Difference between revisions of "Impetuous"

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{{section-special-skills}}
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{{n5-section-special-skills}}
  
  
{{n4only}}
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{{image | name=dual-impetuous-512.png | style=128 }}
{{n4list}}
 
Impetuous Troopers are always eager to engage in combat.
 
  
{{image | name=dual-impetuous-512.png | style=128 }}
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Impetuous Troopers are always eager to engage in combat: the closer and the nastier, the better.
  
{{skillbox |black| IMPETUOUS | AUTOMATIC SKILL }}
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{{css_skillbox |black| IMPETUOUS | AUTOMATIC SKILL }}
 
{{skill-label | Impetuous Phase, Obligatory. }}
 
{{skill-label | Impetuous Phase, Obligatory. }}
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{{effects}}
 
{{effects}}
{{seefaq | Some Effects only apply during the Impetuous activation.}}
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* During the Turn's [[Tactical Phase]], the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the [[Impetuous Phase]] for any Trooper that has not been activated.
* During the Turn's [[Impetuous Phase]], the player '''may''' activate each Impetuous Trooper once, '''without''' spending an Order.
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* During the Turn's Impetuous Phase, the player '''may activate''' each Impetuous Trooper once, '''without spending an [[Order]]'''. However, removing the Impetuous Token to activate the Trooper counts as spending an Order on them, applying the [[Order Expenditure Sequence]] normally.
* During the Turn's [[Tactical Phase]], the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated.  
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* '''Restriction''': Impetuous activations only allow a fixed set of Skill combinations:
* Impetuous activations only allow a fixed set of Skill combinations:
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** [[Move]] + [[CC Attack]].
** [[Move]] + [[Attack]] (or Attack + Move).
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** Move + [[BS Attack]].
** Move + [[Dodge]] (or Dodge + Move).
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** Move + [[Dodge]].
** Move + [[Idle]] (or Idle + Move).
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** Move + [[Idle]].
 
** Move + Move.
 
** Move + Move.
 
** [[Jump]].
 
** [[Jump]].
 
** [[Climb]].
 
** [[Climb]].
** [[Airborne Deployment]] Skills. {{seefaq | The Trooper's normal Order will be lost.}}
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** [[Berserk]].
* When declaring Move, Jump, or Climb, the Trooper '''must''' always move the '''full''' corresponding [[MOV]] value, attempting to perform the first of these options that the Trooper can complete:
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** Skills with the [[Airborne Deployment]] Label.
:# Enter [[Silhouette contact]] with an Enemy Trooper during this move.  
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** Those Skills that specify they can be used during the Impetuous Phase.
:# Go towards the Enemy Deployment Zone without doubling back from the movement's starting position. {{seefaq}}
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* '''Restriction''': In the Impetuous Phase, when declaring a Skill with the [[Movement Label]], the Trooper must always move '''the full corresponding [[MOV]] value''', attempting to perform the first of these options that the Trooper can complete:
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** Enter [[Silhouette contact]] with an [[Enemy]] Trooper during this move.
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** Go towards the Enemy [[Deployment Zone]] '''without doubling back''' from the movement's starting position, applying the following priorities:
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*** 1. Use their complete MOV value.
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*** 2. End their movement as close to the Enemy Deployment Zone as possible.
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*** 3. If they cannot end their movement closer to the enemy Deployment Zone, the Trooper performs an [[Idle]].
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** Once inside the enemy Deployment Zone, the Trooper can move normally as long as they stay inside it.
 
* Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a [[Special Terrain]] area hinders their Movement or forces them to declare Jump or Climb.
 
* Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a [[Special Terrain]] area hinders their Movement or forces them to declare Jump or Climb.
* An Impetuous Trooper that has not been deployed on the gaming table due to an Airborne Deployment Special Skill may use their Impetuous activation to Deploy during the Impetuous Phase of their player's Turn.
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* In the Impetuous Phase, when declaring Move, Jump, or Climb, the Trooper must cancel [[Prone State]], move the full corresponding MOV value, and cannot enter Prone State at the end of the movement.
* Impetuous Troopers '''cannot benefit from [[Partial Cover]] MODs'''.
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* '''Restriction''': Impetuous Troopers cannot enter Marker States ([[Camouflaged]], [[Impersonation State | Impersonation]]...), or any other States that say so.
* Players in [[Retreat! situation]] do not carry out the Impetuous Phase during their Turn.
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* Players in [[Retreat Situation | Retreat! situation]] do not carry out the Impetuous Phase during their Turn.
* Impetuous Troopers cannot enter [[Marker]] States ([[Camouflaged]], [[Impersonation]]...), or any other States that say so.
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{{css_skillbox-end}}
  
  
== FAQs & Errata ==
 
  
{{faqbox |
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{{n5-section-special-skills}}
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: Which bullets of the Impetuous Special Skill only apply to Impetuous activations? |
 
a = A: All bullets related to movement apply only during the Impetuous activation. The Partial Cover and Marker State bullets apply at all times. |
 
related = [[Impetuous]] }}
 
  
  
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: During the Impetuous Phase, How should an Impetuous Trooper move when it has already reached the enemy's Deployment Zone? |
 
a = A: It can move normally inside the enemy Deployment Zone. |
 
related = [[Impetuous]] }}
 
  
  
{{faqbox |
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[[Category:Special Skills]]
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: If a Trooper uses an Airborne Deployment Skill to deploy onto the table via a Coordinated Order or an Impetuous activation, what happens to their own Order? |
 
a = A: In this situation they will lose their own Order. |
 
related = [[Combat Jump]], [[Coordinated Orders]], [[Impetuous]], [[Parachutist]] }}
 
 
 
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.1.1, Dec 2021 |
 
q = Q: How does movement work during Impetuous activations if you cannot reach Silhouette contact with an enemy? |
 
a = A: "The Trooper must go towards the enemy Deployment Zone, following these priorities. The Trooper must:�* Use his full MOV value.
 
* End his movement as far as possible from the movement's starting point.
 
* End his movement as close as possible to the enemy Deployment Zone." |
 
related = [[Impetuous]] }}
 
  
{{n4end}}
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<!-- Label and Trait categories. -->
 
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[[Category: Impetuous Phase ]]
 
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[[Category: Obligatory ]]
 
 
[[Category:Special Skills]]
 

Latest revision as of 14:18, 24 June 2025


dual-impetuous-512.png

Impetuous Troopers are always eager to engage in combat: the closer and the nastier, the better.

IMPETUOUS
AUTOMATIC SKILL
EFFECTS
  • During the Turn's Tactical Phase, the player will place an Impetuous Token next to every Trooper with this Special Skill. This Token will be removed when the Trooper is activated, or at the end of the Impetuous Phase for any Trooper that has not been activated.
  • During the Turn's Impetuous Phase, the player may activate each Impetuous Trooper once, without spending an Order. However, removing the Impetuous Token to activate the Trooper counts as spending an Order on them, applying the Order Expenditure Sequence normally.
  • Restriction: Impetuous activations only allow a fixed set of Skill combinations:
  • Restriction: In the Impetuous Phase, when declaring a Skill with the Movement Label, the Trooper must always move the full corresponding MOV value, attempting to perform the first of these options that the Trooper can complete:
    • Enter Silhouette contact with an Enemy Trooper during this move.
    • Go towards the Enemy Deployment Zone without doubling back from the movement's starting position, applying the following priorities:
      • 1. Use their complete MOV value.
      • 2. End their movement as close to the Enemy Deployment Zone as possible.
      • 3. If they cannot end their movement closer to the enemy Deployment Zone, the Trooper performs an Idle.
    • Once inside the enemy Deployment Zone, the Trooper can move normally as long as they stay inside it.
  • Troopers may only move a shorter distance if they reach Silhouette contact with an Enemy or a Special Terrain area hinders their Movement or forces them to declare Jump or Climb.
  • In the Impetuous Phase, when declaring Move, Jump, or Climb, the Trooper must cancel Prone State, move the full corresponding MOV value, and cannot enter Prone State at the end of the movement.
  • Restriction: Impetuous Troopers cannot enter Marker States (Camouflaged, Impersonation...), or any other States that say so.
  • Players in Retreat! situation do not carry out the Impetuous Phase during their Turn.