Difference between revisions of "Engineer"

From Infinity
Jump to: navigation, search
(Created page with "{{section-special-skills}} {{skillbox |green| ENGINEER | SHORT SKILL }} {{skill-label | Optional }} {{requirements}} * Troopers using this Special Skill must be in ''Silho...")
 
(N5 first version.)
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{section-special-skills}}
+
{{n5-section-special-skills}}
  
  
{{skillbox |green| ENGINEER | SHORT SKILL }}
+
Engineers have the means and the skill to repair damaged Equipment on the field.
 +
 
 +
{{css_skillbox |green| ENGINEER | SHORT SKILL }}
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
 
{{requirements}}
 
{{requirements}}
* Troopers using this Special Skill must be in ''[[Silhouette]]'' contact with their target.  
+
* Troopers using this Special Skill must be in [[Silhouette contact]] with their target.
 
{{effects}}
 
{{effects}}
* Engineer allows recovery of 1 ''[[Structure]]'' (''[[STR]]'') point, by passing a Normal ''[[WIP]]'' Roll.  
+
* Engineer allows, by passing a [[Normal]] [[WIP]] Roll, removing a [[Wound]] from a target with the [[Structure]] Attribute (STR). This cancels [[Unconscious State]] if applicable.
* This Special Skill can be declared as many times as be necessary to recover as many ''[[STR]]'' points as the target has lost.  
+
* This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
* If the Engineer fails the Normal ''[[WIP]]'' Roll, the target '''loses 1 STR point''' instead of recovering it, entering the ''[[Unconscious]]'' or ''[[Dead]]'' State, if applicable.  
+
* If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
* Alternatively, by passing a Normal ''[[WIP]]'' Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill (''[[Unconscious, Immobilized-A]]'' and''[[ B]]'', ''[[Targeted]]'', etc.), removing the corresponding State Tokens.
+
* Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's [[States]] that can be canceled by this Special Skill except Unconscious ([[Immobilized]]-A and B, [[Targeted]], etc.), removing the corresponding State Tokens.
:Cancelling the '''[[Unconscious]]''' state allows recovery of 1 STR point. However, if the Engineer fails the Normal ''[[WIP]]'' Roll when trying to cancel this state, then the target loses 1 STR point, entering the ''[[Dead]]'' State, if applicable.
+
* Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
 +
* '''Engineer (ReRoll -X):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
 +
* '''Engineer and [[Remote Presence]]:'''<br>Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.
 +
{{css_skillbox-end}}
 +
 
 +
 
 +
{{important-start}}
 +
Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the [[Command Tokens]] to repeat a Engineer’s WIP Roll.
  
:Failing the Normal ''[[WIP]]'' Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
+
However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.
* Troopers with this Special Skill may also interact with '''Scenery Elements''', following the rules indicated by the scenario or mission. In the case the players are not playing a mission but have defined a ''[[Scenery Element's]]'' profile before the game, Engineers can interact with these ''[[Scenery]]'' ''[[Elements]]'' by passing the ''[[WIP]]'' Roll indicated in the profile.
+
{{important-end}}
* In certain scenarios, the Engineer is considered to be a ''[[Specialist Troop]]'', a term which distinguishes Troopers with the capacity to accomplish certain mission objectives.
 
  
  
 +
{{see-also-start}}
 +
'''[[Command Tokens#Command Tokens: Operational Use | Command Tokens: Operational Use]]''' and '''[[Remote Presence]]'''
  
{{section-special-skills}}
+
If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.
 +
{{see-also-end}}
 +
 
 +
 
 +
 
 +
{{n5-section-special-skills}}
  
  
Line 25: Line 40:
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]
 +
 +
<!-- Label and Trait categories. -->
 +
[[Category: Optional ]]

Latest revision as of 14:10, 2 April 2025


Engineers have the means and the skill to repair damaged Equipment on the field.

ENGINEER
SHORT SKILL
REQUIREMENTS
EFFECTS
  • Engineer allows, by passing a Normal WIP Roll, removing a Wound from a target with the Structure Attribute (STR). This cancels Unconscious State if applicable.
  • This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
  • If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
  • Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill except Unconscious (Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
  • Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
  • Engineer (ReRoll -X):
    Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
  • Engineer and Remote Presence:
    Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.


IMPORTANT

Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the Command Tokens to repeat a Engineer’s WIP Roll.

However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.


SEE ALSO

Command Tokens: Operational Use and Remote Presence

If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.