Difference between revisions of "Martial Arts"

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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Combat abilities.
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Thanks to intense training, Troopers with this Special Skill have superior hand-to- hand skills that translate into advantages to their Close Combat abilities.
  
{{skillbox |black| MARTIAL ARTS | AUTOMATIC SKILL }}
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{{css_skillbox |black| MARTIAL ARTS | AUTOMATIC SKILL }}
{{skill-label | CC Special Skill, Optional }}
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{{skill-label | CC Special Skill, Optional. }}
 
{{requirements}}
 
{{requirements}}
* In the [[Active]] or [[Reactive Turn]], the Trooper must reach or be in [[Silhouette contact]] with the target and declare a CC Attack.  
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* In the Active or Reactive Turn, the Trooper must reach or be in [[Silhouette contact]] with the target and declare a [[CC Attack]].
 
{{effects}}
 
{{effects}}
* Each Level of Martial Arts gives a series of specific [[MODs]] and advantages in [[CC]], as shown in the Martial Arts Chart.
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* Each Level of Martial Arts gives a series of specific MODs and advantages in CC, as shown in the Martial Arts Chart.
* The Trooper's [[Unit Profile]] will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their [[Unit Profile]].  
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* The Trooper's Unit Profile will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their Unit Profile.
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{{css_skillbox-end}}
  
{{N4-cc-header | Martial Arts}}
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{{n4-cc-row | 1 | 0 | -3 |+1 | 0 }}
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{| class="n5table-dark
{{n4-cc-row | 2 | +3 | -3 | +1 | 0 }}
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|-
{{n4-cc-row | 3 | +3 | -3 | +2 | 0 }}
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! colspan="4" | Martial Arts Chart
{{n4-cc-row | 4 | +3 | -3 | +3 | 0 }}
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|-
{{n4-cc-row | 5 | +3 | -3 | +3 | +1 }}
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! Level !! Attack MOD  !! Opponent MOD  !! Burst MOD
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|-  
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| 1 || 0 || -3 || 0
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|-  
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| 2 || +3 || -3 || 0
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|-  
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| 3 || +3 || -3 || +1 SD
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|-
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| 4 || +3 || -3 || +1B
 +
|-
 +
| 5 || +3 || -3 || +1B, +1 SD
 
|}
 
|}
  
* '''Attack''' '''MOD''': A [[MOD]] to the [[CC]] [[Attribute]] of the user when making a [[CC Attack]].
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* '''Attack MOD''': A MOD to the CC Attribute of the user when making a CC Attack.
* '''Opponent MOD:''' A [[MOD]] applied to the [[Attribute]] of an enemy when making a Face to Face Roll.
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* '''Opponent MOD''': A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
* '''Damage MOD:''' A [[MOD]] to the [[PH]] [[Attribute]] of the user to determine the [[Damage]] of a successful [[CC Attack]].
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* '''Burst MOD''': A MOD to the Burst (B) value of the user's CC Weapon when making a CC Attack. <br> The "+1 SD" MOD allows the player to roll one extra die, and then select and discard one die from the Roll. This extra die does not increase the Burst value of the CC Weapon and does not expend additional Disposable uses. If distributing Burst between several targets, the extra die must be allocated to one of those targets, and a die discarded from the Roll against that target. <br> If used in a Face to Face roll, a die is selected and discarded after both players have rolled. If both players have to select and discard a die, the Active Player selects first. <br> This MOD applies in both Active and Reactive Turns.
* '''Burst MOD:''' A [[MOD]] to the [[B]] value of the user's [[CC Weapon]] when making a [[CC Attack]].
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 +
 
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{{see-also-start}}
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'''[[Modifiers Explained]]'''
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{{see-also-end}}
  
  
 
{{important-start}}
 
{{important-start}}
*CC Special Skills can be combined.
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The MODs in the Martial Arts Chart are applied in both the [[Active Turn]] and the [[Reactive Turn]].
*CC Special Skill [[MODs]] can be applied during both the [[Active Turn]] and the [[Reactive Turn]].
 
 
{{important-end}}
 
{{important-end}}
  
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== Examples ==
 
== Examples ==
 
{{greybox-start | Example 1. Martial Arts L3 vs Martial Arts L1}}
 
{{greybox-start | Example 1. Martial Arts L3 vs Martial Arts L1}}
{{image | name=eng-ma3-vs-ma1-hsien-cc21-1024.jpg | style=512border }}
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During his Active Turn, a Trooper with the Martial Arts L3 Special Skill declares a [[CC Attack]] against a Trooper with the Martial Arts L1 Special Skill. Applying the values that correspond to each level, the MODs are calculated:
 
 
During his [[Active Turn]], a Caliban with Martial Arts L3 declares [[CC Attack]] against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:
 
 
 
Active Trooper:
 
 
 
The Caliban must apply the following [[MODs]]:
 
  
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'''Active Trooper:'''<br>
 +
The Trooper must apply the following MODs:
 
* +3 for Martial Arts L3.
 
* +3 for Martial Arts L3.
* +2 to Attack Damage for Martial Arts L3.
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* -3 for the Reactive Trooper's Martial Arts L1.
* -3 for the Hsien's Martial Arts L1.  
 
 
 
The Caliban's [[Success Value]] is calculated:
 
  
 +
The Active Trooper's Success Value is calculated:
 
* SV = 23 (23 +3 - 3).
 
* SV = 23 (23 +3 - 3).
* Attack Damage = 15 (13 + 2).
 
  
Reactive Trooper:
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The Active Trooper has a [[Modifiers Explained | (+1 SD) MOD]] to their [[Burst]], so they roll two dice for the [[Face to Face Roll]] and discard one of them.
  
The Hsien must apply the following [[MODs]]:
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'''Reactive Trooper:'''<br>
 +
The Trooper must apply the following MODs:
 +
* -3 for the Active Trooper's Martial Arts L3.
  
* +1 to Attack Damage for Martial Arts L1.
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The Reactive Trooper's Success Value is calculated:
* -3 for the Caliban's Martial Arts L3.  
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* SV = 18 (21 - 3).
  
The Hsien's [[Success Value]] is calculated:
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The Reactive Trooper rolls a single die as he does not have any MOD to his Burst.
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{{greybox-end}}
  
* SV = 18 (21 - 3).
 
* Attack Damage = 15 (14 + 1).
 
{{greybox-end}}
 
  
  
 
{{greybox-start | Example 2. Martial Arts L4 vs Doctor + Peripheral (Servant)}}
 
{{greybox-start | Example 2. Martial Arts L4 vs Doctor + Peripheral (Servant)}}
{{image | name=eng-ma4-vs-peripheral-1-1024.jpg | style=512border }}
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{{image | name=n5/eng-martial-arts-example-1.jpg | style=fullborder }}
  
Cuervo Goldstein, with his Martial Arts L4, declares[[ CC Attack]] during his [[Active Turn]], against a Y&#299;sh&#275;ng Doctor and his [[Peripheral]] (Servant).  
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In his Active Turn, a Trooper with the Martial Arts L4 Special Skill declares a [[CC Attack]] against a [[Doctor]] and his [[Peripheral]] (Servant).
  
The Reactive Player declares [[CC Attack]], choosing the [[Doctor]] to make his CC Attack. The [[Doctor]] will receive +1B in CC since his Peripheral is in the combat.  
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The Reactive Player declares CC Attack, choosing the Doctor to make the CC Attack. The Doctor will receive +1[B]] in CC since his Peripheral is in the combat.
  
 
Both Players apply their different MODs:
 
Both Players apply their different MODs:
  
Cuervo Goldstein:
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'''Active Trooper:'''
* +3 for Martial Arts L4.
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* +3 to CC for Martial Arts L4.
* +3 to Attack Damage for Martial Arts L4.
 
  
Cuervo Goldstein's [[Success Value]] is calculated:
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The Trooper's Success Value is calculated:
 
* SV = 26 (23 + 3).
 
* SV = 26 (23 + 3).
* Attack Damage = 16 (13 + 3).
 
  
Y&#299;sh&#275;ng:
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The Active Trooper has a +1B MOD to their Burst, so they roll two dice for the [[Face to Face Roll]].
* -3 for Cuervo Goldstein's Martial Arts L4.  
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* +1B for Combat with Multiple Troopers.  
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'''Doctor:'''
* The Y&#299;sh&#275;ng's [[Success Value]] is calculated:
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* -3 to CC due to the Active Trooper's Martial Arts L4.
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* +1B due to the [[Close Combat with Multiple Troopers]] rule.
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 +
The Doctor's Success Value is calculated:
 
* SV = 12 (15 - 3).
 
* SV = 12 (15 - 3).
* Attack Damage = 10.
 
  
{{image | name=eng-ma4-vs-peripheral-2-1024.jpg | style=512border }}
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The Doctor only rolls two dice.
  
Cuervo Goldstein will perform a CC Face to Face Roll with one die against the Y&#299;sh&#275;ng's two dice in ARO.  
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The Active Trooper performs a CC Face to Face Roll with two dice against the Doctor's two dice in ARO.
  
Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following:
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The Active Trooper is in an advantageous position. Analyzing the possible outcomes of the Face to Face Roll reveals the following:
  
Unless the Y&#299;sh&#275;ng obtains a [[Critical]], Cuervo Goldstein will win the Face to Face Roll by obtaining a 6 or higher on his die. Likewise, any result higher than 14 for Cuervo Goldstein will be a [[Critical]].  
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{{image | name=n5/eng-martial-arts-example-2.jpg | style=full }}
  
The Y&#299;sh&#275;ng's [[CC]] was reduced from 15 to 12. Although he rolls two dice, his chances of winning the Face to Face Roll are slim.
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Unless the Doctor gets a Critical hit, the Active Trooper will win the Face to Face Roll if he rolls a 13 or higher. In addition, any of the dice that roll a 1, 2, 3, 4, 5, or 6 would be Critical hits.
 +
 
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The Doctor's CC has gone down from 15 to 12. Even though he rolls two dice, his chances of winning the Face to Face Roll are slim.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
{{section-special-skills}}
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{{see-also-start}}
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'''[[Rolls#Attributes_and_Success_Value_Above_20 | Success Values above 20]]''' increase the number of results on the die roll that give a [[Critical]] hit.
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{{see-also-end}}
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{{n5-section-special-skills}}
  
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]
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<!-- Label and Trait categories. -->
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[[Category: CC Special Skill ]]
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[[Category: Optional ]]

Revision as of 13:42, 4 April 2025


Thanks to intense training, Troopers with this Special Skill have superior hand-to- hand skills that translate into advantages to their Close Combat abilities.

MARTIAL ARTS
AUTOMATIC SKILL
REQUIREMENTS
EFFECTS
  • Each Level of Martial Arts gives a series of specific MODs and advantages in CC, as shown in the Martial Arts Chart.
  • The Trooper's Unit Profile will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their Unit Profile.


Martial Arts Chart
Level Attack MOD Opponent MOD Burst MOD
1 0 -3 0
2 +3 -3 0
3 +3 -3 +1 SD
4 +3 -3 +1B
5 +3 -3 +1B, +1 SD
  • Attack MOD: A MOD to the CC Attribute of the user when making a CC Attack.
  • Opponent MOD: A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
  • Burst MOD: A MOD to the Burst (B) value of the user's CC Weapon when making a CC Attack.
    The "+1 SD" MOD allows the player to roll one extra die, and then select and discard one die from the Roll. This extra die does not increase the Burst value of the CC Weapon and does not expend additional Disposable uses. If distributing Burst between several targets, the extra die must be allocated to one of those targets, and a die discarded from the Roll against that target.
    If used in a Face to Face roll, a die is selected and discarded after both players have rolled. If both players have to select and discard a die, the Active Player selects first.
    This MOD applies in both Active and Reactive Turns.


SEE ALSO


IMPORTANT

The MODs in the Martial Arts Chart are applied in both the Active Turn and the Reactive Turn.


Examples

Example 1. Martial Arts L3 vs Martial Arts L1

During his Active Turn, a Trooper with the Martial Arts L3 Special Skill declares a CC Attack against a Trooper with the Martial Arts L1 Special Skill. Applying the values that correspond to each level, the MODs are calculated:

Active Trooper:
The Trooper must apply the following MODs:

  • +3 for Martial Arts L3.
  • -3 for the Reactive Trooper's Martial Arts L1.

The Active Trooper's Success Value is calculated:

  • SV = 23 (23 +3 - 3).

The Active Trooper has a (+1 SD) MOD to their Burst, so they roll two dice for the Face to Face Roll and discard one of them.

Reactive Trooper:
The Trooper must apply the following MODs:

  • -3 for the Active Trooper's Martial Arts L3.

The Reactive Trooper's Success Value is calculated:

  • SV = 18 (21 - 3).

The Reactive Trooper rolls a single die as he does not have any MOD to his Burst.


Example 2. Martial Arts L4 vs Doctor + Peripheral (Servant)

eng-martial-arts-example-1.jpg

In his Active Turn, a Trooper with the Martial Arts L4 Special Skill declares a CC Attack against a Doctor and his Peripheral (Servant).

The Reactive Player declares CC Attack, choosing the Doctor to make the CC Attack. The Doctor will receive +1[B]] in CC since his Peripheral is in the combat.

Both Players apply their different MODs:

Active Trooper:

  • +3 to CC for Martial Arts L4.

The Trooper's Success Value is calculated:

  • SV = 26 (23 + 3).

The Active Trooper has a +1B MOD to their Burst, so they roll two dice for the Face to Face Roll.

Doctor:

The Doctor's Success Value is calculated:

  • SV = 12 (15 - 3).

The Doctor only rolls two dice.

The Active Trooper performs a CC Face to Face Roll with two dice against the Doctor's two dice in ARO.

The Active Trooper is in an advantageous position. Analyzing the possible outcomes of the Face to Face Roll reveals the following:

eng-martial-arts-example-2.jpg

Unless the Doctor gets a Critical hit, the Active Trooper will win the Face to Face Roll if he rolls a 13 or higher. In addition, any of the dice that roll a 1, 2, 3, 4, 5, or 6 would be Critical hits.

The Doctor's CC has gone down from 15 to 12. Even though he rolls two dice, his chances of winning the Face to Face Roll are slim.


SEE ALSO

Success Values above 20 increase the number of results on the die roll that give a Critical hit.