Difference between revisions of "Mnemonica"
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Mnemonica is a capability displayed only by EI Aspects, further proof of the terrible sophistication of VoodooTech. It allows the Aspect to jump onto an allied vessel's Cube upon destruction of its physical form. | Mnemonica is a capability displayed only by EI Aspects, further proof of the terrible sophistication of VoodooTech. It allows the Aspect to jump onto an allied vessel's Cube upon destruction of its physical form. | ||
− | {{ | + | {{css_skillbox |black| MNEMONICA | AUTOMATIC SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{requirements}} | {{requirements}} | ||
− | * In order to activate this Special Skill, the user must enter a [[Null]] | + | * In order to activate this Special Skill, the user must enter a [[Null]] State. |
{{effects}} | {{effects}} | ||
− | + | * The user may transfer his own [[WIP]] Attribute value and the Mnemonica Special Skill to another Trooper in the same army. That Trooper must be on the battlefield in the form of a Model or Marker and have either a [[Cube]] or the [[REM]] Troop Type. If the user has the [[Lieutenant]] Special Skill this is also transferred, including any additional abilities and MODs such as (+1 Order). | |
− | * The user may transfer his own [[WIP]] Attribute value | ||
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* The new WIP value replaces the host's original WIP value. | * The new WIP value replaces the host's original WIP value. | ||
− | * If the Mnemonica Trooper was also the army's Lieutenant, the host | + | * If the Mnemonica Trooper was also the army's Lieutenant, the host will become the new Lieutenant. |
* Once activated, this transfer is automatic at the end of the Order in which the user entered the Null State. | * Once activated, this transfer is automatic at the end of the Order in which the user entered the Null State. | ||
* You must identify the Model or Marker that is the new host, but not whether the Lieutenant Special Skill has been transferred, as that is [[Private Information]]. | * You must identify the Model or Marker that is the new host, but not whether the Lieutenant Special Skill has been transferred, as that is [[Private Information]]. | ||
− | * After the transfer is complete, the original user, now in [[Dead]] | + | * After the transfer is complete, the original user, now in [[Dead State]], is removed from the game table. |
* If the new host enters a Null State, the original user's WIP value, Mnemonica Special Skill and Lieutenant Special Skill may be transferred again to another ally who fulfills the same requirements. | * If the new host enters a Null State, the original user's WIP value, Mnemonica Special Skill and Lieutenant Special Skill may be transferred again to another ally who fulfills the same requirements. | ||
* In addition, Troopers with Mnemonica are never considered to have a Cube. | * In addition, Troopers with Mnemonica are never considered to have a Cube. | ||
+ | {{css_skillbox-end}} | ||
− | {{ | + | {{see-also-start}} |
+ | '''[[Isolated State]]''' is not a [[Null]] State, so does not trigger Mnemonica. | ||
+ | {{see-also-end}} | ||
[[Category:Special Skills]] | [[Category:Special Skills]] | ||
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+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: Optional ]] |
Latest revision as of 14:02, 4 April 2025
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Mnemonica is a capability displayed only by EI Aspects, further proof of the terrible sophistication of VoodooTech. It allows the Aspect to jump onto an allied vessel's Cube upon destruction of its physical form.
MNEMONICA
AUTOMATIC SKILL
REQUIREMENTS
- In order to activate this Special Skill, the user must enter a Null State.
EFFECTS
- The user may transfer his own WIP Attribute value and the Mnemonica Special Skill to another Trooper in the same army. That Trooper must be on the battlefield in the form of a Model or Marker and have either a Cube or the REM Troop Type. If the user has the Lieutenant Special Skill this is also transferred, including any additional abilities and MODs such as (+1 Order).
- The new WIP value replaces the host's original WIP value.
- If the Mnemonica Trooper was also the army's Lieutenant, the host will become the new Lieutenant.
- Once activated, this transfer is automatic at the end of the Order in which the user entered the Null State.
- You must identify the Model or Marker that is the new host, but not whether the Lieutenant Special Skill has been transferred, as that is Private Information.
- After the transfer is complete, the original user, now in Dead State, is removed from the game table.
- If the new host enters a Null State, the original user's WIP value, Mnemonica Special Skill and Lieutenant Special Skill may be transferred again to another ally who fulfills the same requirements.
- In addition, Troopers with Mnemonica are never considered to have a Cube.
SEE ALSO
Isolated State is not a Null State, so does not trigger Mnemonica.