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Difference between revisions of "Regeneration"
From Infinity
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| − | {{section-special-skills}} | + | {{n5-section-special-skills}} |
| − | This Special Skill represents the capacity of certain Troopers to heal from damage they have received, | + | This Special Skill represents the capacity of certain Troopers to heal from damage they have received, by removing Wounds. |
| − | {{ | + | {{image | name=regenerate0.jpg | style=128 }} |
| − | {{skill-label | States Phase, Optional }} | + | |
| + | {{css_skillbox |black| REGENERATION | AUTOMATIC SKILL }} | ||
| + | {{skill-label | States Phase, Optional. }} | ||
{{activation}} | {{activation}} | ||
| − | * Automatic during the [[States Phase]], if the player decides to use this Special Skill. | + | * Automatic during the [[States Phase]], if the player decides to use this Special Skill. |
{{effects}} | {{effects}} | ||
| − | *During the | + | * During the States Phase, the user makes a [[Normal]] [[PH]] Roll: |
| − | ** If the Roll is a success, the Trooper | + | ** If the Roll is a success, the Trooper removes 1 [[Wound]], cancelling the [[Unconscious State]] if applicable. |
| − | ** If the Roll | + | ** If the Roll fails, the Trooper receives 1 additional [[Wound]]. |
| − | * This Special Skill remains active even when its owner is in a [[Null]] | + | * This Special Skill remains active even when its owner is in a [[Null]] State. |
| + | {{css_skillbox-end}} | ||
{{greybox-start}} | {{greybox-start}} | ||
| − | If the Trooper | + | If the Trooper receives a [[Wound]], the player places a Regeneration Token beside the Model, as a reminder to perform the check in the next States Phase. |
{{image | name=regenerate0.jpg | style=128 }} | {{image | name=regenerate0.jpg | style=128 }} | ||
{{greybox-end}} | {{greybox-end}} | ||
| + | |||
| + | |||
[[Category:Special Skills]] | [[Category:Special Skills]] | ||
| + | |||
| + | <!-- Label and Trait categories. --> | ||
| + | [[Category: States Phase ]] | ||
| + | [[Category: Optional ]] | ||
Latest revision as of 09:43, 7 April 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
This Special Skill represents the capacity of certain Troopers to heal from damage they have received, by removing Wounds.
REGENERATION
AUTOMATIC SKILL
ACTIVATION
- Automatic during the States Phase, if the player decides to use this Special Skill.
EFFECTS
NOTE
If the Trooper receives a Wound, the player places a Regeneration Token beside the Model, as a reminder to perform the check in the next States Phase.