NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Engineer"
From Infinity
								|  (FAQ added.) |  (N5 first version.) | ||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
| − | {{section-special-skills}} | + | {{n5-section-special-skills}} | 
| Engineers have the means and the skill to repair damaged Equipment on the field. | Engineers have the means and the skill to repair damaged Equipment on the field. | ||
| − | {{ | + | {{css_skillbox |green| ENGINEER | SHORT SKILL }} | 
| {{skill-label | Optional }} | {{skill-label | Optional }} | ||
| {{requirements}} | {{requirements}} | ||
| − | * Troopers using this Special Skill must be in [[Silhouette]]  | + | * Troopers using this Special Skill must be in [[Silhouette contact]] with their target. | 
| {{effects}} | {{effects}} | ||
| − | * Engineer allows  | + | * Engineer allows, by passing a [[Normal]] [[WIP]] Roll, removing a [[Wound]] from a target with the [[Structure]] Attribute (STR). This cancels [[Unconscious State]] if applicable. | 
| − | * This Special Skill can be declared as many times as necessary to  | + | * This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has. | 
| − | * If the Engineer fails the Normal  | + | * If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable. | 
| − | * Alternatively, by passing a Normal  | + | * Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's [[States]] that can be canceled by this Special Skill except Unconscious ([[Immobilized]]-A and B, [[Targeted]], etc.), removing the corresponding State Tokens. | 
| − | * Failing the Normal  | + | * Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders. | 
| − | + | * '''Engineer (ReRoll -X):'''<br>Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy. | |
| − | * '''Engineer and Remote Presence:''' | + | * '''Engineer and [[Remote Presence]]:'''<br>Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State. | 
| − | + | {{css_skillbox-end}} | |
| − | |||
| + | {{important-start}} | ||
| + | Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the [[Command Tokens]] to repeat a Engineer’s WIP Roll. | ||
| − | + | However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll. | |
| + | {{important-end}} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | {{section-special-skills}} | + | {{see-also-start}} | 
| + | '''[[Command Tokens#Command Tokens: Operational Use | Command Tokens: Operational Use]]''' and '''[[Remote Presence]]''' | ||
| + | |||
| + | If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls. | ||
| + | {{see-also-end}} | ||
| + | |||
| + | |||
| + | |||
| + | {{n5-section-special-skills}} | ||
| Line 37: | Line 40: | ||
| [[Category:Special Skills]] | [[Category:Special Skills]] | ||
| + | |||
| + | <!-- Label and Trait categories. --> | ||
| + | [[Category: Optional ]] | ||
Latest revision as of 14:10, 2 April 2025
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
Engineers have the means and the skill to repair damaged Equipment on the field.
 ENGINEER 
 SHORT SKILL 
REQUIREMENTS
- Troopers using this Special Skill must be in Silhouette contact with their target.
EFFECTS
- Engineer allows, by passing a Normal WIP Roll, removing a Wound from a target with the Structure Attribute (STR). This cancels Unconscious State if applicable.
- This Special Skill can be declared as many times as necessary to remove all the Wounds that the target has.
- If the Engineer fails the Normal WIP Roll, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.
- Alternatively, by passing a Normal WIP Roll, a Trooper with Engineer may cancel all of their target's States that can be canceled by this Special Skill except Unconscious (Immobilized-A and B, Targeted, etc.), removing the corresponding State Tokens.
- Failing the Normal WIP Roll when trying to cancel other states has no negative consequence, and the Roll can be performed again in future Orders.
- Engineer (ReRoll -X):
 Once per Order, any failed Roll with this Skill may be rerolled, but with a negative MOD (-X) to the WIP Attribute. The player must accept the result of this last Roll. This reroll does not provide a new ARO to the enemy.
- Engineer and Remote Presence:
 Regardless of which level of Unconscious State the target is in, with a single successful WIP Roll, they remove all the Wounds necessary to cancel the target's Unconscious State.
IMPORTANT
Even if the player failed the roll granted by (ReRoll -X), they could still apply the Operational Use of the Command Tokens to repeat a Engineer’s WIP Roll.
However, the negative MOD of the Engineer (ReRoll -X) Skill does not apply when repeating this Roll.
SEE ALSO
Command Tokens: Operational Use and Remote Presence
If the target has Remote Presence, Command Tokens can be expended to reroll failed Engineer Rolls.
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse