Immobilized-A State

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IMMOBILIZED-B
Activation
  • The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
Effects
  • Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in the Immobilized-A state continue to provide Orders for their Order Pool.
Cancellation
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


Example: BS Attack Against a Trooper an Immobilized-A State

NOTE

eng-bs-attack-vs-imm-a.jpg

Let's suppose a Zhanshi is in Immobilized-A state.

A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.

In this state, the Zhanshi may only declare Dodge as their ARO, with a -6 MOD.

Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.

The Zhanshi will apply the following MODs to the Dodge Roll:

-6 for Immobilized-A.

With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.

The Betatrooper will apply the following MODs to the BS Attack Roll:

+3 for Range.
-3 for Cover.

With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.

Resolution:

The Zhanshi fails the Dodge Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Betatrooper.