NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "Sapper"
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This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages. | This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages. | ||
| − | {{ | + | {{css_skillbox |purplered| SAPPER | DEPLOYMENT SKILL / LONG SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{requirements}} | {{requirements}} | ||
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* Otherwise, the Trooper will not be able to enter Foxhole State and will perform an [[Idle]] instead. | * Otherwise, the Trooper will not be able to enter Foxhole State and will perform an [[Idle]] instead. | ||
{{effects}} | {{effects}} | ||
| − | * In the [[Deployment Phase]], the user | + | * In the [[Deployment Phase]], the user may deploy in Foxhole State, placing a Foxhole Token beside them. |
| − | * In the Active Turn, | + | * In the [[Active Turn]], a Trooper can use this [[Skills_and_Equipment_Module#Common_and_Special_Skills_in_Infinity | Long Skill]] to enter Foxhole State and place a Foxhole Token beside them. |
| + | {{css_skillbox-end}} | ||
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| + | [[Category:Special Skills]] | ||
| − | [[Category: | + | <!-- Label and Trait categories. --> |
| + | [[Category: Optional ]] | ||
Revision as of 10:43, 7 April 2025
Common Skills | Special Skills | Equipment
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Infinity Spec-Ops | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages.
SAPPER
DEPLOYMENT SKILL / LONG SKILL
REQUIREMENTS
- The space in which the user activates Foxhole State must have a height and width equal or greater than the Silhouette Template of this State.
- Otherwise, the Trooper will not be able to enter Foxhole State and will perform an Idle instead.
EFFECTS
- In the Deployment Phase, the user may deploy in Foxhole State, placing a Foxhole Token beside them.
- In the Active Turn, a Trooper can use this Long Skill to enter Foxhole State and place a Foxhole Token beside them.