Difference between revisions of "Immobilized-A State"

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{{skillbox |black| IMMOBILIZED-A | }}
 
{{skillbox |black| IMMOBILIZED-A | }}
 
{{Activation}}
 
{{Activation}}
*The Trooper suffered a successful Attack or Effect using an ''[[Ammunition]], [[Hacking Program]]'' or a game condition or Scenario Special Rule, capable of causing this state.  
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*The Trooper suffered a successful Attack or Effect using an [[Ammunition]], [[Hacking Program]] or a game condition or Scenario Special Rule, capable of causing this state.  
 
{{Effects}}
 
{{Effects}}
*Troopers in Immobilized-A State cannot declare any Skill or ARO, except '''''[[Dodge]]''''', applying a -6 ''[[PH]] [[MOD]]''.  
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*Troopers in Immobilized-A State cannot declare any Skill or ARO, except '''[[Dodge]]''', applying a -6 [[PH]] [[MOD]].  
*''Automatic [[Special Skills]]'' and ''[[Equipment]]'' continue to work, but the Trooper must still respect all declaration restrictions.  
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*Automatic [[Special Skills]] and [[Equipment]] continue to work, but the Trooper must still respect all declaration restrictions.  
*Troopers in the Immobilized-A state continue to provide Orders to their ''[[Order Pool]]''.
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*Troopers in Immobilized-A State continue to provide Orders to their [[Order Pool]].
 
{{Cancellation}}
 
{{Cancellation}}
*The affected Trooper may cancel this state via a successful Normal or Face to Face ''[[Dodge]]'' Roll, applying the -6 ''[[PH]] [[MOD]]'' provided by this state.
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*The affected Trooper may cancel this state via a successful Normal or Face to Face [[Dodge]] Roll, applying the -6 [[PH]] [[MOD]] provided by this state.
*A Trooper with the '''''[[Engineer]]''''' Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in ''[[Silhouette]]'' contact with the affected Trooper, and passing a Normal '''''[[WIP]]''''' Roll (or the Roll specified by the Special Skill or Scenario).
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*A Trooper with the '''[[Engineer]]''' Special Skill (or an equivalent Skill) may cancel Immobilized-A State by spending one Short Skill of an Order while in [[Silhouette contact]] with the affected Trooper, and passing a Normal '''[[WIP]]''' Roll (or the Roll specified by the Special Skill or Scenario).
  
  
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A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.  
 
A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.  
  
In this state, the Zhanshi may only declare ''[[Dodge]]'' as their ARO, with a -6 MOD.
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In this state, the Zhanshi may only declare [[Dodge]] as their ARO, with a -6 MOD.
  
 
Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.  
 
Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.  

Revision as of 19:31, 17 September 2020

eng-imm-a.jpg

IMMOBILIZED-A
Activation
  • The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
Effects
  • Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
  • Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
  • Troopers in Immobilized-A State continue to provide Orders to their Order Pool.
Cancellation
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel Immobilized-A State by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).


Example

BS Attack Against a Trooper in Immobilized-A State

eng-bs-attack-vs-imm-a.jpg

Let's suppose a Zhanshi is in Immobilized-A state.

A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.

In this state, the Zhanshi may only declare Dodge as their ARO, with a -6 MOD.

Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.

The Zhanshi will apply the following MODs to the Dodge Roll:

-6 for Immobilized-A.

With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.

The Betatrooper will apply the following MODs to the BS Attack Roll:

+3 for Range.
-3 for Cover.

With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.

Resolution:

The Zhanshi loses the Face to Face Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Betatrooper.