NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "Number 2"
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The owner of this Special Skill is the next in line in the command echelon to the Team Leader of a Fireteam, being able to replace him if necessary during combat operations. | The owner of this Special Skill is the next in line in the command echelon to the Team Leader of a Fireteam, being able to replace him if necessary during combat operations. | ||
| − | {{ | + | {{css_skillbox |black| NUMBER 2 | AUTOMATIC SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{requirements}} | {{requirements}} | ||
* The user must be part of a [[Fireteam]]. | * The user must be part of a [[Fireteam]]. | ||
| − | * The | + | * The Fireteam Leader of that Fireteam enters [[Isolated State]] or any [[Null]] State |
{{effects}} | {{effects}} | ||
| − | * The user may automatically become the new | + | * The user may automatically become the new Fireteam Leader of his Fireteam, placing the Fireteam Leader Token beside him. |
| − | * Even if the | + | * Even if the Fireteam Team Leader recovers from their Isolated or Null State, the Number 2 Trooper will continue to be the Fireteam Leader until the player decides otherwise. |
| + | {{css_skillbox-end}} | ||
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[[Category:Special Skills]] | [[Category:Special Skills]] | ||
| + | |||
| + | <!-- Label and Trait categories. --> | ||
| + | [[Category: Optional ]] | ||
Latest revision as of 15:51, 4 April 2025
Common Skills | Special Skills | Equipment
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Infinity Spec-Ops | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
The owner of this Special Skill is the next in line in the command echelon to the Team Leader of a Fireteam, being able to replace him if necessary during combat operations.
NUMBER 2
AUTOMATIC SKILL
REQUIREMENTS
- The user must be part of a Fireteam.
- The Fireteam Leader of that Fireteam enters Isolated State or any Null State
EFFECTS
- The user may automatically become the new Fireteam Leader of his Fireteam, placing the Fireteam Leader Token beside him.
- Even if the Fireteam Team Leader recovers from their Isolated or Null State, the Number 2 Trooper will continue to be the Fireteam Leader until the player decides otherwise.