Difference between revisions of "Engineer"
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Engineers have the means and the skill to repair damaged Equipment on the field. | Engineers have the means and the skill to repair damaged Equipment on the field. | ||
− | {{ | + | {{css_skillbox |green| ENGINEER | SHORT SKILL }} |
{{skill-label | Optional }} | {{skill-label | Optional }} | ||
{{requirements}} | {{requirements}} | ||
− | * Troopers using this Special Skill must be in [[Silhouette]] | + | * Troopers using this Special Skill must be in [[Silhouette contact]] with their target. |
{{effects}} | {{effects}} | ||
− | + | * Engineer allows, by passing a [[Normal]] [[WIP]] Roll, removing a [[Wound]] from a target with the [[Structure]] Attribute (STR). This cancels [[Unconscious State]] if applicable. | |
− | * Engineer allows | + | * This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has. |
− | * This Special Skill can be declared as many times as necessary to | + | * If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable. |
− | * If the Engineer fails the Normal | + | * Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's [[States]] that can be canceled by this Special Skill except Unconscious ([[Immobilized]]-A and B, [[Targeted]], etc.), removing the corresponding State Tokens. |
− | * Alternatively, by passing a Normal | + | * Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders. |
− | * Failing the Normal | + | * '''Engineer (ReRoll -X):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy. |
− | + | * '''Engineer and [[Remote Presence]]:'''<br>Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State. | |
− | * '''Engineer | + | {{css_skillbox-end}} |
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− | * '''Engineer and Remote Presence:''' | ||
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− | {{ | ||
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+ | {{important-start}} | ||
+ | Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the [[Command Tokens]] to repeat a Engineer’s WIP Roll. | ||
− | + | However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll. | |
+ | {{important-end}} | ||
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+ | {{see-also-start}} | ||
+ | '''[[Command Tokens#Command Tokens: Operational Use | Command Tokens: Operational Use]]''' and '''[[Remote Presence]]''' | ||
− | + | If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls. | |
− | + | {{see-also-end}} | |
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+ | {{n5-section-special-skills}} | ||
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[[Category:Special Skills]] | [[Category:Special Skills]] | ||
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+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: Optional ]] |
Latest revision as of 14:10, 2 April 2025
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Engineers have the means and the skill to repair damaged Equipment on the field.
ENGINEER
SHORT SKILL
REQUIREMENTS
- Troopers using this Special Skill must be in Silhouette contact with their target.
EFFECTS
- Engineer allows, by passing a Normal WIP Roll, removing a Wound from a target with the Structure Attribute (STR). This cancels Unconscious State if applicable.
- This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
- If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
- Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill except Unconscious (Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
- Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
- Engineer (ReRoll -X):
Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy. - Engineer and Remote Presence:
Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.
IMPORTANT
Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the Command Tokens to repeat a Engineer’s WIP Roll.
However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.
SEE ALSO
Command Tokens: Operational Use and Remote Presence
If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse