NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
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List of wiki pages updated in N5.2.
Difference between revisions of "Frenzy"
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{{css_skillbox |black| FRENZY | AUTOMATIC SKILL }} | {{css_skillbox |black| FRENZY | AUTOMATIC SKILL }} | ||
{{skill-label | Obligatory, States Phase. }} | {{skill-label | Obligatory, States Phase. }} | ||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | {{requirements}} | ||
| + | * {{erratahighlight}}Directly inflict{{erratahighlight-end}} at least one [[Wound]] on an [[Enemy]] Trooper, or {{erratahighlight}}cause{{erratahighlight-end}} them to enter [[Dead State]]. | ||
| + | |||
| + | {{effects}} | ||
| + | * {{erratahighlight}}In the States Phase of the Player Turn where the Requirements have been met{{erratahighlight-end}}, the Trooper gains the following Special Skills and retains them for the remainder of the game: | ||
| + | ** [[Impetuous]] | ||
| + | ** [[Limited Cover]] | ||
| + | * When Frenzy Troopers gain the Impetuous Special Skill, they cancel any Marker State they are in ([[Camouflaged]], [[Impersonation State | Impersonation]]...), and any other States that say so. These Troopers cannot re-enter those States. | ||
| + | {{update-end}} | ||
| + | {{original}} | ||
{{activation}} | {{activation}} | ||
| − | * Automatic in the [[States Phase]] if the user has inflicted at least one [[Wound]] on an [[Enemy]] Trooper, or caused them to enter [[Dead State]]. | + | * {{originalhighlight}}Automatic in the [[States Phase]] if the user has inflicted{{originalhighlight-end}} at least one [[Wound]] on an [[Enemy]] Trooper, or {{originalhighlight}}caused{{originalhighlight-end}} them to enter [[Dead State]]. |
| + | |||
{{effects}} | {{effects}} | ||
| − | * If the user inflicts at least one Wound on an enemy Trooper, or causes them to enter Dead State, then in the next States Phase the Trooper gains the following Special Skills and retains them for the remainder of the game: | + | * {{originalhighlight}}If the user inflicts at least one Wound on an enemy Trooper, or causes them to enter Dead State, then in the next States Phase{{originalhighlight-end}} the Trooper gains the following Special Skills and retains them for the remainder of the game: |
** [[Impetuous]] | ** [[Impetuous]] | ||
** [[Limited Cover]] | ** [[Limited Cover]] | ||
* When Frenzy Troopers gain the Impetuous Special Skill, they cancel any Marker State they are in ([[Camouflaged]], [[Impersonation State | Impersonation]]...), and any other States that say so. These Troopers cannot re-enter those States. | * When Frenzy Troopers gain the Impetuous Special Skill, they cancel any Marker State they are in ([[Camouflaged]], [[Impersonation State | Impersonation]]...), and any other States that say so. These Troopers cannot re-enter those States. | ||
| + | {{original-end}} | ||
{{css_skillbox-end}} | {{css_skillbox-end}} | ||
| + | |||
| + | |||
| + | {{update | PDF 5.2, October 2025}} | ||
| + | {{advice}} | ||
| + | {{erratahighlight}}The Requirements for this Special Skill demand that the Frenzy Trooper must inflict the [[Wound]] directly on the target, or cause them to enter Dead State. The Trooper’s [[Deployable]] Weapons are not taken into account for the fulfillment of the Requirements. | ||
| + | {{erratahighlight-end}}{{advice-end}} | ||
| + | {{update-end}} | ||
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[[Category: Obligatory ]] | [[Category: Obligatory ]] | ||
[[Category: States Phase ]] | [[Category: States Phase ]] | ||
| + | |||
| + | [[Category: N5.2 Update]] | ||
Latest revision as of 15:40, 22 October 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
The Trooper's urge to kill is barely contained. Once he gets a first taste of blood, he will become a whirlwind of death.
FRENZY
AUTOMATIC SKILL
Update PDF 5.2, October 2025
REQUIREMENTS
- Directly inflict at least one Wound on an Enemy Trooper, or cause them to enter Dead State.
EFFECTS
- In the States Phase of the Player Turn where the Requirements have been met, the Trooper gains the following Special Skills and retains them for the remainder of the game:
- When Frenzy Troopers gain the Impetuous Special Skill, they cancel any Marker State they are in (Camouflaged, Impersonation...), and any other States that say so. These Troopers cannot re-enter those States.
Show original text.
Original
ACTIVATION
- Automatic in the States Phase if the user has inflicted at least one Wound on an Enemy Trooper, or caused them to enter Dead State.
EFFECTS
- If the user inflicts at least one Wound on an enemy Trooper, or causes them to enter Dead State, then in the next States Phase the Trooper gains the following Special Skills and retains them for the remainder of the game:
- When Frenzy Troopers gain the Impetuous Special Skill, they cancel any Marker State they are in (Camouflaged, Impersonation...), and any other States that say so. These Troopers cannot re-enter those States.
Update PDF 5.2, October 2025

Sibylla's Advice
The Requirements for this Special Skill demand that the Frenzy Trooper must inflict the Wound directly on the target, or cause them to enter Dead State. The Trooper’s Deployable Weapons are not taken into account for the fulfillment of the Requirements.