIPER RIFLES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|5|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|5|2|AP|ARM/2|1|}}
 
{{n5_weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|7|2|N|ARM=0|1|[[Anti-materiel]]}}
 
{{n5_weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|7|2|N|ARM=0|1|[[Anti-materiel]]}}
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== SPITFIRES ==
 
== SPITFIRES ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|6|4|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|6|4|AP|ARM/2|1|[[Suppressive Fire]]}}
 
{{n5_weaponrow|MULTI Spitfire (Anti-materiel Mode)|0|+3|+3|-3|-6|-6|--|6|1|DA|ARM|2|[[Anti-materiel]]}}
 
{{n5_weaponrow|MULTI Spitfire (Anti-materiel Mode)|0|+3|+3|-3|-6|-6|--|6|1|DA|ARM|2|[[Anti-materiel]]}}
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== UNCATEGORIZED ==
 
== UNCATEGORIZED ==
{{n5_weapon}}
+
{{n5_weapon_single}}
 
{{n5_weaponrow|Contender|0|+3|+3|0|--|--|--|7|2|T2|ARM|1|[[Anti-materiel]]}}
 
{{n5_weaponrow|Contender|0|+3|+3|0|--|--|--|7|2|T2|ARM|1|[[Anti-materiel]]}}
 
{{n5_weaponrow|[[D-Charges]] (Demolition Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (3)]], [*]}}
 
{{n5_weaponrow|[[D-Charges]] (Demolition Mode)| | | | | | | |6|1|AP+EXP|ARM/2|3|[[Anti-materiel]], [[Disposable (3)]], [*]}}

Revision as of 15:25, 30 January 2025


BOWS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Tactical Bow +3 0 -6 -- -- -- -- 8 1 DA ARM 2 Anti-materiel, Silent (-6)
Viral Tactical Bow +3 0 -6 -- -- -- -- 8 1 N BTS 1 Bioweapon (DA+Shock), Silent (-6)


CARBINES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
E/M Carbine +3 +3 -3 -3 -6 -- -- 7 2 E/M BTS/2 2 Non-Lethal, [**]
Plasma Carbine (Blast Mode) +3 +3 -3 -3 -6 -- -- 7 2 N ARM and BTS 1 and 1 Impact Template (Circular)
Plasma Carbine (Hit Mode) +3 +3 -3 -3 -6 -- -- 6 2 N ARM and BTS 1 and 1


CC WEAPONS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP CC Weapon 8 1 AP ARM/2 1 CC
AP+DA CC Weapon 8 1 AP+DA ARM/2 2 Anti-materiel, CC
AP+EXP CC Weapon 8 1 AP+EXP ARM/2 3 Anti-materiel, CC
AP+Shock CC Weapon 8 1 AP+SHOCK ARM/2 1 CC
AP+T2 CC Weapon 8 1 AP+T2 ARM/2 1 Anti-materiel, CC
CC Weapon 8 1 N ARM 1 CC
Chest Mines (BS Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (2), Double Shot, Direct Template (Small Teardrop), [*]
Chest Mines (CC Mode) 7 1 SHOCK ARM 1 CC Attack (+3), Disposable (2), [*]
DA CC Weapon 8 1 DA ARM 2 Anti-materiel, CC
E/M CC Weapon 8 1 N+E/M BTS/2 2 CC, [**]
EXP CC Weapon 8 1 EXP ARM 3 Anti-materiel, CC
Monofilament CC Weapon 8 1 N ARM=0 1 CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 1 CC, State: Immobilized-A, Non-Lethal
Shock CC Weapon 8 1 SHOCK ARM 1 CC
T2 CC Weapon 8 1 T2 ARM 1 Anti-materiel, CC
Trench-Hammer (BS Mode) 0 -- -- -- -- -- -- 6 1 DA ARM 2 Anti-materiel, BS Weapon (PH), Disposable (3), [*]
Trench-Hammer (CC Mode) 6 1 DA ARM 2 Anti-materiel, CC, Disposable (3), [*]
Viral CC Weapon 8 1 N BTS 1 Bioweapon (DA+Shock), CC
Vorpal CC Weapon (BS Mode) +3 -- -- -- -- -- -- 8 1 N ARM=0 1 BS Weapon (PH), State: Dead, [*]
Vorpal CC Weapon (CC Mode) 8 1 N ARM=0 1 CC, State: Dead, [*]

DIRECT TEMPLATE WEAPONS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Boarding Pistol (Blast Mode) 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Boarding Pistol (Hit Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1
Chain-Colt 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Chain Rifle 7 1 N ARM 1 Intuitive Attack, Direct Template (Large Teardrop)
Chest Mines (BS Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (2), Double Shot, Direct Template (Small Teardrop), [*]
Chest Mines (CC Mode) 7 1 SHOCK ARM 1 CC Attack (+3), Disposable (2), [*]
E/Marat 7 1 E/M BTS/2 2 Intuitive Attack, Non-Lethal, Direct Template (Large Teardrop), [**]
Heavy Flamethrower 6 1 N ARM 1 Intuitive Attack, Continuous Damage, Direct Template (Large Teardrop)
Light Flamethrower 7 1 N ARM 1 Intuitive Attack, Continuous Damage, Direct Template (Small Teardrop)
Heavy Riotstopper -- 1 PARA PH-6 1 State: Immobilized-A, Non-Lethal, Direct Template (Large Teardrop)
Light Riotstopper -- 1 PARA PH-6 1 State: Immobilized-A, Non-Lethal, Direct Template (Small Teardrop)
Nanopulser 7 1 N BTS 1 Direct Template (Small Teardrop)
Pulzar 7 1 N BTS 1 Intuitive Attack, Direct Template (Large Teardrop)
Sepsitor 4 1 -- BTS 1 Intuitive Attack, Disposable (2), Direct Template (Large Teardrop), State: Sepsitorized, [*]
Sepsitor Plus 3 1 -- BTS 1 Intuitive Attack, Direct Template (Large Teardrop), State: Sepsitorized, [*]
Zapper 7 1 E/M BTS/2 2 Intuitive Attack, Non-Lethal, Direct Template (Small Teardrop), [**]


DISPOSABLE SUPPORT WEAPONS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Akrylat-Kanone -3 0 +3 +3 -3 -3 -- -- 1 PARA PH-6 1 Disposable (2), State: Immobilized-A, Non-Lethal
Blitzen -3 0 +3 +3 -3 -3 -- 6 1 E/M BTS/2 2 Disposable (2), Non-Lethal, [**]
Flammenspeer (Blast Mode) -3 0 +3 +3 -3 -3 -- 6 1 N ARM 1 Continuous Damage, Disposable (2), Impact Template (Circular)
Flammenspeer (Hit Mode) -3 0 +3 +3 -3 -3 -- 6 1 AP ARM/2 1 Continuous Damage, Disposable (2)
Panzerfaust -3 0 +3 +3 -3 -3 -- 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (2)


GRENADES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Eclipse Grenades 0 -3 -- -- -- -- -- -- 1 ECLIPSE -- -- Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, Reflective, Targetless, [**]
E/M Grenades +3 -3 -- -- -- -- -- 7 1 E/M BTS/2 2 Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, [**]
Grenades +3 -3 -- -- -- -- -- 7 1 N ARM 1 Speculative Attack, BS Weapon (PH), Impact Template (Circular)
Smoke Grenades 0 -3 -- -- -- -- -- -- 1 SMOKE -- -- Speculative Attack, BS Weapon (PH), Impact Template (Circular), Non-Lethal, Targetless, [**]


GRENADE LAUNCHERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Eclipse Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 ECLIPSE -- -- Speculative Attack, Non-Lethal, Impact Template (Circular), Reflective, Targetless, [**]
E/M Grenade Launcher 0 0 0 -3 -6 -6 -- 7 1 E/M BTS/2 2 Speculative Attack, Non-Lethal, Impact Template (Circular), [**]
Grenade Launcher 0 0 0 -3 -6 -6 -- 7 1 N ARM 1 Speculative Attack, Impact Template (Circular)
Smoke Grenade Launcher 0 0 0 -3 -6 -6 -- -- 1 SMOKE -- -- Speculative Attack, Non-Lethal, Impact Template (Circular), Targetless, [**]


HEAVY MACHINE GUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 5 4 AP ARM/2 1 Suppressive Fire
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 5 4 N ARM 1 Suppressive Fire
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 5 1 EXP ARM 3 Anti-materiel
MULTI Heavy Machine Gun (AP Mode) -3 0 +3 +3 -3 -3 -- 5 4 AP ARM/2 1 Suppressive Fire
MULTI Heavy Machine Gun (Shock Mode) -3 0 +3 +3 -3 -3 -- 5 4 SHOCK ARM 1 Suppressive Fire


MARKSMAN RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
K1 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N ARM=0 1 Anti-materiel, Suppressive Fire
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N ARM 1 Suppressive Fire
MULTI Marksman Rifle (Anti-materiel Mode) -3 +3 +3 -3 -3 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Marksman Rifle (AP Mode) -3 +3 +3 -3 -3 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Marksman Rifle (Shock Mode) -3 +3 +3 -3 -3 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
Shock Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
T2 Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 T2 ARM 1 Anti-materiel, Suppressive Fire
Viral Marksman Rifle -3 +3 +3 -3 -3 -6 -- 7 3 N BTS 1 Bioweapon (DA+Shock), Suppressive Fire


MINES & OTHER DEPLOYABLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Mines 7 1 AP ARM/2 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
CrazyKoalas 5 1 SHOCK ARM 1 Disposable (2), Boost, Perimeter, Deployable, [*]
Cybermines 5 1 -- BTS 2 Comms Attack, Intuitive Attack, Concealed, Disposable (3), State: Stunned/Immobilized-B, Non-Lethal, Direct Template (Small Teardrop), Deployable, [*]
Dazer Disposable (3), Deployable, Zone Of Control
Deployable Repeater Disposable (3), Deployable
Disco Baller 0 +3 -3 -6 -- -- -- -- 1 -- -- -- Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
Drop Bears (BS Mode) +3 -3 -- -- -- -- -- -- 1 -- -- -- BS Weapon (PH), Speculative Attack, Disposable (3), Targetless, [*]
Drop Bears (Deployable Mode) 7 1 SHOCK ARM 1 Intuitive Attack, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
E/M Mines 7 1 E/M BTS/2 2 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [**]
FastPanda -- 1 -- -- -- Disposable (1), Indiscriminate, Perimeter, Deployable, Zone Of Control, [***]
Madtraps -- 1 PARA PH-6 1 Disposable (2), Boost, Non-Lethal, Perimeter, Deployable, [*]
Mine Dispenser 0 +3 -3 -6 -6 -6 -- 1 -- -- -- Speculative Attack, Double Shot, Disposable (2), Targetless, [*]
Monofilament Mines 8 1 N ARM=0 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, State: Dead, [*]
PARA Mines -- 1 PARA PH-6 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Non-Lethal, Deployable, [*]
Pitcher 0 0 0 -3 -6 -6 -- -- 1 -- -- -- Speculative Attack, Disposable (2), Indiscriminate, Non-Lethal, Targetless, [*]
Shock Mines 7 1 SHOCK ARM 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
Viral Mines 7 1 N BTS 1 Intuitive Attack, Bioweapon (DA+Shock), Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
WildParrot 7 1 E/M BTS/2 2 Intuitive Attack, Disposable (1), Non-Lethal, Perimeter, Direct Template (Small Teardrop), Deployable, [*]
Deployable ARM BTS STR S
AP MINE 0 0 1 0
CRAZYKOALA 0 0 1 1
CYBERMINE 0 0 1 0
DAZER 0 0 1 1
DEPLOYABLE REPEATER 0 0 1 1
DISCO BALL 0 0 1 1
DROP BEAR 0 0 1 0
E/M MINE 0 0 1 0
FASTPANDA 0 0 1 1
MADTRAP 0 0 1 1
MONOFILAMENT MINE 0 0 1 0
PARA MINE 0 0 1 0
SHOCK MINE 0 0 1 0
VIRAL MINE 0 0 1 0
WILDPARROT 0 0 1 1


PHEROWARE TACTICS (PT)

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
PT: Endgame 7 2 AP BTS/2 1 BS Weapon (WIP), Comms Attack, Disposable (2), Target (VITA), No LoF, Zone of Control
PT: Eraser 6 2 DA BTS 2 BS Weapon (WIP), Comms Attack, Target (VITA), State: Isolated, Non-Lethal, No LoF, Zone of Control
PT: Mirrorball -- 1 ECLIPSE -- -- BS Weapon (WIP), Comms Attack, Impact Template (Circular), Non-Lethal, Reflective, No LoF, Targetless, Zone of Control


PISTOLS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Heavy Pistol +3 0 -6 -- -- -- -- 6 2 AP ARM/2 1
Assault Pistol +3 0 -6 -- -- -- -- 7 4 N ARM 1
Boarding Pistol (Blast Mode) 7 1 N ARM 1 Intuitive Attack, Direct Template (Small Teardrop)
Boarding Pistol (Hit Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1
Breaker Pistol +3 0 -6 -- -- -- -- 8 2 AP BTS/2 1
Heavy Pistol +3 0 -6 -- -- -- -- 6 2 SHOCK ARM 1
Kobra Pistol (BS Mode) +3 0 -6 -- -- -- -- 7 2 N ARM 1 [*]
Kobra Pistol (CC Mode) 7 1 SHOCK ARM 1 CC, [*]
MULTI Pistol (Anti-materiel Mode) +3 0 -6 -- -- -- -- 7 1 DA ARM 2 Anti-materiel
MULTI Pistol (AP Mode) +3 0 -6 -- -- -- -- 7 2 AP ARM/2 1
MULTI Pistol (Shock Mode) +3 0 -6 -- -- -- -- 7 2 SHOCK ARM 1
Pistol +3 0 -6 -- -- -- -- 9 2 N ARM 1
Silenced Pistol +3 0 -6 -- -- -- -- 8 2 AP+SHOCK BTS/2 1 Silent (-6)
Stun Pistol +3 0 -6 -- -- -- -- 8 2 STUN BTS 1 Non-Lethal, State: Stunned
Viral Pistol +3 0 -6 -- -- -- -- 8 2 N BTS 1 Bioweapon (DA+Shock)


RED FURIES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MULTI Red Fury (Anti-materiel Mode) 0 +3 +3 -3 -3 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Red Fury (AP Mode) 0 +3 +3 -3 -3 -6 -- 7 4 AP ARM/2 1 Suppressive Fire
MULTI Red Fury (Shock Mode) 0 +3 +3 -3 -3 -6 -- 7 4 SHOCK ARM 1 Suppressive Fire
Red Fury 0 +3 +3 -3 -3 -6 -- 7 4 SHOCK ARM 1 Suppressive Fire


RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Adhesive Launcher Rifle 0 +3 -3 -3 -6 -6 -- -- 2 PARA PH-6 1 Non-Lethal
AP Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
Breaker Rifle 0 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire
Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
K1 Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM=0 1 Anti-materiel, Suppressive Fire
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Rifle (AP Mode) +3 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Rifle (Shock Mode) +3 +3 -3 -3 -6 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire
Plasma Rifle (Blast Mode) +3 +3 -3 -3 -6 -6 -- 7 3 N ARM and BTS 1 and 1 Suppressive Fire, Impact Template (Circular)
Plasma Rifle (Hit Mode) +3 +3 -3 -3 -6 -6 -- 6 3 N ARM and BTS 1 and 1 Suppressive Fire
Rifle 0 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
T2 Rifle 0 +3 -3 -3 -6 -6 -- 7 3 T2 ARM 1 Anti-materiel, Suppressive Fire
Viral Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N BTS 1 Bioweapon (DA+Shock), Suppressive Fire
Viral Rifle 0 +3 -3 -3 -6 -6 -- 7 3 N BTS 1 Bioweapon (DA+Shock), Suppressive Fire


ROCKET LAUNCHERS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Heavy Rocket Launcher (Blast Mode) -3 0 +3 +3 -3 -3 -- 6 2 N ARM 1 Continuous Damage, Impact Template (Circular)
Heavy Rocket Launcher (Hit Mode) -3 0 +3 +3 -3 -3 -- 5 2 N ARM 1 Continuous Damage
Light Rocket Launcher (Blast Mode) 0 +3 +3 -3 -6 -6 -- 7 2 N ARM 1 Continuous Damage, Impact Template (Circular)
Light Rocket Launcher (Hit Mode) 0 +3 +3 -3 -6 -6 -- 6 2 N ARM 1 Continuous Damage


SHOTGUNS

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Boarding Shotgun +6 0 -3 -- -- -- -- 6 2 AP ARM/2 1
Heavy Shotgun +6 0 -3 -- -- -- -- 5 2 AP ARM/2 1
Light Shotgun +6 0 -3 -- -- -- -- 7 2 N ARM 1
T2 Boarding Shotgun +6 0 -3 -- -- -- -- 6 2 T2 ARM 1 Anti-materiel
Vulkan Shotgun +6 0 -3 -- -- -- -- 6 2 AP ARM/2 1 Continuous Damage


SNIPER RIFLES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 AP ARM/2 1
K1 Sniper Rifle -3 0 +3 +3 +3 +3 -3 7 2 N ARM=0 1 Anti-materiel
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 5 2 DA ARM 2 Anti-materiel
MULTI Sniper Rifle (AP Mode) -3 0 +3 +3 +3 +3 -3 5 2 AP ARM/2 1
MULTI Sniper Rifle (Shock Mode) -3 0 +3 +3 +3 +3 -3 5 2 SHOCK ARM 1
Plasma Sniper Rifle (Blast Mode) -3 0 +3 +3 +3 +3 -3 6 2 N ARM and BTS 1 and 1 Impact Template (Circular)
Plasma Sniper Rifle (Hit Mode) -3 0 +3 +3 +3 +3 -3 5 2 N ARM and BTS 1 and 1
Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 SHOCK ARM 1
T2 Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 T2 ARM 1 Anti-materiel
Viral Sniper Rifle -3 0 +3 +3 +3 +3 -3 5 2 N BTS 1 Bioweapon (DA+Shock)


SPITFIRES

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
AP Spitfire 0 +3 +3 -3 -6 -6 -- 6 4 AP ARM/2 1 Suppressive Fire
MULTI Spitfire (Anti-materiel Mode) 0 +3 +3 -3 -6 -6 -- 6 1 DA ARM 2 Anti-materiel
MULTI Spitfire (AP Mode) 0 +3 +3 -3 -6 -6 -- 6 4 AP ARM/2 1 Suppressive Fire
MULTI Spitfire (Shock Mode) 0 +3 +3 -3 -6 -6 -- 6 4 SHOCK ARM 1 Suppressive Fire
Spitfire 0 +3 +3 -3 -6 -6 -- 6 4 N ARM 1 Suppressive Fire


UNCATEGORIZED

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Contender 0 +3 +3 0 -- -- -- 7 2 T2 ARM 1 Anti-materiel
D-Charges (Demolition Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, Disposable (3), [*]
D-Charges (CC Mode) 6 1 AP+EXP ARM/2 3 Anti-materiel, CC, Disposable (3), Improvised, [*]
Deactivator +6 +3 -6 -- -- -- -- -- 1 -- -- -- BS Weapon (WIP), [***]
Discover +3 0 0 0 -3 -3 -6 -- -- -- -- -- [***]
E/Mitter -3 0 +3 +3 0 0 -- 7 2 E/M BTS/2 2 Non-Lethal, [**]
Feuerbach (Blast Mode) -3 0 +3 +3 0 0 -- 6 1 EXP ARM 3 Anti-materiel
Feuerbach (Burst Mode) -3 0 +3 +3 0 0 -- 6 2 AP+DA ARM/2 2 Anti-materiel
Flash Pulse 0 +3 +3 -3 -3 -3 -6 7 1 STUN BTS 1 BS Weapon (WIP), Non-Lethal, State: Stunned
Forward Observer 0 0 0 -3 -3 -3 -6 -- 2 -- -- -- BS Weapon (WIP), State: Targeted, Non-Lethal, [***]
GizmoKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]
Hyper-Rapid Magnetic Cannon (Anti-materiel Mode) -3 0 +3 +3 0 0 -- 5 1 DA ARM 2 Anti-materiel
Hyper-Rapid Magnetic Cannon (AP Mode) -3 0 +3 +3 0 0 -- 5 5 AP ARM/2 1 Suppressive Fire
Hyper-Rapid Magnetic Cannon (Shock Mode) -3 0 +3 +3 0 0 -- 5 5 SHOCK ARM 1 Suppressive Fire
Jammer 7 1 N BTS 1 BS Weapon (WIP), Comms Attack, Intuitive Attack, Disposable (2), State: Isolated, Non-Lethal, No Lof, Zone Of Control
Katyusha MRL -3 +3 +3 0 0 -6 -- 6 1 DA ARM 2 Anti-materiel, Speculative Attack, Impact Template (Circular)
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]
Missile Launcher (Blast Mode) -3 0 0 +3 +3 -3 -3 6 1 EXP ARM 3 Anti-materiel, Impact Template (Circular)
Missile Launcher (Hit Mode) -3 0 0 +3 +3 -3 -3 6 1 AP+EXP ARM/2 3 Anti-materiel
Mk12 0 +3 +3 -3 -6 -6 -- 5 3 N ARM 1 Suppressive Fire
Ohotnik 0 +3 +3 +3 0 -3 -6 6 2 T2 ARM 1 Anti-materiel
Portable Autocannon -3 0 +3 +3 -3 -3 -- 5 2 AP+EXP ARM/2 3 Anti-materiel
Suppressive Fire Mode 0 0 -3 -- -- -- -- * 3 * * * [***]
Thunderbolt -3 0 +3 +3 0 0 -- 6 2 N ARM 1
Uragan MRL (Blast Mode) -3 +3 +3 0 0 -6 -- 6 3 AP+SHOCK ARM/2 1 Speculative Attack, Impact Template (Circular), Burst: Single Target
Uragan MRL (Hit Mode) -3 +3 +3 0 0 -6 -- 5 3 AP+SHOCK ARM/2 1 Burst: Single Target


Notes

  • NOTE: [*] Additional explanation in the Weaponry sectionn.
  • NOTE: [**] Additional explanation in the Ammunition section.
  • NOTE: [***] Additional explanation in the Skills and Equipment section.