Difference between revisions of "Remote Presence"

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Remote Presence technology is a characteristic trait of unmanned TAGs and Remotes. Remotes are controlled by a pseudo-AI and a suite of expert programs that govern their combat behavior with precision and fearless logic. TAGs, on the other hand, benefit from the autonomy of a human pilot, but Remote Presence technology allows these pilots, miles away from the battlefield, to focus on performance instead of safety.
 
Remote Presence technology is a characteristic trait of unmanned TAGs and Remotes. Remotes are controlled by a pseudo-AI and a suite of expert programs that govern their combat behavior with precision and fearless logic. TAGs, on the other hand, benefit from the autonomy of a human pilot, but Remote Presence technology allows these pilots, miles away from the battlefield, to focus on performance instead of safety.
  
{{skillbox |black| REMOTE PRESENCE | AUTOMATIC SKILL }}
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{{css_skillbox |black| REMOTE PRESENCE | AUTOMATIC SKILL }}
 
{{skill-label | Obligatory }}
 
{{skill-label | Obligatory }}
 
{{effects}}
 
{{effects}}
* Troopers with Remote Presence and the [[STR]] Attribute have two distinct levels of [[Unconscious]] State.
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* Troopers with Remote Presence and the [[STR]] Attribute have two distinct levels of [[Unconscious State]].
: When the Trooper loses the last point of their STR Attribute, they enter Unconscious State like any other Trooper would. However, if the Trooper receives damage again and loses one further STR point, it does not enter [[Dead]] State as usual, but instead enters a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS). Only if the user loses further STR points does it fall Dead and is removed from play.
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* When the Trooper receives as many [[Wounds]] as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter [[Dead State]] as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS). Only if they receive one more Wound do they enter Dead State and be removed from the table. This means that a Remote Presence Trooper only enters Dead State if it has two or more Wounds more than its STR Attribute value.
* Regardless of which level of Unconscious State the Trooper is in, with a single successful WIP Roll with the [[Engineer]] Special Skill, or PH Roll with a [[GizmoKit]], the Trooper will recover lost STR until they have '''1 point''' of STR and will cancel their Unconscious State.
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* Regardless of which level of Unconscious State the Trooper is in, with a single successful [[WIP]] Roll with the [[Engineer]] Special Skill, or successful PH Roll with a [[GizmoKit]], they may remove all the Wounds necessary to cancel their Unconscious State.
 
* Additionally, when using Engineer (or other Special Skills or piece of Equipment that specifically say so) to repair a Trooper with Remote Presence, you may expend [[Command Tokens]] to reroll a failed WIP Roll.
 
* Additionally, when using Engineer (or other Special Skills or piece of Equipment that specifically say so) to repair a Trooper with Remote Presence, you may expend [[Command Tokens]] to reroll a failed WIP Roll.
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* This Special Skill remains active even when its owner is in a [[Null]] State.
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== FAQs & Errata ==
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{{see-also-start}}
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'''[[Request Speedball | Speedball AutoRepairS]]''' can also be used to remove all the [[Wounds]] necessary to cancel the Trooper's [[Unconscious State]].
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{{see-also-end}}
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact? |
 
a = A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State. |
 
related = [[Dogged]], [[No Wound Incapacitation]], [[Remote Presence]], [[Unconscious]] }}
 
  
{{n4end}}
 
  
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[[Category:Special Skills]]
  
 
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[[Category:Special Skills]]
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[[Category: Obligatory ]]

Latest revision as of 10:36, 7 April 2025


Remote Presence technology is a characteristic trait of unmanned TAGs and Remotes. Remotes are controlled by a pseudo-AI and a suite of expert programs that govern their combat behavior with precision and fearless logic. TAGs, on the other hand, benefit from the autonomy of a human pilot, but Remote Presence technology allows these pilots, miles away from the battlefield, to focus on performance instead of safety.

REMOTE PRESENCE
AUTOMATIC SKILL
EFFECTS
  • Troopers with Remote Presence and the STR Attribute have two distinct levels of Unconscious State.
  • When the Trooper receives as many Wounds as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter Dead State as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS). Only if they receive one more Wound do they enter Dead State and be removed from the table. This means that a Remote Presence Trooper only enters Dead State if it has two or more Wounds more than its STR Attribute value.
  • Regardless of which level of Unconscious State the Trooper is in, with a single successful WIP Roll with the Engineer Special Skill, or successful PH Roll with a GizmoKit, they may remove all the Wounds necessary to cancel their Unconscious State.
  • Additionally, when using Engineer (or other Special Skills or piece of Equipment that specifically say so) to repair a Trooper with Remote Presence, you may expend Command Tokens to reroll a failed WIP Roll.
  • This Special Skill remains active even when its owner is in a Null State.


SEE ALSO

Speedball AutoRepairS can also be used to remove all the Wounds necessary to cancel the Trooper's Unconscious State.