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Difference between revisions of "Regeneration"

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(Created page with "{{section-special-skills}} This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]...")
 
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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]]/[[STR]]'' Attribute.
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This Special Skill represents the capacity of certain Troopers to heal from damage they have received, by removing Wounds.
  
{{skillbox |black| REGENERATION | AUTOMATIC SKILL }}
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{{image | name=regenerate0.jpg | style=128 }}
{{skill-label | States Phase, Optional }}
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{{css_skillbox |black| REGENERATION | AUTOMATIC SKILL }}
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{{skill-label | States Phase, Optional. }}
 
{{activation}}
 
{{activation}}
* Automatic during the ''[[States Phase]]'', if the player decides to use this Special Skill.  
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* Automatic during the [[States Phase]], if the player decides to use this Special Skill.
 
{{effects}}
 
{{effects}}
During the ''[[States Phase]]'', the user makes a Normal '''''[[PH]]''''' Roll:  
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* During the States Phase, the user makes a [[Normal]] [[PH]] Roll:
* If the Roll is a success, the Trooper recovers 1 lost ''[[Wounds]]/[[STR]]'' point.
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** If the Roll is a success, the Trooper removes 1 [[Wound]], cancelling the [[Unconscious State]] if applicable.
* If the Roll is failed, the Trooper loses 1 additional ''[[Wounds]]/[[STR]]'' point.
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** If the Roll fails, the Trooper receives 1 additional [[Wound]].
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* This Special Skill remains active even when its owner is in a [[Null]] State.
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{{css_skillbox-end}}
  
  
 
{{greybox-start}}
 
{{greybox-start}}
Note:
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If the Trooper receives a [[Wound]], the player places a Regeneration Token beside the Model, as a reminder to perform the check in the next States Phase.
  
If the Trooper loses a point of its ''[[Wounds]]/[[STR]]'' Attribute, the player should place a Regeneration Token besides the model, as a reminder to perform the check in their next ''[[States Phase]]''.
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{{image | name=regenerate0.jpg | style=128 }}
 
{{greybox-end}}
 
{{greybox-end}}
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[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: States Phase ]]
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[[Category: Optional ]]

Latest revision as of 09:43, 7 April 2025


This Special Skill represents the capacity of certain Troopers to heal from damage they have received, by removing Wounds.

regenerate0.jpg

REGENERATION
AUTOMATIC SKILL
ACTIVATION
  • Automatic during the States Phase, if the player decides to use this Special Skill.
EFFECTS
  • During the States Phase, the user makes a Normal PH Roll:
    • If the Roll is a success, the Trooper removes 1 Wound, cancelling the Unconscious State if applicable.
    • If the Roll fails, the Trooper receives 1 additional Wound.
  • This Special Skill remains active even when its owner is in a Null State.


NOTE

If the Trooper receives a Wound, the player places a Regeneration Token beside the Model, as a reminder to perform the check in the next States Phase.

regenerate0.jpg