Difference between revisions of "Berserk"

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(Updated see FAQ links.)
(Added advice box for Fireteams.)
 
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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
{{n4only}}
 
{{n4list}}
 
 
A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cast aside in an attempt to annihilate the opponent.
 
A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cast aside in an attempt to annihilate the opponent.
  
{{skillbox |red| BERSERK | ENTIRE ORDER }}
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{{skill-label | Attack, CC Special Skill, Movement, Optional. }}
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{{css_skillbox |red| BERSERK | LONG SKILL }}
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{{skill-label | Attack, CC Attack, CC Special Skill, Movement, Optional. }}
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{{requirements}}
 
{{requirements}}
* The target must be within the user's [[LoF]] when this CC Special Skill is declared.
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* The target must be within the user's [[LoF]] when declaring this Skill.
* The target must be within the sum of the user's two [[MOV]] values.
 
 
{{effects}}
 
{{effects}}
* Allows the user to declare [[Move]] + [[CC Attack]] as an Entire Order, with the following features: {{seefaq | Berserk can be declared while in Engaged State.}}
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Allows the user to declare [[Move]] + [[CC Attack]] as a single Long Skill, with the following special effects:
** The Move can be as far as '''both values of his MOV Attribute added together''' to reach [[Silhouette contact]] with the target.
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* The Move can be as far as '''both values of his [[MOV]] Attribute added together''' to reach [[Silhouette contact]] with the target.
** Any Face to Face Roll with the target will instead be a Normal Roll.
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* If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Trooper will perform an [[Idle]] and therefore will neither Move, nor perform the CC Attack.
* If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Entire Order will be considered an [[Idle]], and the Trooper will '''not''' Move.  
 
 
* If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
 
* If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
* This CC Special Skill can be declared without being in Silhouette contact with an enemy.
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* This CC Special Skill may be declared without being in Silhouette contact with a target.
* If the Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Special Skill or any other effect), when they activate in the [[Impetuous Phase]] they are allowed to use Berserk.
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* Although Berserk is a Long Skill, when performing it the user may still apply any (+1 SD) MOD they have.  
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{{css_skillbox-end}}
  
  
 
{{remember-start}}
 
{{remember-start}}
When declaring the Berserk Entire Order, you must declare the target and perform the Move before the opponent declares AROs.
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As Berserk is a Long Skill, when it is declared the player must indicate both the route of the Basic Short Skill Move and the target of the CC Attack before his opponent declares any [[ARO]]s.
 
 
Both Troopers make a Normal Roll, instead of the usual Face to Face Roll. Whoever declares an Attack and passes their Normal Roll forces the enemy to make a Saving Roll, and as a result both combatants may suffer Damage.
 
 
 
 
{{remember-end}}
 
{{remember-end}}
  
  
== FAQs & Errata ==
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== [[Fireteams in the Active Turn | Fireteams]] and Berserk ==
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{{advice}}
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If the Fireteam Leader declares the [[Berserk]] Skill, only the Fireteam members who have that Skill will be able to declare and perform it, the rest of the Troopers will declare and perform an [[Idle]].
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{{advice-end}}
  
{{faqbox |
 
type = errata |
 
title = N4 Errata |
 
version = 1.0, Jan 2021 |
 
q = [Errata] Can you use Berserk if you start the Order in Engaged State? |
 
a = Yes. Berserk can be declared while in Engaged State. |
 
related = [[Berserk]], [[Engaged State]] }}
 
  
  
{{faqbox |
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[[Category:Special Skills]]
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: Can the target Dodge the Berserk Attack? |
 
a = A: No. Berserk does not produce Face to Face Rolls, so you will not avoid the Attack. A Successful Dodge Roll will only allow the Trooper to move and cancel the Engaged State. |
 
related = [[Berserk]], [[Dodge]] }}
 
 
 
  
{{faqbox |
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<!-- Label and Trait categories. -->
type = faq |
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[[Category: Attack ]]
title = N4 FAQ |
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[[Category: CC Attack ]]
version = 1.0, Jan 2021 |
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[[Category: CC Special Skill ]]
q = Q: Can Berserk be used while in a Fireteam? |
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[[Category: Movement ]]
a = A: Yes. Only the Troops with Berserk will perform the Skill, the rest will perform an Idle and the Team Leader will be the only one performing the CC Attack. |
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[[Category: Optional ]]
related = [[Berserk]], [[Fireteams in the Active Turn]] }}
 
{{n4end}}
 
 
 
 
 
 
 
[[Category:Special Skills]]
 

Latest revision as of 15:22, 11 April 2025


A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cast aside in an attempt to annihilate the opponent.


BERSERK
LONG SKILL
REQUIREMENTS
  • The target must be within the user's LoF when declaring this Skill.
EFFECTS

Allows the user to declare Move + CC Attack as a single Long Skill, with the following special effects:

  • The Move can be as far as both values of his MOV Attribute added together to reach Silhouette contact with the target.
  • If, when measuring to find where the Trooper can move, they cannot reach Silhouette contact with the target, the Trooper will perform an Idle and therefore will neither Move, nor perform the CC Attack.
  • If a MOD appears between brackets, for example Berserk (+3), that MOD is applied to the CC Attack.
  • This CC Special Skill may be declared without being in Silhouette contact with a target.
  • Although Berserk is a Long Skill, when performing it the user may still apply any (+1 SD) MOD they have.


REMEMBER

As Berserk is a Long Skill, when it is declared the player must indicate both the route of the Basic Short Skill Move and the target of the CC Attack before his opponent declares any AROs.


Fireteams and Berserk

sibylla-n5.png
Sibylla's Advice

If the Fireteam Leader declares the Berserk Skill, only the Fireteam members who have that Skill will be able to declare and perform it, the rest of the Troopers will declare and perform an Idle.