NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Difference between revisions of "Engineer"
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* Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's [[States]] that can be canceled by this Special Skill except Unconscious ([[Immobilized]]-A and B, [[Targeted]], etc.), removing the corresponding State Tokens. | * Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's [[States]] that can be canceled by this Special Skill except Unconscious ([[Immobilized]]-A and B, [[Targeted]], etc.), removing the corresponding State Tokens. | ||
* Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders. | * Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders. | ||
| − | * '''Engineer (ReRoll -X):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy. | + | {{update | PDF 5.2, October 2025}} |
| + | * {{erratahighlight}}A Trooper with the Engineer Special Skill can use it on themselves, to remove any Wounds they have received, or cancel any states that can be canceled by Engineer. However, this cannot be done if the Trooper is in a [[Null]] State.{{erratahighlight-end}} | ||
| + | * '''Engineer (ReRoll {{erratahighlight}}WIP=X{{erratahighlight-end}}):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but {{erratahighlight}}applying the WIP Attribute indicated between brackets{{erratahighlight-end}}. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy. | ||
| + | {{update-end}} | ||
| + | {{original}} | ||
| + | * '''Engineer (ReRoll {{originalhighlight}}-X{{originalhighlight-end}}):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but {{originalhighlight}}with a negative MOD (-X) to the WIP Attribute{{originalhighlight-end}}. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy. | ||
| + | {{original-end}} | ||
* '''Engineer and [[Remote Presence]]:'''<br>Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State. | * '''Engineer and [[Remote Presence]]:'''<br>Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State. | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
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{{important-start}} | {{important-start}} | ||
| − | Even if the player failed the roll granted by (ReRoll | + | {{update | PDF 5.2, October 2025}} |
| + | Even if the player failed the roll granted by {{erratahighlight}}Engineer (ReRoll WIP=X){{erratahighlight-end}}, they could still apply the Operational Use of the [[Command Token]]s to repeat {{erratahighlight}}an{{erratahighlight-end}} Engineer’s WIP Roll. | ||
| − | However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll. | + | However, the {{erratahighlight}}Attribute value provided by the Engineer (ReRoll WIP=X){{erratahighlight-end}} Skill does not apply when repeating this Roll. |
| + | {{update-end}} | ||
| + | {{original}} | ||
| + | Even if the player failed the roll granted by {{originalhighlight}}(ReRoll -X){{originalhighlight-end}}, they could still apply the Operational Use of the [[Command Tokens]] to repeat {{originalhighlight}}a{{originalhighlight-end}} Engineer’s WIP Roll. | ||
| + | |||
| + | However, the {{originalhighlight}}negative MOD of the Engineer (ReRoll -X){{originalhighlight-end}} Skill does not apply when repeating this Roll. | ||
| + | {{original-end}} | ||
{{important-end}} | {{important-end}} | ||
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[[Category: Optional ]] | [[Category: Optional ]] | ||
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Revision as of 15:32, 22 October 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
Engineers have the means and the skill to repair damaged Equipment on the field.
- Troopers using this Special Skill must be in Silhouette contact with their target.
- Engineer allows, by passing a Normal WIP Roll, removing a Wound from a target with the Structure Attribute (STR). This cancels Unconscious State if applicable.
- This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
- If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
- Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill except Unconscious (Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
- Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
Update PDF 5.2, October 2025
- A Trooper with the Engineer Special Skill can use it on themselves, to remove any Wounds they have received, or cancel any states that can be canceled by Engineer. However, this cannot be done if the Trooper is in a Null State.
- Engineer (ReRoll WIP=X):
Once per Order, any failed Roll with this Skill may be rerolled, but applying the WIP Attribute indicated between brackets. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
Show original text.
Original
- Engineer (ReRoll -X):
Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
- Engineer and Remote Presence:
Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.
Update PDF 5.2, October 2025
Even if the player failed the roll granted by Engineer (ReRoll WIP=X), they could still apply the Operational Use of the Command Tokens to repeat an Engineer’s WIP Roll.
However, the Attribute value provided by the Engineer (ReRoll WIP=X) Skill does not apply when repeating this Roll.
Show original text.
Original
Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the Command Tokens to repeat a Engineer’s WIP Roll.
However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.
Command Tokens: Operational Use and Remote Presence
If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse